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  • Manbare
  • Member Since Oct 14th, 2008

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Hunter aspects bugged in 3.0.8 {WoW}

Jan 20th 2009 12:51PM Well, reaffirming the stereotype has always been my forte, and that being said, yes, I am a huntard re-rolled to a DK, deal with it, and have a cookie.

I must say, I'm glad to be out of the hunter community. But that doesn't mean I can't still feel their pain.

Let's do a quick recap on what wrath as brought us, while I beat my head against a wall.

Let's not forget, first and foremost, that Blizzard has YET to fix the Survival tree. It was stated in the wrath beta that trap mastery would be moved further down in the tree as an admitted "filler" talent, and that after wraths launch, they would give us a talent that we didn't have to wipe our asses with. Has this happened? Nope.

What HAVE we gotten? Well, a month of high end arena play due to an oversight on blizzards part. Dual BW is silly, and it's their fault for not seeing that.

Oooooo, we've gotten new pet talents! Great! Everyone loves to micromanage, right? Pfffff. Plus lets not forget the fact that our pet abilities are still bugged. Damn autocast...

Aspect of the Dragon-seal-monkey-bat-godzilla-panther... ug, now our aspects are bugged too, great, thanks.

Hey, everyone likes nerfs, right? Especially hunters. That's why you play a hunter, right? Everyone loves a good gimping.

Now, nerfs are fine, and happen to everyone. My purpose for writing this post is to say how insane I think it is that Blizz can spend so much time trying to balance the classes, and totally neglect basic class necessities such as removing filler talents, fixing EASILY fixable bugs, and getting rid of useless abilities. Come on, fix things before you start to nerf them.

Mining mechanics changed, one hit per node {WoW}

Jan 7th 2009 8:16PM I'm curious if anyone knows how the RNG is going to work in this case. This is an assumption, and correct me if I'm wrong, but I would assume with the "old" way of mining, the RNG calculated what you were going to get out of the node each time you got a pull from it.

I assume the node wasn't "programmed" with all the ore/gems/eternals,etc it would give you as soon as it spawned, I'm guessing it calculated it every time you struck the node. Therefore, if my assumption is correct, you would have a "new" chance of proccing a blue gem or some sweet eternal action every time you struck the node.

I hate basing statements on random possibilities, but using my logic, can't you assume that all those possibilities are now combined into ONE RNG instead of many? Won't this reduce the chances of getting blue gems or extra eternals?

Just my two copper...

Mining mechanics changed, one hit per node {WoW}

Jan 7th 2009 6:31PM I hate when WI makes predictions about how XYZ change is going to effect the economy.

Just like in RL, the economy in WoW is not tangible, its an idea, or a way to describe the amount of money being exchanged or held onto. You can't go to wall street and take a picture of "the economy" can you? No. An economy is what people make of it.

My whole point is that, economys tend to get better/worse depending on peoples' view of them. IE: If word starts going around that the economy is going bad, people arn't going to spend. They will save instead. And if word starts going around that it's good, then the gold will pour out like wine.

With WI making a prediction on the effect this change will have on the economy, it gets people thinking too much about this :economy" and then things change. Not ALWAYS but *most* of the time that's how it works.

It would be interesting to see what would happen if sites like wow econ and the predictors of the world were to keep their opinions to themselves instead of potentially sabotaging an extremely profitable profession.

Just my two copper...

Many servers not yet up after all {WoW}

Oct 14th 2008 9:52PM pwnd... I can't even get on blizz's site to add my game card >