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  • Branco
  • Member Since Oct 14th, 2008

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Recent Comments:

The Queue: Pandaria is open on the beta {WoW}

Mar 29th 2012 1:52PM Can I donwvote you just for the sake of envy? =)

The Queue: Rolling the bones {WoW}

Jan 30th 2012 6:29PM Even though it is not a "native" Wow game, the Bejeweled add-on is an all time favorite, at least for my kids...

The Queue: I said no, Julia {WoW}

Jan 16th 2012 12:38PM Maybe, allow for sufficiently skilled players to train apprentices, for a fee?

The 7 best suggestions for improving archaeology {WoW}

Jan 12th 2012 6:55PM What if there was a Dwarf artifact that allowed you to reset your current digsites. I mean, use it and you get four new digsites instead of the current ones. Didn't like those? Use it again. Still not satisfied? Again! (and so on)

This and the compass. A compass, please (maybe made by engineers...).

Shifting Perspectives: The hybridization and utility debate {WoW}

Nov 14th 2011 11:17AM Well, shite happens, as they say.

I'm not much of a raider these days, but in dungeons it's *always* epic when, say, the tank dies and the cat druid next to me shifts into bear and holds the aggro enough time for the remaining dps to finish the mob off. Of course, that doens't succeed always, but even when it doesn't and we all wipe, you can't help but feel a great respect for that fellow druid.

WoW Moviewatch: Cataclysm Heroics Are Hard {WoW}

Jan 4th 2011 2:10PM @Bynde

I was initially concerned with the underwater aspects of Vashj'ir, also -- more or less the same aspects you cite in your post. And to top it off, I.really.hate.naga.

But after leveling there lemme tell you that the area is a joy to quest in, its visuals are amazing and the game play is super-fun -- you get a permanent buff early on that allows you to breath underwater and move something around 60% faster (if I recall correctly). Even running around on the sea bottom is novell.

Besides, you also get a cool mount that allows you to really blaze underwater.

I hope you try it, I'm sure you won't find it *that* bad...

Win sweet prizes from the new, new WoW Insider {WoW}

Sep 16th 2010 7:12PM p-p-p-p-pony face!
p-p-pony face
(ma-ma-ma-mah!)

Win sweet prizes from the new, new WoW Insider {WoW}

Sep 15th 2010 11:38AM Ponny!
Yesterday my life was filled with rain!

Ponny!
You smiled at me and really,
really eased the pain!

The dark days are gone,
and the bright days are here!

My Ponny one shines so sincere!

Ponny!
One so true, I love you!

Win sweet prizes from the new, new WoW Insider {WoW}

Sep 14th 2010 12:02PM Ponny, Ponny, Ponny!
Always funny!
In the rich man's world!

A-hah, a-ahaaa!

All the things I could do!
If I had a little ponny!
It's a rich man's world!

The Queue: Short attention span edition {WoW}

Sep 13th 2010 2:24PM The problem with quests is that they are usually fun for the lower levels, when you have to do, say, 8-10 quests to gain a level up, but become way tiresome for higher levels, when you would need something around 60-80 quests to gain a level up (i didn''t count, but my impression is that it takes even more than that in northrend).

My kids love to do the lower levels quests over and over because of that; the sense of gaining something is there. When it gets to the higher level quests, they quickly bail out and I'm left with a bunch of level 50's that, if left to their owners, will never see the light of the 80's.

The amount of quests you need to do to gain a level when you're past 60 is so high that sometimes the fun in doing then is easily lost. You lose trail of the storyline, the relevant facts, etc, and you just want that damn next level. In the old days, that meant QuestHelper and Carbonite to the rescue. These days I just look up the quest area in the map and kill whatever I have to kill/gather whatever I have to gather. Sometimes I don't even read the quest text, even though I know I'm losing something great/fun/awesome/revealing... But that elusive level up vs the amount of quests still needed to get there put me in an terrible urge.

Maybe if they made a more consistent questing path -- say, 20 quest, tops, to gain a level, but more difficult quests nevertheless, with easily identifiable sub quests, or something like that, where you could appreciate your progress on a given quest line... Maybe then the fun of questing could be salvaged.