Jan 25th 2009 12:39PM
I have often wondered how programmers that created a game bases on so many mathematical computations could miss the simple formula of 2:1, 3:1 or greater (especially on the PvP realm such as my main realm, of Ravenholdt) makes for an unpleasant gaming environment.
The Horde outnumber the Alliance on my realm of Ravenholdt and it is a massive tactical advantage. From running dailies to world PvP to simply defending yourself against gankers. You defend yourself and win against some lame gankers attack... they will get more to come defeat you. No skill just more numbers.
Blizzard addresses this problem at the tail end by implementing character transfers. A band-aid in my opinion which by the time is applied is too late for the morale of the outnumbered faction. The Alliance on Ravenholdt has become stagnant and surly with 80's spending their times in safe cities. Not helping or defending cause they have just plain lost interest because they know more Horde will just come.
Many friends I have made over my last year have transferred off of Ravenholdt. They "PAID" to go to another realm because it was just overwhelming to them. Some to realms more equal. Most to realms where Alliance outnumbered the Horde which just exasperates the problem on that realm.
I personally see no honor in outnumbering the competition. I just want fair. Is it too hard for Blizzard to say no new characters (accounts) can start on a realm from the more numerous faction until some from the underpopulated are created.
Let me state this is not a Alliance vs Horde problem. Whatever realms, whatever faction, unbalance is not a good gaming experience in WoW.
Oct 19th 2008 3:08PM
Has anyone noticed that Blink seems to be working better also. Not nearly as many 1 yard blinks as I used to have.
70 Human Fire Mage -- Ravenholdt
Oct 14th 2008 7:24PM
The first thing this human mage is doing is looking for that first Rogue kill in Stormwind. Spell pushback always drove me nuts against them and kitty form druids.
70 Fire Mage