|AOL TV||5 Comments|
|Download Squad||3 Comments|
|Joystiq Playstation||7 Comments|
|Joystiq Nintendo||3 Comments|
Nov 7th 2011 12:38PM I've never read or written fanfiction, but I have a story in mind and am considering doing so.
Jun 20th 2011 11:33AM The lack of sharpness makes it look painted. I like it too.
Jun 4th 2011 4:46PM You are a cool guy who talks about cool things.
May 6th 2011 1:47PM If the fight against that boss plays anything like the Mega Man 2 fight, I will cry. Trying to get 10/25 people to memorize the movement pattern would be HELL.
May 3rd 2011 7:13PM "Stop Attacking"
OMG YES. Nothing makes me more mad than the DPS who has grabbed aggro and is trying to go hero mode and down it. Just attacking something else. PLEASE.
Apr 25th 2011 11:37AM Not when it comes out, but if it works well for level 85 then they'll consider doing it for the other levels.
Apr 13th 2011 12:05PM I guess my definition of a 'fun fact' is different from most other people's BUT I DON'T CARE.
Apr 13th 2011 11:57AM Fun fact about transports like the elevators in ToT, Blackwing Descent, or even the Deeprun Tram. On average, people will get to their destination fastest if the transport only hangs around in it's stations (where people can get on and off) long enough for the people that are actively waiting for it to get on.
Suppose that a transport has two stations (like the elevators and the trams), and that the amount of time it waits at the stations is S seconds and the time that it takes to travel from one point to the next is T seconds. Imagine this graph of of the transport's activities.
|-going away-|-at the away station-|-coming back-|- at the close station-|-leaving again-|....
then one cycle of it's travel is 2S+2T seconds. Assuming a passenger arrives at a (uniformly distributed) random point in time, then the amount of time that the have to wait before the tram will escort them away is (2S+2T)/2 = S+T seconds. Add in travel time of T seconds and that means that the average amount of time it will take to arrive at your destination from the time that you arrive at the transport is S+2T seconds.
So, in order to minimize the amount of time that it takes for a passenger to get to their destination, S and T should be as small as possible. There are limits to how small we can make T (since physical objects do have their limit, and can't go as fast as they may want to), then we must minimize S. However, you can't make S equal to zero, since people would have trouble boarding the transport because it literally would never stop moving to let people board. So it makes sense to only have the transport wait just long enough for all the people that have been waiting on it to board.
This is why the Deeprun Tram and the BWD elevator don't wait very long. However, I think we can agree that the BWD elevator does go a bit too fast, since if you're lagged badly enough you'll miss it and fall to your doom. It should probably be slowed down a bit to make it a bit more 'lag proof'.
Final note, the ToT elevator isn't exactly like the Tram or the BWD elevator since isn't always running, and I think it waits to be triggered by some event that starts it.