Dec 19th 2011 12:50PM Gear != ability to pull your own weight.
I hate pve for the most part. I want vial of shadows, and im just not into raiding normal modes, because I don't have a predictable schedule.
I stepped into raid finder with pvp gear mostly 371 and 384 stuff. Spent a few gold reforging to get the hit I needed. Only pve item was the 397 from the first step of the rogue legendary quest.
I pulled 22k single target dps because I actually know how to play my spec, how the bosses work, and generally how not to be a moron. I was usully in top 5. In pvp gear. With 4000 resil. There was a hunter that had "earned" the right to be there with full pve gear putting out less dps than I was doing on marrowgar over a year ago.
Lesson: gear has a very low correlation with your ability to pull your own weight. If we want to talk about "earning" the right to be in a raid it shouldn't be measured by how many hundreds of hours you wasted but instead by your ability to actually do what you are supposed to do.
Dec 15th 2011 7:28PM Give it to me please!
Jul 26th 2010 4:26PM Having just started a mini-beast cleave 2's team, I can say this (Only 1500 so far, but both of us still have some blues... so we're working on it): Beast cleave isn't easy, its simple.
The distinction being that "easy" is like "cheating". You have a huge advantage
Simple is just opposed to complex. I admit, with beast cleave, I have a lot fewer buttons to use. However, to get a kill (on anything except a priest) it does take timing, planning, rooting in the right places, a little luck.
So yes, some classes/comps/specs are simpler than others. In PVE my resto shammy is a lot simpler to play than my holy priest. Less to keep track of, less spells, less everything. Does that mean a resto-shammy is "easier"? Not really. Just simpler.
Jul 26th 2010 4:22PM This is one of a few columns I actually still check out here.
The idea that you can make stupid choices and not everyone is a special snowflake makes me happy.
Some great insight into helping people get over lave social crutches, and actually give them the tools to succeed.
Jul 11th 2010 1:09PM I always level with twin gathering, skinning + herb or mining.
With the exception of my tank (she kept mining since the 60 stam is what she would choose anyway, and so I could have someone that could smelt) Every toon upon hitting 65 (since you can train to 450 at this point) switches to a crafting + engineering.
At 68 I head out to tundra and farm jeeves.
For the last 12 levels I have a port to almost anywhere in northrend, remote mail box, remote bank access, rocket gloves (great for melee without any ranged attacks), a parachute cloak... its heaven.
Jul 11th 2010 1:05PM Engineering is one of the most powerful professions for a lot of specs, raid DPS wise.
It has some craftable stuff that can sell very well.
Not sure why you call it a "joke" unless its just that some of the stuff does funny things...
Jul 10th 2010 9:24PM Haha. You must have posted your comment just a few seconds before mine. VVV
Jul 10th 2010 9:23PM Will you still be able to farm the azure whelping come cata?
Jul 6th 2010 10:17AM Personally, I'd leave the guild, but it really depends why you play.
If wow is a social outlet, and you play to be a helpful person, by all means stay.
I however, like the challenge of a video game, and like setting "high scores". This sort of thing happens for me, doing heroic ICC stuff. Its enough of a challenge that most of it keeps me on my toes. With the exception of one or two fights in ICC, the reg stuff, especially as a DPS, is boring as all get out.
So, I would switch guilds personally. I did the boosting "friendly people" thing in BC, and it got boring for me really fast. There was a day I decided that I was going to push the raiding limits a little more. I started finding more committed guilds since then, and haven't looked back.
11/12 10 ICC heroic, and 7/12 25 heroic, and I only log onto wow 3 nights a week. Its how I like to play.