Feb 11th 2009 9:43AM very cool statue...and I dont mind at all that the BE Rogue is basically nekked :)
Nov 5th 2008 2:40PM RealTank,
actually no...you misunderstand the dynamic between Hybrid and "Pure" classes...
Say each class gets a flat 15 skills at max level, of which a budget of abilities are spread along ablating damage and building threat (tanking), doing damage and ablating/dumping threat (dps), healing, and utility (throw buffing/debuffing in here, along with more traditional utilities like summon, portal and misdirect)
Within these 4 groups, each archetype will be awarded skills unique to their class type...tanks will get a budget of more tanking skills, dps more dps, healing more healing....etc. While Hybrids will (as per the name) be more evenly distributed among the archetypes they shadow.
A melee dpser may be given 10 strict damage abilities, say and the balance flushing out tanking and utility skills.
While a melee hybrid by definition will have LESS over all damage abilities budgeted to use, since they will also hold extra skills in other areas that eat away at their total allotment of abilities.
Does that mean the melee dpser should have BETTER per skill abilities than the melee hybrid? I say no...
skills of a given type should be equitable; it is merely how ability budgets break down across the skill archetypes that determines your "Pure" vs Hybrid status!