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  • stabbington
  • Member Since Oct 16th, 2008

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The Light and How to Swing It: Why is the mana gone? {WoW}

Sep 5th 2010 11:42PM The healing reduction effect really just needs to be tuned so that it's a (small) net mana loss to use it and then do an average amount of healing (whatever that means for Cata) while it's active. Like most other two minute cooldowns, it should be a no-brainer when you need it, but blowing it at the wrong time should sting a little over the long haul.

Not arguing that's an easy mark to hit, though.

Encrypted Text: Exposé on Expose Armor {WoW}

Jul 29th 2010 1:01AM *NEVER* take it off your action bar. Watch for the raid debuff, and if it's not up, put it up, no matter who's in your raid.

It is, of course, best to have people assigned to buffs/debuffs (so you don't waste DPS covering for each other), but even the best players make the occasional mistake, and everyone dies once in a while. You should always be ready to reapply this debuff if it falls off. It is THAT important to raid DPS.

It's not just that there are more physical DPS than caster DPS specs, it's the fact that, for almost everybody, your absolute best DPS are your physical DPS (i.e. your casters might be better players but put up lower numbers because they're at a disadvantage). This is true on any non-gimmick fight, and on any fight that matters (i.e. LK, where your spriests might do huge damage, but who cares how bad they own the Vile Spirits if your phyDPS isn't bringing LK down fast enough?) everybody looks past the gimmick damage anyway.

Encrypted Text: Exposé on Expose Armor {WoW}

Jul 29th 2010 12:53AM "TL;DR Arpen affects a target's armor after EA/Sunder debuffs are applied, it's a raid dps increase to drop sunders/EA even if you're fully passive arp capped"

It's even more than that, actually. The way ArPen works is that there's a cap on the amount of armor a target can have that ArPen will actually effect (so that it doesn't wreck casters while being not a big deal vs. plate wearers or vice versa). Every boss has the same amount of armor, and it's always larger than this cap, so there's always a certain amount of armor that's untouchable by ArPen (in PvE).

Sunder and EA *CAN* affect that armor. They reduce the target's TOTAL armor value before ArPen is applied. This actually results in a really weird effect: Sunder Armor and EA increase your OVERALL DPS (which is what you ultimately care about), but they *can* DECREASE the value of each point of ArPen in terms of overall damage gained in the course of a fight.

Bottom line is that it's always a good idea from a raid DPS standpoint to put up EA, and it's almost always a good idea from an individual standpoint if the mob is going to live nearly the full duration. Raid buffs/debuffs are a HUGE portion of SUSTAINED raid DPS.

Spiritual Guidance: The top ten shadow priest glyphs, page 2 {WoW}

Jul 29th 2010 12:40AM My experience has also been that Holy is faster up until you get Shadowform. I haven't done it lately, though. Look at the low level talents, though. Shadowform is a flat 15% increase. Before that, Holy and Shadow have siimilar damage increasing talents built around their main spells (i.e. Shadow Word: Pain isn't a lot of your damage in the early game when mobs are dying in 2-3 ticks).

Officers' Quarters: Tax time {WoW}

Apr 12th 2010 6:52PM My guild simply sells BoEs to fund its adventures. My last guild actually enforced the selling of BoEs, reasoning that gold is easy enough to make that any raider who wants a BoE should simply buy it at market prices, or at best discounted from the GM.

This seems harsh for people who want BoEs, but when you realize that some neck that ultimately isn't going to make or break anybody's gear can fund a full night or two of progression wipes for everybody it starts to make sense. Not to mention that, once your raiders don't have to pay to raid, they're much more likely to have a lot of gold they can use to buy that rare BoE they *really* want.

There are further benefits to this side effect:

1) Your raiders can use gDKP runs to acquire extra gear on the side (from previous instances or if they have to sit)

2) Your raiders can do things that rich people don't mind but poor people skimp on: double potting fights, using specialized food, using better elixir pairs instead of flasks

3) Your raiders have an extra incentive not to leave your guild. It's a sizable perk to someone who isn't already rich

Not saying that it's the best way to do it, or even that it will work very well at all for guilds on the bottom end of progression, but anybody killing most of ICC at this point is probably seeing a significant number of BoE drops. Do you honestly think they benefit your raid more as gear than as gold? If you really think it through, probably not.

Drama Mamas: We hate hate {WoW}

Jan 22nd 2010 3:36PM "There's nothing wrong with expecting people to use a little common sense, and show some restraint when they're interacting with strangers."

You're right. But you get further from that goal by reinforcing their behavior by giving them what they want. Letting them know they get to you simply makes them more likely to do it again, more often, and more focused on you. If that's what you want, by all means.

I'm getting voted down because everybody shouts "That's not right!", while I shout "How can we fix this?" I realize that question doesn't give you guys the adrenaline rush you're looking for, but I'm more interested in practical solutions than giving you your ineffectual anger fix for the day.

Drama Mamas: We hate hate {WoW}

Jan 22nd 2010 3:05PM "I'm not sure which is more disturbing: The actual bigotry demonstrated or your ambivalence towards that bigotry simply because it is "on the internet.""

I just don't mistake abject stupidity for "bigotry". I wouldn't particularly worry about rape threats made online by a bunch of kiddies who are, in all likelihood, scared to even look at a girl. I just remind myself that they'll be pissing themselves in the hallway between periods tomorrow and get on with the PUG.

If the Klan starts holding rallies in Ironforge, or a bunch of registered sex offenders move into my neighborhood in Orgrimmar, I'll be handing out and to the rest of the angry mob. Until then, I maintain my stance that the absolute worse way to deal with someone who thinks it's funny to push other people's buttons is to take what they say seriously.

By all means report them so hopefully they go away. But drawing attention to the fact that they're getting to you is completely counter-productive. I hope your righteous indignation feels better than dealing with your problem in an efficient and rational manner.

Motivation *does* matter. If you think these guys are really going to rape you, I suggest you see a shrink. Sorry I'm not with the hive mind on this one, but I'm entirely exhausted by the sheer quantity of righteous indignation wasted on a bunch of morons who spend more time on 4chan than in the real world.

But, by all means, continue fanning the flames.

Drama Mamas: We hate hate {WoW}

Jan 22nd 2010 2:19PM I shudder to think how much more empty my life would be if I were troubled by idiotic behavior on the internet. I can't decide which one is more obnoxious: E-thug or E-victim.

Raid Rx: Cheater's guide to healing heroic Val'kyr Twins {WoW}

Dec 4th 2009 11:18AM By the way, as for the door strat being "luck based", we haven't wiped once in the 7 times we've used it. Sure, that could just be a remarkable streak of good luck... but it's not.

Raid Rx: Cheater's guide to healing heroic Val'kyr Twins {WoW}

Dec 4th 2009 11:16AM The door strat is so vastly superior to the "real" way to do the fight that we took a PUG into ToGC25 last week (since we didn't raid due to Thanksgiving) and they wiped 5 times on Beasts while 1-shotting Twins.

If you switch to the off color right before the special ability goes off and have all your classes with interrupts blow them you'll actually interrupt the heal 99% of the time before the shield goes up, completely removing the pressure. If you get it early and interrupt it you can blow Bloodlust on the bosses instead of the shield and bring the fight time down almost into speed kill range.

You can live through multiple opposite color vortexes with multiple paladins who can rotate Aura Mastery, DG, and priests with Glyph of Holy Nova assigned to each non-soaking group.