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  • kastraelie
  • Member Since Oct 19th, 2008

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Breakfast Topic: What would you like to see implemented in WoW? {WoW}

Aug 10th 2011 2:16PM I'd like to see the return of world PVP...

[1.Local]: One does not simply walk into holiday bosses {WoW}

Mar 1st 2010 6:54PM I know this won't get read, but I would like to share my opinion.

This article was an interesting read, but I think the authors have a BC-launch mindset for a Wrath world. As a player who has been dedicated to this game since beta, and with over 150 days played in "vanilla" wow in both expert 40 man guilds to guilds who could barely clear Zul'Gurub (and more of the same in BC) I feel like I have some credibility in this subject.

Firstly is this attitude that 10 player raids are as challenging as 25 man raids if not more--on account that a 25 man raid brings more players. While this has the potential to be true, and Blizzard experimented with this with Zul'Aman, it simply is not the case in Wrath. 10 player raids became puggable the month after Wrath released, and within two months it was the norm. While I personally agree with you in that 10 player content could be much more fun as the heroic version of the 25 man, it is simply not the case and allowing players to queue for it will only make more streamlined what happens every day on my horde and alliance servers.

Secondly your comments that your 10 man gear you slaved to outfit yourself is on the same level as the heroic 5 man content that has recently released is a slap in the face to all 10-man guilds. This comment truly denies your post any credibility because it labels as you as whiners. Blizzard has done this at an increasing rate since Wow released, with an identical scenario with Magister's Terrace, and even more recently, the very dungeon you complain about being outdated, the five man ToC.

Thirdly I would like to also point out that 25 mans do not require military discipline to complete these days. ICC 25 is pugged from start to finish on my Alliance server, and on my Horde server Pugs are up to Festergut on the heroic versions. While I have no way of knowing this is the norm, I do know that it has the potential to be the norm. I would make a knock on your guild and say it is full of sub-par players, but I too have been in a 10 man guild for about a year with close friends that struggled on the content that seemed like everyone was clearing rapidly on 25 man versions. The truth is you don't have variety in small guilds like that and some players, as nice and good friends as they are, hold others back.

It is completely valid to offer a new suggestion for how Blizzard handles gear progression and content, but complain about and act like it is a new event is quite ignorant. And be warned, when Blizzard releases the next content patch, the Ruby Dragonshrine or whatnot, ICC geared players will most likely find all their gear one tier outdated. Again. If you do not like this then either come up with a detailed alternative to present to Blizzard, or play a dead MMO where you have no fear of new content.

Thanks for your time.

Cataclysm: Stat and system changes for prot warriors {WoW}

Mar 1st 2010 5:21PM Seems to me like they are taking the "fun" out of being a tank outside of instances.

I know its too early to complain about changes when we don't know how the benefits will be adjusted, but its not like plate wearing tanking classes are hard to kill as a caster--they go down fast--and it is pretty rare seeing a player in tanking gear in a PVP situation anyways so I don't understand how the plate and HP pools make such a difference as to be normalized so radically.

Plus, for those of you tanks who find solstice in soloing low level dungeons or having an easy time running your fresh 80 friends through normals might find your role isn't nearly as crucial as the DPS you bring...

MP5 removal made perfect sense, but this?

Counterpoint: Yes, we should track raiding progression {WoW}

Dec 4th 2008 5:42PM I know the majority of people on WoW insider are all very casual players--which is fine. But the amount of bias and plain ignorance which the editors show has become overwhelming.

Wrath had the opportunity to cater to all of Azeroth's denizens. With 10 man versions of all the raiding dungeons it would let every player feel like a hero and get to see end game content. The problem is 25 man content is way to easy as well.

And with how easy the quests are to complete, reputation to get, and instances to conquer EVERYONE even the most casual player will find themselves running out of content quite fast. You might stick your nose up at the people who enjoy challenges and the thrill of progressing quickly, but sooner rather than later you will be in their boat.

Blizzard will add more content, sure, but this is going to be in the form of a new raid here, or MAYBE a new dungeon there, and you will find that there is little left for you to log in for at all...

Ready Check: Preparing for Wrath raiding {WoW}

Nov 17th 2008 3:21AM Actually, svenhoek, Sunwell gear might well be viable into Naxx. I know our guild wasn't replacing our T3 in KZ--especially before the buffed KZ loot.

I have a feeling the absolute best geared players pre-wrath will be sporting their stuff well into Naxx...

Breakfast Topics: Is the Traveler's Tundra Mammoth worth it? {WoW}

Nov 15th 2008 4:35PM Is it worth it?

Two words:


Countdown to Wrath Giveaway Day 0 - Razer Lachesis mouse {WoW}

Nov 13th 2008 8:49PM whoot awesome!

/roll 100