Oct 23rd 2008 8:50AM The longest-range attack that paladins get is Judgement (40 yards), assuming that he's specced far enough into Holy to get it. The next longest range attack is Avenger's Shield (30 yards), assuming the paladin has specced far enough into Protection to get it. Retribution Paladins will never have enough talent points to get either of those talents (and still be considered "Retribution Paladins").
My initial comments were pointing out that the changes made to the Retribution tree weren't the right ones to make. Pre-hotfix/3.0.3 patch, the abilities in Retribution were interesting, fun to use, and powerful. Arguably, they were a little too powerful, and needed some _tweaking._ However, now Divine Storm has lost its uniqueness and usefulness (mitigation of the damage decreases the healing it provides), and Righteous Vengeance (Tier 10) now has the same effect as a Tier 3 Warrior ability, also not unique, and probably not as powerful as Tier 10 talents should be.
There were other changes that could have been made instead that could have kept the fun and the flavor of the spec and it's abilities without it being "overpowered." These were not those changes.
Oct 22nd 2008 2:43PM I can't tell if you're agreeing with me or disagreeing with me in your second statement.
Besides, if you're complaining about Paladin burst damage in PvP, the developers have stated that that was what they wanted Paladins to -do- in PvP. Remove that, and what do they have left?
Oct 22nd 2008 10:41AM But Retribution Paladins are not allowed to deal holy damage with their 51-point talent. Oh, and tier 3 warrior talents are just great for "fixing" problems with tier 10 paladin talents.
Nice one, Bliz.