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Star Wars: The Old Republic community Q&A addresses mobile apps, ops, and more {Massively}

Feb 17th 2012 7:47PM It's been on sale for less than that on Amazon for awhile, though it's gone back up to around $48 now. It was down around $43 at one point.

Not really hearing anything that makes me want to resub and get back to my 50 Commando, even though she was a healer.

I don't care about a mobile app, as I have a hard time caring about the base game without some serious work that I'm not going to repeat here because it's been hashed out on the forms, here and elsewhere.

I really, really want them to do well, since I'm dying for a good sci-fi MMO.

UFC Undisputed 3 review: Pride Fighting {Joystiq}

Feb 13th 2012 7:38PM I think Penny Arcade summed the genre up pretty well.

Star Wars: The Old Republic lets you make a holocall to the first guild summit {Massively}

Feb 13th 2012 7:34PM Kudos for Bioware to opening this up in such a public way. I really want this game to have legs, and I hope they address the long list of needed tweaks before worrying about listening to anything else.

I absolutely loved the single player focus of the leveling, but I felt it just didn't mesh at all with the MMO aspect of the game. Flashpoints and Ops should have been better woven right into the single player experience, along with options for those who didn't or couldn't participate in them.

Here's to hoping some good and productive developments come out of this meeting, and that it's not just a big PR fest.

Reckoning rules UK sales chart {Joystiq}

Feb 13th 2012 11:53AM I guess I'll need to see some video gameplay of this or read an in-depth review, since the demo just made me shrug. Wasn't a bad game by any means, but not sure what it brings to the table that I really have to have right now.

Glad to see it's doing well, since it is in my favorite genre.

Blizzard admits to 'grossly underestimating demand' for World of Warcraft in 2004 {Massively}

Feb 13th 2012 11:51AM I heard horror stories about other servers, but I really didn't have much trouble from day one of retail, but sure, there were technical hurdles to deal with.

I ended up having more trouble down the line with queues given that I had a knack for ending up on crowded servers post BC launch.

They had no reason to anticipate the sort of response, since theirs was the first launch of its kind and scale. Later developers have at least had their launch to look back on.

LotRO's update 5.2 showers players with lock boxes {Massively}

Feb 13th 2012 11:46AM I like most of what LotRO does, but not these boxes. There should be some way to open them without ever paying. I do hope at the very least they're in addition to and not in place of normal drops.

I'd rather they just sell the unlocked boxes in the store for the cost of the key, a grab bag like other stores do, so that if you're not interested you don't have to be bothered with the process.

LotRO struts the runway for Fashion Week {Massively}

Feb 9th 2012 6:54PM Still pretty much the gold standard for cosmetic items in an MMO. Multiple outfits as well as being able to share them across every toon on your account. I especially like how you can dye items in the wardrobe and once you've done that, you can always choose to cosmetically equip any color you've previously dyed it.

The Soapbox: Evolution of a class {Massively}

Feb 7th 2012 1:42PM @DoctorSmart WoD is in no way class or level based. Nor is Shadowrun, GURPS or Hero System, just to grab a few titles off my shelf. But yes, Pathfinder and D&D are.

Classes and levels are great for (relatively) quick character design and fitting each character into a niche, but the downsides are so-called cookie cutter builds and inflexibility, though those are related to the very requirements to make sure that a Fighter or Wizard generally mean the same things. Some might wear different kinds of armor or cast different kinds of spells, but fundamentally a fighter is about his weapons and armor and a wizard is about her spells. Merely having restrictions or qualifications in a system doesn't make it class-based.

WoD, Shadowrun and others might have some suggested archetypes (the Brujah brawler, the Glasswalker techie, the Order of Hermes bookworm, Troll street samurai, and so on) but you can mix up those roles and they could very much still be part of those larger organizations as they're divided more along philosophical and political lines (or even genetic) and their actual game roles are left up for the player to decide.

A sneak peek at Guild Wars 2's PvP Scholar armor [Updated] {Massively}

Jan 31st 2012 11:24AM I always thought LotRO handled female armor quite well, showing you can still have an attractively-dressed female toon without showing excessive amounts of skin.

And please, just because someone has artistic differences with the depiction of armor doesn't mean they're offended by skin. It's not offensive, it's silly.

A sneak peek at Guild Wars 2's PvP Scholar armor [Updated] {Massively}

Jan 31st 2012 11:18AM I can appreciate the pin up art, but that armor doesn't quite say 'scholar' to me. Now sex sorceress? There you go.

It shouldn't be very difficult to simply provide a more filled in armor skin for those who want it, because this does stretch the definition of clothing, much less armor.