Sep 15th 2009 5:59PM The question is, would they get more brand-new players and subscriptions requiring only purchase of cataclyms then they would if they required a new player to buy the main game plus 3 expansions just to start? I think not.
Sep 15th 2009 4:35PM Personally, I'm expecting Blizzard to completely eliminate Outlands from the required levelling progression for the simple reason of economics...
Cataclysm is a great opportunity to introduce WoW to brand new players...by redoing the starter levels, graphics, and game feel, blizzard can open up the game to a whole new audience that hasn't played before and felt intimidated by the number of exapansions to purchase in order to start.
New plays won't have to worry about expansion packs, etc, just buy cataclysm (and no other packs) and start from level 1 like oodles of other existing players will be doing at launch date. I fully expect outlands to become optional content when blizzard releases cataclysm...and I'd bet new players will only have to purchase wotlk to get to 85.
Aug 1st 2009 10:32PM Why do people keep forcing Omen upon me? I raid a lot with my mage...I'm usually #1 or #2 on the DPS chart. I don't pull aggro unless the tank hasn't gotten aggro yet or the tank is dead.
Having said that, my guild makes me raid with Omen...I find that omen will trigger threat warnings _waaaaay_ before I'm close to the tank and it's terrible at letting me know when AoE mobs are heading my way. The built in threat meter is so much cleaner and easier to deal with as a mage...it gives you a nice threat percentage at the top of the target box and your portrait changes colors as you get close to pulling the mob. Same with AoE mobs...AoE till your portrait goes orange...break casting...ice block...whatever you need to do...works like a charm.
When I'm tanking on my pally or leading a raid, omen is wonderful...tells me exactly who is pulling to much threat, who needs a hand of salvation, who needs a bubble, etc. Outside of that, the threat monitor in healbot (which I use for raid frames as well) gives me all I need.
Jul 1st 2009 3:21PM There are good druid healers and bad druid healers (yes, there are good and bad , but I'm focusing on the difference between good and bad druid healers)
I can usually tell a bad druid from a good druid just by looking at their talents. If they've talented into healing touch, 9 times out of 10 they are reactive when it comes to healing. They'll be on the bottom of the heal charts no matter how good their gear is and they'll make poor raid healers. A good raid healing druid will forego the healing touch talents in favor of buffing their HoT's.
I have healed most ulduar bosses with only 2 healers in the party (a resto druid and a disc/holy priest).
Take, for example, EoE. When the dragon takes flight during phase 1, the raid starts taking massive AoE damage. For many healers, this is a hard heal because you can only do instant-cast spells. And, on top of that, some raid members will go out of range. Many times I've seen healers get picked up and try to reactively heal through the phase...then watch the one or two players out of range plummet to their death.
As a resto druid, after the second spark goes down, but before the air phase, I start going through the entire raid...I start with regrowths on the first couple of raiders (because regrowth lasts the longest of the HoTs). Then I start dropping rejuvinations until the dragon stands up to start flying. Then I switch to lifeblooms. By this time everyone in the raid should have a HoT going on them. Now I drop a wild growth and rejuvinate any party members missing regrowth or rejuvination (this allows me to swiftmend anyone out of range during the aoe damage as soon as we start to fall). As soon as wild growth is up, drop it again.
The _key_ to effective druid raid healing is pre-emptive healing. If you're waiting for the health bar to drop below 100% before you start healing, you're failing at resto-druid healing.
Apr 30th 2009 2:36PM I have three 80's, Mage, Pally (tank, DPS), and Druid (resto, DPS). My mage has so much dust on her now because it's pointless for me to bring her. My boomkin's DPS was on par with hers at the same gear level and CC was pointless (plus boomkins can at least root for CC). As an added benefit that the mage doesn't bring, my druid can switch spec to resto when our raid needs it.
I wish blizzard would buff the pure DPS classes and/or nerf the hybrids. I also wish they would make it easier for a hybrid to fill all of it's roles during combat. For example, as my druid, I would love to trade some DPS for the ability to make meaningful heals to the raid should a healer go down. Or for a tanking class to switch to meaningful, but not chart topping DPS once the off-tank mobs are down. In my mind, this is what hybrids should be good for and why they would be desirable in a raid.
Oct 14th 2008 2:13PM First thing is to respec my mains then drool over inscription.