Mar 23rd 2012 9:40AM Wanting a "turn off shoulder option" has been on many players' Blizzard wish lists for a VERY long time.
Unfortunately, Blizzard has consistently refused, though their reasons have ranged a bit. Mostly they seem to center around the artwork of their shoulder pieces being a defining look of the game that they do not want to loose.
I know for my part, my entire transmog set for my main was centered around trying to find as invisible a set of shoulders as possible. Even on a clothie this proved difficult. Most of the shoulders that were not bigger than my gnome's head were still brightly colored and/or pointy.
In the end I settled on a pair of Northrend shoulders that curved down and look like leather football shoulder pads. Not ideal, but they were by far the smallest visual profile I could find, and when matched with other brown items they blended in slightly.
Here's hoping with all the rest of their visual changes Blizzard eventually adds a "Hide Shoulder Slot" setting. /fingers crossed
Mar 13th 2012 9:20PM Oh, something local! :)
Count me in.
Nov 28th 2011 12:55PM Someone made a machinima a couple years back (shown here on WOW.com at the time) that revolved around the gnomes rebelling and attacking Ironforge. It had posters with a Karl Marx looking gnome labeled "The most dangerous man alive."
The look and feel of Gnomerigon tooling up for war, engineers and warriors turning to salute as this dark charismatic leader walked by was fantastic.
The film ended with some gnome planes strafing a couple of Alliance sent to investigate the loss of contact with Gnomerigon.
I wish I could find that clip again. If anyone knows where it is, I would really appreciate it if you would post a link here.
Nov 28th 2011 11:41AM How about the fact that gnomes STILL have less playable classes than all other races. They used to share the bottom choice slot with taurens, but taurens got more choices than gnomes when deathknights came out. Ever since then, gnomes have had the least number of choices of all races.
I personally am of the opinion that it would not hurt the game to allow all races to be all classes.
Lorewise we see NPCs in roles player races are restricted from taking, so it would not be a stretch to say that player heroes are also exceptional and should be allowed those roles.
Sizewise, if goblins are allowed to be something, like hunters, then gnomes should be able to as well.
I feel that whatever legacy reasoning there is behind restricting race class combos should not count more than player choice/fun.
At a minimum, if race/class combos are going to be restricted, then each race should have an equal number of choices to choose from.
Nov 25th 2011 10:22AM Respectfully disagree. The hat, the pose, and the maker seem just fine to me. A nice way to post an image without having to share your face all over the internet.
Nov 15th 2011 1:01PM @ MattKrotzer - I believe Blizzard has mentioned in the past that they are not able to dispense the physical authenticators in the software boxes because of US laws regarding the export of certain types of security hardware.
The authenticators actually represent a level of security better than that of many bank websites and as such are restricted.
While Blizzard could try to make boxes with authenticators included US-release only, I do not know what there actual manufacturing/distribution arrangement is so such a fix may not be viable.
Oct 28th 2011 11:55AM The truly epic boss for the next expansion will be the RNG!
Finally you will get your revenge on that which has vexed you most all these long years. Your battles will be long, your trials perilous, your repair bills legendary, but in the end you and your guildies will emerge triumphant, the battered corpse bleeding scattered digits across the floor.
The final chest will open, its loot tables packed with over the top uber-items and epic purple shirts, but you will only ever end up getting the "small gray rock" and expired tokens for validated parking...
Oct 22nd 2011 10:49AM Some very nicely done costumes. Lots of effort and creativity. /salute
Sep 30th 2011 11:44AM I believe those players with green tags are flagged for PVP (player-vs.-player), meaning they can attack and be attacked by players of the opposite faction on a PVE (player-vs.environment) server. Normally opposite faction players cannot harm each other on a PVE server.
Red name tags = opposite faction
Green name tags = same faction flagged for PVP
Blue name tags = same faction but not flagged for PVP (and thus cannot attack/be attacked by players of the other faction on a PVE server)
You can become flagged for PVP by deliberately choosing that option on a drop down menu under your character. You can also get flagged by engaging in PVP activities like attacking an opposite faction NPC or guard or by entering an active PVP zone like a battleground.
If you are flagged PVP by the game and not by choosing it yourself, the flag will wear off is you go 5 minutes without engaging opposite faction targets. You can also wipe the flag immediately by making it to a fly point and taking a taxi.
If any of the above is incorrect, hopefully someone will chime in and correct it. Hope that helps.