Skip to Content

WoW Insider has the latest on the Mists of Pandaria!
  • Graylo
  • Member Since Oct 16th, 2008

Are you Graylo? If So, Login Here.

BlogComments
WoW58 Comments

Recent Comments:

Does Garrosh Hellscream deserve to die? {WoW}

Mar 23rd 2012 3:34PM Keeping Garrosh as Warchief would be better, if you are looking for something to give Alliance players a sense of pride.

Part of the problem the alliance has had over the past couple of expansions is that that Alliance had the Scumbag Varian to look up to while the Horde had Good Guy Thrall. It looks like Varian is getting a bit of a redemption in MoP, and it would be nice to have a Good Guy Varian be balanced out by a Scumbag Garrosh.

Now, Blizzard is painting themselves into a bit of a corner. If Varian is truely redemmed how do the maintian the conflict with two decent leaders at the head of the two factions? If Varian isn't redemed then its just the same old story in a different day.

Blizzard layoffs could mean many things {WoW}

Mar 2nd 2012 12:44PM Another thing that is often over looked by people who don't work in a corporate environment, is that lay-offs are often presented to managers as an opportunity to fire an employee without having to "fire" them.

It can be very difficult to fire an underperforming staff member both legally and emotionally. It's not something managers enjoy, but it's made even more difficult when it's done on an individual basis. When it's done as a part of a lay-off managers have an out and can say "I wish I didn't have to do this but Corporate is making me."

So, I wouldn't be surprised if some of the development lay offs didn't have something to do with the individuals not performing at a level they are expected to for their position and pay.

The last gasp of 25-man raiding {WoW}

Feb 24th 2012 4:33PM This is one of the classic pro-10man arguement that COMPLETELY misses the point.

It's quite easy to minimize the issue by saying "You should be doing 25 man raids if you find 25 man raids more fun than 10 man raids." and then imply that 25mans are dying because people prefer the 10man format.

I have talked to dozens of former 25man raiders who now raid 10s, because that is what is available, but would prefer to raid 25s if they could find a group that fit their needs. The problem is that 10s are significantly more convenent for raid leaders to organizes, so fewer people are willing to go to the trouble of organizing the 25man group. Second, when a 25man group struggles its incredably easy for it to convert to a 10man group, then pretty soon the the people being left out of the 10man group or being stuck on the B-Team get tired of it and look for an new guild pretty much making the transfer back to 25man impossible.

In short, 25's aren't struggling because players don't like it. It's because its less convenent and people will almost always take the path of least resistance eventually.

The last gasp of 25-man raiding {WoW}

Feb 24th 2012 4:13PM The difference between 10 and 25 (in terms of experiance) is much more then 25mans having more health.

One of the big problems with the current set up is that they have to cram a 10man raid into a 25man environment. Take a look at the TBC 10man only raids Kara and ZA. One of the things that was awesome about many of those fights was that the 10man format fit the room, and Blizzard was able to limit the space available to the 10man raider. Try and use those same mechanics in the current 10mans and it doesn't work because they are in a 25man sized room. To be fair, while the environmental size tends to favor 10mans it does cut the other way some times. One of the main reasons hagara is so much easier on 25man is because 25mans have so many more people.

@Anne

Thanks for the links

The Queue: Here, have another cat {WoW}

Jan 9th 2012 3:26PM Q4tQ:

Can someone please explain all of this 32bit vs 64bit stuff in a way that people who don't work in the tech industry (like myself) can understand?

For example, My 2 year old computer I has:
Intel® Core™ i5 750 Processor (4x 2.66GHz/8MB L3 Cache)
4 GB [2 GB X2] DDR3-1600 Memory Module - Corsair XMS3 Dominator w/DHX technology
Gigabyte GA-P55A-UD3 -- Intel P55 Chipset CrossFire Supported w/8-ch HD Audio, Dual-Channel DDR3, Gb LAN, 2 PCI-E MB
Microsoft Windows 7 Home Premium + [Free 60-Day !!!] Microsoft Office 2007(Word, Excel, Outlook, PowerPoint, Access ....) - 64-Bit

Judging from another post my 4GB of Momory isn't enough to really handle the 64bit client. If I upgrade my memory, how much would it help, and how much should I upgrade it by?

Also, what kind of improvements should I see in my system performance? Would it be limited to my load in screen or would this cut down on the lag I see in instances as well?

My system still runs the game very well even after two years, but I'm wondering if the 64 client would help me, and what I would need to do to make it benefical.

The Queue: Tentacle face {WoW}

Dec 27th 2011 12:50PM Lore Q4TQ:

As a long time player of WoW who has only recently gotten into the lore of the game, I’m a little confused about something I read recently. As a player I differentiated Druids and Shaman by thinking that Druids were the stewards of nature while Shaman were the stewards of the elements. The two disciplines were obviously complementary, but I thought also distinctly different.

However, I recently read Lord of the Clans and was quite surprised when Thrall’s shaman training involved something called the “spirit of the wilds” and his apparent influence over things I considered to be more Druidic. For example, asking a dear to sacrifice it self or having a tree hold a prisoner for him while he tended to something else.

