Apr 2nd 2012 6:00PM Like you, I have switched mains just once. While I have been an achievement/mount/pet 'heat seeker' it isn't those things that keep me from switching again. It is all the memories and events that are tied up with my main. I guess I'm a sentimental sap, but I just don't want to stop experiencing the game with that character. (Or having fun, alt-times, with my former main.)
Apr 1st 2012 6:00PM I'm not worried about spoilers. Cataclysm ... really burned me out as best I can explain. Thus I am looking at everything to see if there is going to be anything that keeps my strong interest or if I'm going to go little-play/casual until my annual pass runs out. I know that if it is something I like I'll still enjoy it even if I understand what is going to happen (that is, 'spoiled' it for myself.)
Mar 31st 2012 9:24PM :chuckle:
No, the really hardcore Loremasters don't use *any* addons. I did Loremaster before the original Kalimdor Loremaster nerf. I can tell you from experience you didn't need any addons.
Mar 25th 2012 10:54AM Unfortunately my friends and I are on the other side of that issue. Cataclysm burned us out of the game. While a number of issues were fixed (Cataclysm honestly had bad first impressions and those linger still), more arose. If any of us stay it will be very, very casual instead of being progression raiders. Most don't have the time for two MMOs so they will be moving on once their annual pass ends.
It will be interesting to see Wow's population figures once the annual is up. I'm not predicting the 'death of wow, film at 11', but I do think the game is in a long decline to being like UO and/or EQ1 where only the oldest, most loyal fans still play it.
Mar 18th 2012 8:25PM "keep Maly in the middle of her platform"
Malygos is a he. :)
Mar 17th 2012 2:00PM If you have a guy making "semicreepy comments" about another player's voice you already have an existing problem that needs to be dealt with. Sexy Transmog sets shouldn't be what you're thinking about right now.
Mar 10th 2012 10:25AM My 10 man uses a simple /roll with a "don't be a jerk about gear" modifier. It's worked well, especially when we had five people on the same tier token at one point. >< We even let pugs roll on everything (which surprises a few of them) because we realize we wouldn't be raiding if they weren't there.
While I can see using a loot system for 25s that have a lot of swapping in-and-out of players, I just don't see using anything more than a simple /roll for 10s. Heck, I was in the top guild on a server once where the raid leader didn't even use loot master. The loot popped up, people that could use it talked about it, and folks hit need or greed as they indicated in the discussion. Zero loot drama, ever.
Feb 28th 2012 10:47PM For me, my long term interest in this game will require the ability for me to play with my friends no matter where they are or what choices they've made to play the characters _they_ like. I don't mind the division while leveling or doing story-based content, but at max level or in instances I want to play with my friends, not be arbitrarily separated from them. MMOs need more social features, not less.
Feb 28th 2012 6:47PM The problem is that we already have a mechanic for flying. One that Blizzard completely tossed out. Trying to make Joust's mechanic in a 3D space was just sad. (I played Joust when it was new. This is no Joust sadly.)
Kudos if you liked it, but I am tired of Blizzard taking away skill we already have and know for a different mechanic to do the very same thing. :sigh:
Feb 27th 2012 5:55PM I'm waiting to for the MMO that understands that guilds should be your *social* circle, not your raiding team, not just the folks on your datacenter 'server', and definitely not just the toons on one side of a faction. The less friction the game client puts on my efforts to have a multiway discussion with my friends the better. Yes, battle-tags are a start, but those are one-to-one communications. The easier I can chit chat with my web of friends the more likely I am to stay involved with a developer's MMO.