Mar 25th 2010 9:36AM That would explain why the produce 6 other card games. OH WAIT. Plus one is already based on an MMO? SAY WHAT?
Mar 24th 2010 5:59PM I was hoping for Wizards of the Coast. FAIL.
Mar 23rd 2010 2:31PM I don't get why they don't just alway say "Maintenance will be over at 1pm PDT". That way instead of everyone raging about the extra 2 hours of maintenance, they would instead praise them for finishing 2 hours early rather than breaking out angry baby's across the country.
Feb 20th 2010 12:01PM Shamelessly plugging my blog here: http://mandydeth.blogspot.com/
It focuses on my WoW shenanigans as well as PvP tips.
Jul 17th 2009 10:16AM I feel like they just need to buff other professions to be in-line profitability wise. Otherwise having JC/Enchanting is a clear winner no matter what class/spec you play, also Alchemy gets an honorable mention.
People will always need new Gems and Enchants for new gear, as well as Flasks/Pots for raids; whereas for LW/BS/Tailoring/Engineering (with the exception of ammo)/Inscription, aren't as necessary.
While Inscription provides Glyphs which every class needs, and Enchanting Scrolls. After you get your Glyphs you never really need to buy more unless you respec constantly (outside of dual-spec).
LW/Tailoring have a similar issue where, while they can Provide leg enchants, they are limited to 2-3 of them which can't compete with the ability to enchant every other piece of gear.
If I were to re-roll I would pickup Enchanting/Mining, later on dropping Mining for JC.
It doesn't make much sense to do anything else from a raiding/profiting point of view, and I believe this should be balanced out somehow, other than giving all professions equal(ish) stat buffs.