Oct 16th 2011 10:05AM Honestly, the PUGs are scaring me witless these days.
I join a pug, and every single time, there is a DPS dk who doesn't know what a presence or tanking cooldown is, taking insane damage. When I hit the third PUG in a row where the tank need 15k HPS to survive trash, I am stressing myself to an early grave. Couple that with DPSers whose output combined are below the tank, if they actually manage to hit anything at all, and I am just about to break down crying.
Usually these kind of PUGs end up with myself being kicked for "bad healing".
Sep 26th 2011 7:36PM Regarding the holy bonuses:
Assuming lightwell is being redesigned to a passive pulse-totem throughput cooldown, the 2set bonus isn't any worse than the other healer's counterparts. It's not exactly exciting, and you're not going to gain much mana from using it, but if Lightwell does turn into a pulse totem cooldown, then that's kinda like a complicated power infusion. Why not.
Assuming we all get infinite mana in the next patch, the 4set bonus isn't half bad either, as we would have almost a 100% uptime on the spell if combined with Tome of Light. I can't afford to keep it up even every 40 seconds now, and the tome of light talent is mostly just taken because the alternative talents are worse. But given infinite mana, it would be a neat healing booster.
BUT. Making assumptions like that is kinda outlandish. Either way, looking at it from a patch 4.2 point of view, these set bonuses are incredibly crappy for a holypriest. I guess we'll see what happens when the 4.3 patch notes hit. At that point I believe many holypriests will decide whether to permanently retire their specc or not.
Sep 12th 2011 8:16AM Oh. And also:
Divine Hymn is a HPS loss to use for both holy and disc. You primarily cast this spell if you need mana, as it allows you to regenerate mana unhindered for 8 seconds, and in doing so will gain more mana back than the initial hymn cost. Think of it as a divine plea - when you use it, you lose throughput. ;)
Hymn of Hope is a long-standing joke, barely offering enough mana to throw out a single Divine Light. But I admit it was remotely useful on General Vezax, as it increases the max manapool for 8 seconds, allowing all healers to throw out a few more heals. Other than that, this is a desperation move, and whenever a priest use it because they need it, your raid is in real trouble. It's usually used in conjunction with the shadowfiend, as it will increase the gains from the shadowfiend by 10%.
Sep 12th 2011 8:09AM Yeah, as other people have already said, disc priests are pretty powerful when it comes to AoE healing, especially if the Divine Aegis shields are allowed to be consumed.
Don't discount disc for AoE healing!
Holypriests are better tank healers than disc priests these days. But not by a huge margin. Holy does offer superior throughput, but cannot sustain such a throughput for a very long time. So at the end of the day, Disc still wins due to reliability. A holypriest can however always hold back a little, but if doing so will risk the tank's welfare, and lacks the "catchup tools" like penance and a powerful shield.
So the Holypriest will still want to be primarily focusing on AoE healing. At this role, the Holypriest is... actually pretty good. Primarily a burst healer, the holypriest will be the best option for countering heavy aoe burst damage like seen on Chimaeron. Unfortunately, no such damage pattern exist in the firelands, making the holypriests virtually without a forte these days. But they can still do AoE healing pretty well, and in many ways complement a paladin beautifully.
Main issue is as always that while a holypriest (or shaman for that matter) can do the job "pretty well", a disc priest can do the job just as well, and a druid is a living wrecking ball of aoe healing.
Which is why there are very few holypriests remaining in raids these days.
Aug 11th 2011 8:24AM A class-specific slot, holding items granting class-specific bonus (support) abilities.
Hunters should have quivers.
Mages should have spellbooks
Priests some sort of (un)holy symbol
Warlocks should have some sort of soul stone slot
Rogues should have a thieves tool kit
and so on.
Jul 19th 2011 5:43AM I agree that State of Mind will likely be replaced with a talent reducing the CD of Divine Hymn... in a few months or half a year or so. But I don't think it is much point in nerfing the healing of Divine Hymn. It's already LESS than simply spamming PoH. The only saving grace of the heal right now is the fact that you aren't actually going to spend mana the next 8 seconds if you cast it, which at the end of the day is going to delay you running OOM by 10-12 seconds. Which in the grand scope of things is a decent skill to have.
Cutting the healing further would make the spell pointless though. It's already just about the last spell you want to cast when crap hit the fan.
Feb 2nd 2009 4:30AM As a holy priest, I find that manaregen is actually the most important stat of them all. My heals are strong enough almost no matter what I do, so the gains from spellpower is miniscule. Haste is helping, but it's not easy to stack high. Crit is useful, but all it does is really to give me one hell of an overhealing ratio and improve my mana efficiency.
But even with 1400/600 manaregen (raidbuffed) I can still run OOM easily if I don't hold back, take breaks and prioritize cheap spells.
Oct 19th 2008 7:32PM Circle of Healing is making me feel completely overpowered. I can totally understand why blizzard wanted to nerf it with a 6 second cooldown (and no, Blizzard, please dont do that!). I simply love the new CoH. And while healingmeters is a bad metric for healing, I am having some enjoyable healing meter battles with our guild shammies these days; currently we're very equal.
Divine Providence makes a good spell a lot better. I tried it, but a spec without meditation was not yielding remotely enough mana.
So while we wait for hitting lvl 74, here's to a mediocre talent that makes a very great spell just fantastic. And that makes it rather good.