Aug 17th 2010 12:02PM The real question is not "can it work?' - it's "why would you bother?" It's sub-optimal, and making it harder on everyone.
Jul 2nd 2010 2:41PM I can't get my mousewheel to spin fast enough, apparently.
Make sure you don't move your mouse at all while spinning the wheel, or you will miss every single torch.
I'll be doing this tomorrow the old-fashioned way.
Jun 22nd 2010 8:10PM There is nothing better.
Unless, of course, you care about getting the rare drops said boss has.
Which is the aim of many, many players. Especially the sort that collect, that care about achievements and holiday events in the first place.
May 28th 2010 5:30PM What's with the beginning of this article? Moonkin form has no point?
It's a warrior stance. It's shadowform. It keeps you from doing things they don't want you to do, and enhances what you're built to do.
"Moonkin Form: Increased armor (refer to the article's survivality issues balance has in pvp), Raid buff (now shared with shammies and pallies) same resource as normal humanoid form (mana again), regain mana through single targeted spell crits cannot cast healing spells."
Also, the point that Death Knights and Warriors have the option of shifting to Frost Presence and Defensive Stance is really weak. It limits what they could usually do just like shifting out of moonkin to self heal, not to mention that druids still have one of the highest number of strong CC options. Yet still, druids have more ability beyond CC to "shift" and avoid - go into travel form, or go into cat and sprint. Death knights and warriors have no getaway car.
The shadowpriest argument is even worse. You don't delve into a moonkin v shadowpriest debate because there's really not enough there to debate, then say "but I just want moonkins to be better." Then you say "I want protection not to come from Moonkin form" - though shadowform is the source of shadowpriest "armor"-ish protection. Why would you want this? So you don't have to use it? That's the whole point...when you shift out, it's at a cost.
Apr 26th 2010 6:59PM Who pairs jewelcrafting with engineering, and why?
It's not a bad combination, but they have no relationship with one another. The context of the article implies that one is the gathering profession for the other, which is not so.
If you want to jewelcraft without buying the mats off the auction house, you need to prospect..after mining.
Apr 8th 2010 5:42PM Retribution 'rotation' is a little different than most others because of its staggered cooldowns that don't sync together conveniently in repetition (as a Prot Paladin, Destro 'lock, or Death Knight). All four main abilities - Crusader Strike, Judgement, Divine Storm, and Consecration - have cooldowns and thus cannot be spammed; that's what is meant by "first come, first serve." It's more than just 'priority' akin to say, shadowpriest dps, which certainly has priorities on dot refreshing, but most of those core abilities do not have cooldowns.
Apr 6th 2010 6:19PM PallyPower doesn't have to - or need to - take up as much space as it does in your screenshot.
If you right-click for the options, you can choose to hide the aura and Righteous Fury/seal bars, as well as auto-hide the class bars. If you're tanking, you should just be in the habit of casting Righteous Fury everytime you start or die anyway. By hiding these, you limit PP to a single bar, the one with the emblem-looking icon which displays the timer of the buff with the lowest time left (the one you'll need to refresh soonest).
When you mouseover PP, the class buttons will extend so you can buff. When you take your mouse away, they'll go back into hiding.
Mar 29th 2010 4:13PM The Conjure Food/Eat macro is useful for saving action bar space. You can do the same for your Mana Gem. Personally I'd set left click to eat instead of right, since I /use more than I cast the conjure for each.
#showtooltip Mana Sapphire
/use [button:1] Mana Sapphire
/cast [button:2] Conjure Mana Gem
For trash, it's useful to macro PoM+Flamestrike.
/cast Presence of Mind
Mar 29th 2010 3:53PM Yes, except a) you have to remove Mirror Image from the macro for it to work at all, and b) clicking is not a preferred way of casting if you want to get the most damage possible - a modifier on AM is better than a different mouse button.
Mar 29th 2010 4:08AM Maybe Christian wrote this pre-3.1 and never posted it. Mirror Image didn't originally trigger a GCD, but as of 3.1 (last April), it does.
You can't have Mirror Image and Arcane Blast in a simple /cast in a macro together because it will stop ("break") at the spell you have casting first, since they both trigger a GCD, and never cast the second, no matter how many times you press it.
You can't have Mirror Image and Arcane Blast in a /castsequence macro either, because it will only work while Mirror Image is not on cooldown. You would press once to cast Mirror Image and a second time to cast AB. After that, the macro would be broken until Mirror Image came off cooldown. If you revered the cast order in the sequence, it just means you'd get a second AB off before the macro broke. At best, you'd you have to put Mirror Image on a modifier in the macro, which defeats the purpose of the macro (which appears to be not having to keep up with what cooldowns are up).
I think it's better to put most of your cooldowns (trinkets, IV, AP, potion of speed - not PoM, more on that later) incl. Mirror Image on a separate button, or keep Mirror Image completely separate. *IF* you do put Mirror Image on a macro with your other cooldowns, it should come first - that is, before trinkets, IV/AP, potion - because otherwise you lose a GCD of uptime on the cooldowns. That GCD could've been an extra AB with the CD buffs still up.
Arcane Power and Icy Veins have great synergy. Depending on the length of the fight, you shouldn't pop each individually each time they're up - which is what will happen if you use this CD macro. Having the haste from Icy Veins on top of the added damage from Arcane Power allows you to get more spells off while the AP extra damage buff is up.
Further, I don't think Presence of Mind should be in the macro before Arcane Power. While the Presence of Mind buff is active (i.e. not consumed yet, as it wouldn't be in this macro), Arcane Power is disabled. When PoM is consumed, it triggers a 1.5 sec CD on Arcane Power. This means Arcane Power won't pop til your second cast of the macro (and thus would also prevent the initial AP/IV cast for synergy, even if you don't bother trying to sync them later in the fight).
You could simply move PoM after AP, but It's also not optimum to use PoM immediately after it comes off cooldown each time. In your regular rotation, you should always save PoM for the fourth (or later) Arcane Blast in each series. You want to utilize the extra crit chance from Arcane Potency for a full-stack Arcane Blast; i.e. it is better to crit on a 4th AB than a 1st, 2nd, or 3rd because of the additional damage multiplier from the AB stack.
A /castsequence macro would be better for the Frost Nova/Slow Fall macro. This would remove the need to press the modifier key (Shift, in the example).
/castsequence Frost Nova, Slow Fall