Sep 7th 2010 1:39PM I hope these events last a while. My troll hunter is only level 63, and I want to get him high enough so he can participate in the retaking of his new home city!
Aug 25th 2010 12:21PM Return of the 'GO! GO! GO! GO! GO!' guy!
Jun 22nd 2010 10:08AM @gperrigo:
You forgot the part where you don't have to worry about ungrateful tards leaving your group once everyone else has used their daily quest to summon the boss. Eliminating the air of mistrust that plagued holiday events has taken such a burden off my shoulders when getting a group.
And of course, that's only the icing on the cake of everything else you mentioned ;)
Jun 13th 2010 11:20AM About Glyphs: I can definately see the tradeoff being that individual glyphs will cost more than they do now. At the moment, they're essentially glorified consumables, which is why they're so cheap. If they become one-time use only, they'll become more valuable. It will become no different to a blacksmith or leatherworker selling their equipable craftables that each individual character will usually only need to buy once.
Jun 10th 2010 1:47AM GC made a response on the general forums saying that the talents are still WIP, they're just previewing what they have now. I fully expect talents like Priest's Darkness and Rogue's Malice (increase crit chance by 1/2/3/4/5%) to be removed once they impliment the mastery system.
Here's the comment:
Jun 9th 2010 11:08AM Oh god, not this aga...
*distracted by puppy*
Jun 3rd 2010 8:55PM So wait, you're complaining about the fact they ruined the original raid, but then complaining about innate problems presented by the bosses, mobs and architecture....that were all part of the original raid?
Jun 2nd 2010 11:26AM "Then we shall cry in the shade."
May 30th 2010 3:52AM I've found playing multiple tanks is also a really good way to improve your tanking skills, simply because it helps you understand the strengths of each class and where the differentiate and specialize in. For example, when playing my warrior I love the mobility I have, as well as the many ways to disable casters and the multiple cooldowns, but I miss the innate AOE tanking capabilities of my paladin, as well as the more simple rotation. Little things like that help make sure you don't take your class's abilities for granted ;)
May 17th 2010 5:26AM If there was ever one time that I WANTED a lore character to go crazy so we could kill him for epic lewtz....
And I bet it's not going to happen =(