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  • Talldar
  • Member Since Oct 15th, 2008

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Patch 3.1 PTR build 9658 Warrior changes {WoW}

Mar 9th 2009 6:15AM Hm most people seem to have overlooked the 1.5sec cast time on shattering throw. So you can still do a lot of things to prevent the bubble-popping, like fear/stun/interrupt the warrior, get out of his throwing range, you get the idea.

This may seem OP when you only take into account the bubble-pop effect. Still, 1.5seconds in an arena game is some serious casting to get done.

It's not like you'd need 12seconds to heal yourself. Even with shattering throw being cast succesfully there'll at least be some 2-4 seconds left of invulnerable healing-goodness.

My Buggy Valentine: Problems with Love is in the Air {WoW}

Feb 15th 2009 4:57PM Exactly. It neither needs time, nor effort - just luck. Precisely this is the problem, because an achievement should be something you can "achieve", not "have to hope for".

My Buggy Valentine: Problems with Love is in the Air {WoW}

Feb 15th 2009 4:39PM Yep, hotfixed. The arrows do not have a cast-time anymore and are instantly used.

My Buggy Valentine: Problems with Love is in the Air {WoW}

Feb 15th 2009 4:22PM Agreed, most annoying Event ever since. The Elders were a hell of a lot of running around and visiting hostile capital cities, but at least you could pursue the achievement.

I'm waiting for the next bag of candies (7/8) ever since about 12 hours now, and it's ridiculously annoying having to do that every hour straight. It's a very, very short event and it heavily depends on how long you can stay online during that one week.

Assuming you need at least 2 bags of candies and they drop at around 20% (for me it's 1 out of 20 as of now, but hey, the RNG isn't everyones friend), this means you have to be online at least 10 hours - or 10 times with at least an hour in between.

Just how much does this suck? A lot, I say.

Breakfast Topic: What you call home {WoW}

Jan 5th 2009 8:43AM Mmmh a special arena-like place for people to fight out their duels would be very nice, too. It's awkward when there's random fights going on everywhere in the streets ...

Breakfast Topic: What you call home {WoW}

Jan 5th 2009 8:38AM On the horde side, for me OG totally wins it. The layout and location of the city just make so much sense - it's the only city that gives me the feeling it has grown instead of just been "placed there".

If I still was alliance, it'd be Stormwind, for this city has something I really miss in the other capitals: Residental elements.

And that's what I'd love to see - a "real" city for a capitol. Grown, with a trade district, a crafting district and a huge residental area. Let it be filled with quests, special vendors, whatever comes to mind. I don't like Dalaran and Shattrath for those reasons: They are "planned to the point", and that seems kind of wrong. Same thing with UC and IF, however for the underground-approach the layout-thingy is working better. Undead or dwarf, you wouldn't just start to dig around randomly.

Give us a city that feels like one. Make it huge, add unnecessary buildings, add more banks, more vendors, more trainers. Heck, might even some city-internal flight paths - thus spreading the population. To avoid the "bank-posing", that'd be.

The Queue: Trial and error {WoW}

Dec 13th 2008 6:44PM My brother solod some normal mode Outland instances with his BM hunter before even hitting 80, so I guess right now you'll do just fine. Try heroic for a challenge :)

Breakfast Topic: The tanking shortage {WoW}

Dec 3rd 2008 3:02PM One of the big problems now is: Heroics are open for every 80 character. That way, most DPS I have met don't see any reason at all doing dungeons on normal mode - the loot, the rep, the bades are all on heroic.

And as a healer you're getting begged to run those heroics, because people are greedy badge collecting jerks all deep down inside. Just they forget that a tank has to do instances on normal mode (or spend a hell lot of gold) to even reach the bare minimum, the defense cap, for heroics.

And even from there it's a long way to "smooth heroic tanking".

It wasn't bad in BC, with the rep-requirement everyone at least had to do some normal mode dungeons, and not only did you find groups, but you could gear up, learn the boss fights an trash packs, and get a feeling for how to tank that instance - before getting whacked on with immense heroic deathstrikes.

This time is over.

And it directly affects every single DK tank - if they don't find people that are willingly going to help them to learn to tank, they're left outside alone and who would not just resign to DPS and head for Naxx, instead of trying to PuG normal modes? Oh, guess if those DPS-redesignated DKs get to roll on tanking gear ...

As a grown tank, leveling from 1-80 in tanking spec, tanking all the dungeons available on all imaginable modes and with all kinds of different group setups, I got to learn every aspect of the trade. Starting from the basics up to the whole theorycrafting thingy. When I see a piece of gear I can tell if it's a survivability, effective health or threat piece and can tell you how much I can use it, need it or how it would benefit my tanking - which fresh-baken DK tank can even tell the difference? And how will they ever learn, when all they get is discourage and disrespect for "not being good tanks"?

On the other hand I see a lot of people in heroics these days that haven't even seen the instance on normal mode, ever. Not even while leveling. While this is a jerky thing for a DPS already, it's certainly not good for inexperienced tanks.

It's a huge mess right now :)

Countdown to Wrath Giveaway: Day 5 - Papa Hummel's Pet Biscuit loot card {WoW}

Nov 8th 2008 3:15PM This is useless to a degree that I must have it.

The Care and Feeding of Warriors: The Door Swings Open Pt 1 {WoW}

Oct 15th 2008 4:32AM For anyone with the "oh shit I'm not uncritable anymore" effect I wrote a little guide on easily available gear with high defense rating, enjoy: