|Joystiq Nintendo||16 Comments|
Feb 21st 2012 6:13PM I had always wanted to give Aion a try, but I'm stuck in Asia now so it's not like I can feasibly play anything from the US region anyway.
But since it's free, I should at least give it a good go. I will gladly be the cannon fodder for veterans. Seems like that's what I do best anyway.
Feb 20th 2012 9:34AM I think WC was the instance that takes the second most time for my little group of RL friends to finish. Due entirely to that.damn.jump.
The other being Sunken Temple, because I'm the only healer in the group, and I am horrific at reading maps. That was before wowhead or thottbot really took the scene. It took me an entire weak (of about 2 hours a day) to even find the Swamp. Then another half a week before the group finally sucked it up, abandon our hunter for the night to ask a random warlock to run the instance with us and summon me there.
Jan 30th 2012 9:11AM The sad thing is, being a real time action game, I can't feasibly play this from Asia even if I had wanted to. Sure, I could bypass the IP blocking if I try, but I could never get over the lag.
And 250-500ms in a real time action game...is not pretty.
Jan 27th 2012 9:25PM @(Unverified)
There won't be a queue. The game is way too small for that.
And dang..I was really hoping it'd be an F2P. Well..so long, Wakfu. You're fun and fresh, but I'm not shelling out cash for broken classes and hoping for a fix down the line.
Jan 26th 2012 5:40PM Considering that GW1 is so heavily based around PvP, I don't think the term end game is relevant.
Even with "gear grinds" in TF2, there is no such thing as an "end game" there.
End game to me just means stat inflation. You do the same thing, except now at twice the number. It's a dumb system, but you Americans just love "growing" too much to let it go.
Jan 13th 2012 8:42PM @Evilsj
We're a dying breed.
What's worse is that XIII IS supposed to be linear. It's about being chased. You shouldn't be dilly dallying anyway.
Jan 13th 2012 8:41PM @Deozaan
You can just smash auto attacks..
but that will only go so far. You won't get 5 stars rating against any real enemies. Hell, you'll probably get owned by a lot of the minions too.
Paradigm shifting at the proper moment can turn the battle from a 5 minutes ordeal into a 15 seconds smackdown. If you only mash auto attack, then yes, it will be extremely drawn out and boring. But if you take charge of the game, it flows by much faster, and it's much more fun. (Did you know that you can manipulate the distance between you and the enemies by using magic to back out, or move closer with melee, etc? If you time it right, you can DODGE attacks!!!)
Jan 13th 2012 8:38PM @Deozaan
Ditto...they're supposed to be. That's what good writing is. Do remember, those first several hours in the games were actually even shorter in the game time. The first half of the game (up until escape from Cocoon) was supposed to happen over the course of at most 2 in-game days.
In that time--Hope saw his mom die, Vanille set off a chain of destruction that leads to the death of thousands, if not millions, 10 days prior (not to mention she just awoke from crystal stasis after helping killing possibly billions earlier, so it's like just yesterday for her), and Lightning realizes her dear sister is about to die 2 just days back.
It IS realistic to see these characters being in a state of denial.
Jan 13th 2012 8:34PM @zlickrick
You people have a severe ADD. If you can't even read a short explanation, then you shouldn't be playing RPGs.
People like you kill all the grand games like Xeno and Chrono series.
Jan 13th 2012 8:31PM To SQ-E's credit, I think the "linearity" actually works to improve the immersion. It's just that most players will never be able to understand it.
tldr; FF13 is a game about being hunted. You ARE supposed to be forced down a straight path--a path GIVEN to you, not decided by you. It's about trying to get from point A to B as quickly as possible to elude death. Deviating from this would only destroy the immersion for those of us who actually DO care about the story.
Unlike other games which sends you on a grand quest to track down and kill an unknown enemy, XIII has a theme, and it's not a cup of tea to swallow, especially if you're a capitalistic westerner.
You're cursed--your fate sealed. You have the entire PLANET hunting you. Nature, men, and even the gods hate you. You're constantly hunted. Your party is breaking apart from the inside--YOU are responsible for Hope's mother's death (and his dad's eventual presumed demise). Fang and Vanille have their little guilt trip going on, not to mention them being directly responsible for dragging Shaz's son and Sarah (hence most of the party) to this accursed fate.
But can you fight fate? Can you fight fate while being relentlessly pursued? Do you have time to even stop by the Nautilus to spend a day happily petting chocobos? No--you must run, and run fast! That L'cie brand isn't stopping itself, you know? Stray from the path, and you're sure to face a fate worse than death!
It's oppressive, isn't it? Being forced down a path by a power greater than you. THAT'S the real reason that people hate this game. People just can't handle the fact that they're being forced to do things, to know that it is not their success when they escaped on that plane--it's just another one of Bathandelus' ploy. Everyone realizes this deep down, and it unsettles them. I wouldn't blame them. Even I have a hard time stomaching this, and I sat through The End of Evangelion easily. (Well, apart from me b***ching about every side must make sure that they achieve maximum casualty when they coulda made the operation so much cleaner considering the difference in the size of the forces.)