Apr 2nd 2012 1:51PM Good advice, I think Robin's in particular is pointedly accurate, but the blow is softened by Lisa's suggestions. All the best to Shannon and working her way out of the relationship intertia.
Mar 26th 2012 11:11PM I wish they would convert one spec of every pure dps class in to a tank. Warlock Demonology, Mage Ice, Hunter Beast Master and Rogue Subtlety all should be the tanking specs for their class. Mage Arcane should be a healer spec, and you could push that in to several other classes as well. That would do away with all this "hybrid tax" nonsense, help with the tank drought and solidify the purpose of these trees all at once.
Mar 26th 2012 4:39PM A General Rule of Thumb for Guild Channels:
1. Public things in public places - this means things like "LFM Deadmines" (do people still run specific dungeons in groups any more?), or "will anyone lend their transmute". Also can include "Hey, its Friday everyone!" or "Happy Spring!" or "WB Noobinator!"
2. Private things in private places - use /tells or group up or make your own chat channel for things like "I hate my mother", "the dog puked on my foot again" or "hey how ya doin, handsome?".
This rule applies to typed chat, voice, walking down the street, riding the bus, or sitting in the lobby of an airport waiting for your delayed flight. Or at a bar, in line at Starbucks, or walking through the kids isle in WalMart.
The amazing thing about this letter to me is not that the writer might be offending people talking in guild chat, it is that the writer even considers the possibility of being offensive talking in chat at all. We are a people who speak of our most private and personal matters out in public in front of total strangers (on a cell phone, admittedly, ignoring everyone around them) and who then bristle at anyone who dares DARES! ask you to stop. We have lost all sense of what is public and private.
So, good for Shy Sister and her regard for the rest of the guild. Don't take a lack of chatter in your guild chat personally. You may just have found a guild with a good regard of what is public and what is private.
Feb 13th 2012 7:41PM I respect all your opinions, and you all sound more experienced with the process than I am. But, you all threw in a "as long as" or "but watch out for" in your descriptions of how RP romance can work. So, clearly messy RP romance spillover is something that even the most prudent and objective participants need to be wary of.
Exactly because of those restrictions, and the outcome profiled above, I still say RP romance is a danger zone best avoided. Falling for real to a RP romance partner is as much a cliche of the role playing world as long-lost siblings of royalty in your backstory. It never ends well and is even more painful to watch (at least at first). I close that door immediately, and find other commonalities to build upon.
But, thanks for the comments and the perspective!
BTW, I lolled @ "or have the relationship with your IRL significant other's toon". Heaven forbid!
Feb 13th 2012 10:45AM Keep the romance out! Have a beau "back home" or as Nina suggests above, find an NPC. Player to player RP romance leads to nothing but trouble. In my experience, the people looking to start an RP online romance are actually looking to start an OOC online romance.
Think of it this way: have you endured a couple developing and conducting an online romance in your raid group? Don't you want to reach through the Interwebz and smack them? They are either gushing and awful to be around, or angst-ridden and awful to be around, or fighting and awful to be around, or just plain awful to be around period. Why would you want to turn your RP in to that?
Dec 9th 2011 7:43AM This is an awesome guide, thank you so very much for creating this!
Nov 9th 2011 11:22AM I thought this was a great service that WoW Insider provided, and I am sorry that it is going away, at least in its official form.
Coordination is difficult, publicity is difficult, consistency is difficult, but seeing an experienced player dealing with the same basic choices we all have to make is a great idea. And the idea of putting the readers in control added an interesting hook.
Adding three additional staff members to the routine was a mistake though. Robin has a great presence and way of explaining the game to beginners that made watching these sessions worthwhile. Throwing in other zany writers as anything more than cameos just diluted the interest too much.
I will keep showing up for Roblinator adventures as I am able, but this feature actually ended when she stopped being the principle character.
Oct 31st 2011 1:18PM Chase, I am not sure I understand how your reconcile your dual heal model with this dismissal of Crusader Strike procs of Holy Power? In my healing world, any Holy Power is good holy power, and the tradeoff in mana for HP is basically a wash in terms of MpHP.
I am not saying that closing to melee to charge HP through Crusader Strike is THE BEST way to heal, but it is A way to heal, and certainly should be an option on those fights where the melee stack is going to take some damage but you do not have to worry about a cleave or stun (or if there is a shared damage ability and you need to be there anyways).
Granted, gone are the days of Ulduar to ICC where Judgement/BoL and melee swings topped off the mana pool most efficiently. But saying that you don't need to be in melee range to heal isn't the same as saying you should never be in melee range to heal. It just depends. Besides, as you have also pointed out in the past, standing back 30 yards and Judging every 90 seconds while topping players off gets boring. Some times it is fun to go in and mix it up, when you can afford to.
Oct 27th 2011 12:43PM I remember that exchange, but I also thought someone added in at the end of it that they had no plans to remove auto-attack from any other class at this time, and in some cases it just wouldn't make sense.
But I was all bleary on cold medicine last weekend, so I may have mashed another topic together with this one.
Oct 26th 2011 10:30AM Horde clearly has more cachet, and as Metzen pointed out at last year's Blizzcon, Alliance has a lousy battle cry. He said he would work on that.
Alliance has a problem beyond not being cool in that as the "protagonist" side in most events, their role is to build up and allow Horde leaders like Garrosh the freedom to scream and tear down. It isn't a good vs evil thing, as in the plot lines both sides are capable of either, it is who gets to move and who has to react. The nature of the beast is that "establishment" Alliance leaders usually only respond to situations, while the societal and material underdogs in the Horde get to draw first blood.
It is nothing new, and nothing to get excited about. As Zarhym said, you have to break a few eggs here and there to move the story along. It is easier to start with a Horde attack than to concoct some rationale for Jaina to go over the deep end and start lashing out. Plot development, people. Let it happen.