Apr 4th 2012 3:21PM I can see where it would help considerably, though, by removing or at least, alleviating, the distraction of trying to acquire the best gear to fight in.
While the gear may need tweaking to be perfect (for one's chosen playstyle), at least you're not stuck with inferior gear to do it with.
Apr 3rd 2012 9:53AM I play on a PvP realm. I've PvP'd quite bit in BGs in my time, never Arena (hate Arena). I'm, at best, one of those who gets middling numbers and occasionally winds up in the upper third of the chart.
That said: I hate PvP these days, or rather, I hate PvP as its implemented in WoW. I've played, and greatly enjoyed, Team Fortress 2, where classes are balanced out and unique, but still require teamwork to function properly, and it's done so much better there.
I've played Unreal Tournament back in the day, where you could solo all day long, if need be, and it's balanced out so much better that it's ... unreal (sorry). Ditto for Doom, Halo and all the rest.
WoW PvP is just broken. It was broken from the moment they tacked it on to a PvE game and it will always be broken. It's brokenness is inherent in the design and I seriously doubt any amount of patching or balancing will ever fix it so that it's not only fun, but balanced well. Something about the design of those other games lends itself to superior team play and while I have no doubt Blizzard tries very hard, they just don't get PvP in a spiritual way that translates out to a good technical implementation.
While I don't want Blizzard to remove PvP from the game (that's just not possible at this point), I wish they would quit emphasizing it and I really wish the players would recognize the PvP system for what it is: just broke as hell. Play it for what it is, not for what you want it to be.
Jul 19th 2010 8:42AM Oh, hell no.
Unfortunately, if I wanted to see everything in the game related to the storyline, it was going to take at least 40 hours a week.
I miss my guild, but that's about it.
Jan 4th 2010 11:40AM I'm with you on that. It appears we're alone, though.
Aug 30th 2009 10:14AM I'm sure carrion birds don't mind.
And I'm sure the spell would be "Entice Fluffy W/My Leg Bone".
Jul 22nd 2009 10:33PM And yet somehow, I still feel locked out of endgame.
Go figure. The three class/spec no one really wants or needs anymore.
Jun 26th 2009 8:45PM It would be pretty much the same as what's happening now, as far as the old world is concerned. At prime times, there are fewer and fewer people in the old world areas and it's becoming difficult to find lowbie gear, aside from some trash greens that usually are several levels too low or too high.
I don't know that levelling servers are the answer, but Blizzard needs to do something. I'd suggest just chopping out the first 55 levels for all characters. That's still 25 levels to learn class abilities that can be learned easily in 5 (or even 1).
I know a lot of people will scream at that, but lets be realistic. The content will still be there for all the nostalgia buffs who want to run it and it really only has value if you enjoyed going through it.
Which is impossible now that there are no low-level groups.
Jun 3rd 2009 8:38AM As to differentiation between genders:
Maybe they could give the female mooooobs ...
Apr 20th 2009 9:13AM I'm with OP on this one - I made the decision to drop out of raiding before I ever got started. Stick to 5-mans and Heroics to get a drake, but other than that, just farm gold.
It's nice not to have plan my life around a raid or get all worked up only to get wiped repeatedly. While I won't get to see end-game this way, I run class/spec combos that Blizz yanked all the raiding fun out of anyway.
Apr 5th 2009 7:03AM I have always found this mantra helpful:
If the healer dies, it's the tanks fault.
If the tank dies, it's the healers fault.
If dps dies, it's their own damn fault.