Apr 13th 2009 3:41PM "Most raids I've been in are well aware that Affliction Warlocks shouldn't be attacking the slime adds when they appear."
There's no reason an affliction warlock can't help kill slimes, especially in 10-man groups without overgeared DPS. The best time to throw dots on a slime is right after refreshing haunt on Grobbulus - that way you don't have to worry about haunt or shadow embrace falling off for a few seconds. I'd recommend prioritizing corruption, curse of agony, nightfall procs, unstable affliction, and immolate, in that order. Drop abilities the more DPS the group has, obviously.
Jan 31st 2009 5:21PM Definitely fake. It was pretty good before the class changes though. The blues confirm over and over again that burst damage is too high in arenas and healing is underpowered, then they go and buff the burst of every class? I mean, trainable Adrenaline Rush?
Jan 27th 2009 12:38PM @Vyle
Nice theory, but battleground summoning has been disabled for, oh, about a year.
Oct 14th 2008 3:37PM Nice writeup overall.
I'd recommend you clarify in the article that Shadow Mastery is worth taking, since the image and description make it sound skippable. Point for point, it's better than Shadow Embrace and Eradication for DPS.
1) Shadow Embrace requires at least one each of Shadowbolt and Haunt casts, so the 10% bonus damage won't be in place from the beginning of the rotation and may drop off (my experience has been the debuff is very short).
2) Death's Embrace increases shadow damage 12% for 35% of the time, which averages to a 4.2% increase. This means each point invested increases shadow damage by 1.4%, an obvious downgrade from Shadow Mastery.