I realize that we have spells like Hurricane and Typhoon which cross my line, but I assumed that was primary due to game play issues. So, my question is, are Thrall’s powers in Lord of the Clans somewhat extraordinary or have Shaman always had influence over Nature beyond the elements and I’ve just missed it?

The Lawbringer: Q&A on Diablo's real-money auction house, page 2 {WoW}

Aug 5th 2011 2:41PM You keep saying how ingenious this plan is yet you can't come up with an arguement that makes sense and doesn't contradict itself.

For example, you say:

"The real problem with gold selling is where the gold comes from and the ramifications and consequences of purchasing gold." ... "Gold often comes from shady companies, mostly from China, where player's hard work and security is compromised so hackers can smash and grab gold and sell it back to the very people getting their accounts hacked and their credit cards stolen." ..."The Diablo auction house cannot stop these activities"

Then you say:

"The Diablo real-money auction house isn't designed to stop gold selling but rather to stop the seedy aspects of gold selling that are hurting Blizzard, Blizzard's customers, and the infrastructure surrounding its games."

So let me get this straight. The Diablo Auction house can't stop these activities, but the system is designed to stop them? That is some interesting logic you have there.

I completely agree that the diablo Auction House can't stop a lot of the seedier side of Gold Selling, and I understand that your hope is that legitimate gold selling will make the seedy activities unprofitable, but all that is nothing more then hope. The fact fo the matter is when it comes to creating gold the gold sellers will have an advantage. They are willing to do the seedy things like Botting and Hacking to generate the gold, and it's not that expensive to do. And there is a down side for gold selling becoming unprofitible. It means gold would be encredibly cheap which means massive inflation, and possibly a poor player experiance.

This also ignores another extremely likely occurence. I know many players don't buy gold because it is against the rules, and has other issues like hacking and such. Once it's Legitimized those players will have less of a reason to not buy gold resulting in and a larger market which will increase it's profitability.

Your only looking at this through rose colored classes and forgetting for every intended concequence there are usually three unintended results.

Know Your Lore: The humans, part 2 {WoW}

Jul 27th 2011 3:33PM " humans possess as much or more talent for every field of endeavor as any race on the face of the world."

I know this is knit-picky, but I think the druids and shaman of the world would disagree that humans have "as much or more talent for EVERY field of endeavor."

The Queue: The one with goombas {WoW}

Jul 13th 2011 11:24AM "Looking at World of Logs, the 25-man heroic version of Majordomo Staghelm has a grand total of 1,286 total recorded pulls of the boss. Of those 1,286 pulls, only 12 of them resulted in a kill. When there are only 12 publicly recorded kills of a boss on hard mode, I don't think you can make an accurate judgement call on its difficulty -- especially in a raid tier that has half as many bosses in it as the previous one."

While I agree that you can't make comment on the difficulty of a tier based purely on the success of a few elite guilds. I would also like to point out that WoL isn't a great source for these types of numbers. Many of the top guilds don't post their logs or keep them private to hide strats and such.

The Lawbringer: Paying for addons and APIs {WoW}

Jun 27th 2011 11:48AM "You could point to specific examples of leveling guides and other flukes, but there is just as good a free option over the pay option. In fact, with the changes to the way the game questing model works, I am absolutely unsure of why anyone would need a for-pay leveling guide at all. That seems like the biggest waste of money to me, especially for how much they cost. Nothing in this game needs to be paid for to be played efficiently."

I think you've gone a little overboard here, with stating your opinion as fact. Normally I find your posts to be well reasoned and thoughtful, but in this section you let your bias show through without any concideration for the topic of your post and in the process made some pretty silly comments.

For example: "I am absolutely unsure of why anyone would need a for-pay leveling guide at all" Of course no one needs a for pay leveling guide. No one has ever needed any kind of leveling guide. They weren't even needed in Vanilla WoW when leveling was the hardest. Obviously you don't see the value they provide, but don't confuse that with them being useless or a waste of money for others.

What I find really disappointing about this post, is that you didn't even concider the legal question regarding leveling guides. It doesn't even look like you looked into it at all. You dismiss leveling guides as a "fluke," rather then looking at the Brian Kopp case, are addressing some of the guides claims to be in compliance with Blizzard free addon policy. Whatever your opinion of a product is, that shouldn't prevent you from doing your job or presenting the topic from a legal standpoint rather then stating your own opinion as fact.

For the record, I've leveled many toons in this game and almost all of them have used one leveling guide or another. Several of them were free, a few of them I payed for. (I am also an affilate for one guide in the interests of full disclosure) I completely agree that some of the free guides are very good, and have always said that no one needs to pay for a leveling guide. That said, in my experiance the for pay guides have tended to be better, because they do the little things better. I have found them to be organized better, more stable, and provide more information and easier advancement. The free guides also don't aways have the best update history.

I agree that with the updates blizzard has made to Questing in Cataclysm that, leveling guides aren't nearly as helpful as they were when I first started using them almost 5 years ago, but I still find them to be helpful, and I have found the for pay guides I've used to be higher quality then the free ones available.