Feb 8th 2009 8:39AM I reckon it's not as simple as the options you give. For longer raids, like BT was, for example, a week's reset timer was perfect. But for single bosses, like malygos and sartharion, a week is way too long.
Jan 5th 2009 10:19PM I remember reading somewhere that in the upcoming patch 3.0.8 this was being changed. IIRC, all mobs will now give full reputation, regardless of level.
Jan 4th 2009 10:14PM The situation which annoys me the most is when I pull aggro from the tank on my first heal. Instead of telling the tank to get aggro on all the adds, the group immediately bashes me, telling me to go and respec for silent resolve. Ever happened to any of you?
Dec 13th 2008 10:52AM How can you have the orca recipe? It's not currently in the game.
Dec 9th 2008 11:03PM I think you're really taking this a little too far.
Many of the fights have enrage timers, or specific tricks which require a lot of people, or people of certain classes. Take thaddius for example. It's simply not possible to beat the enrage timer without close to a full raid, due to the stacking debuffs.
Your example of Razuvious is still a little tricky. It requires at least 2 priests in order to keep up a mind control rotation. One priest won't be able to do it. On top of that, understudies need to be healed and offtanked. Yes it's a really simple encounter, which will be a simple tank and spank for most people, but it would be very tricky indeed to do it with 3-4 like you suggest.
Sure, I guess some of the encounters will be doable with much less than 25 people. There's even an achievement to do them all with less than 21 people; presumably aimed at when everyone is in T9 and can breeze through it. But enrage timers will prevent it from going to extremes. A few of the bosses without enrage timers will be doable with very few people. But not many. And it will only be specific bosses dotted throughout the instance. We won't see people 5-manning the whole thing, for example. People just won't be able to beat most of the encounters without a full raid. And if some, like Loatheb, can be done with 2 people, it'll just be that one boss, it'll take hours, and will require a full raid to have cleared up to him.
Dec 8th 2008 11:07AM You should know that the cook title achievement is gained after cooking 45 of the recipes, not 30.
Nov 6th 2008 4:22PM Woo! One that I as an EU player can enter!
Oct 19th 2008 4:10PM You've hit the nail on the head with CoH pre-3.0. It was great for healing melee & tank groups, and on specific fights where ranged is bunched up, but on a fight where everyone is spread out, it wasn't that brilliant. It required ranged DPS within the same group to stay close, to be of any use to them. Also, it would only heal the target's group, regardless of whether they needed healing, resulting in a fairly large overheal from the spell. Even with that, though, it still accounted for over 50% of my heals in most raids.
However, with patch 3.0, it got turned into a raid-wide smart heal, similar to chain heal. It now heals the person you cast it on, plus the 4 other players within 15/18 yards who need the healing. In WotLK, we'll even get a glyph, increasing it to 6 targets overall.
I agree with this post. Multi-target healing is a huge part of who raiding priests are. Aside from renew and greater heal, multi-target heals make up all the rest of my healing. Especially with the improvements to CoH, and PoM no longer being reserved just for tanks, the talent is actually pretty damned good. But on the other hand, it will always be some of the last points I fill out on a holy build. IHC, Serendipity, Test of Faith and Guardian Spirit will always come before it. Nevertheless, there are enough free points in the holy tree, that I will undoubtedly pick it up at 80.