Oct 21st 2010 3:50PM The Scarlet Courier and his entourage, in the Plaguelands - always there to gank you when you were running to Scholo/Stratholme alt-tabbed. Bastards.
Oct 17th 2010 4:30PM I quit WoW about three months ago, and thought I was "cured", but the Cataclysm talent previews have got me interested again. I may be back when the game ships.. :)
Jul 2nd 2009 12:06PM "Wild Growth: It's not exactly a party only spell, but it can do the job if the right conditions are met. Druids will probably need to couple with some direct heals. Like Chain Heal, it can also be glyphed to heal another target.
Tranquility: The red button in a Resto Druid's arsenal. It has the ability to bring a party from near death to live in a matter of seconds. The downside? It's on a 10 minute cooldown."
As many have said, Tree healing is proactive, not reactive. The first time we run into Frozen Blows, we'll lose half the raid in a few seconds. But the second time we start HoTing everyone up right after the Freeze and by timing Regrowth/Lifebloom/Swiftmends we can keep everyone up through it - HoTs are our AoE heal.
And because the rest of the article annoyed me, here's a nitpick: Tranquility is up every 4 minutes if you're specced for it.. :)
Jun 27th 2009 4:06AM There's all the pirate quests from Steamwheedle - I remember them being very good xp, and not so hard for a lock who can stop runners?
Also, you could stick around the Badlands and do your levelling in Uldaman! ^^
May 31st 2009 10:02AM DPS have to be aware of their kill targets (1+ frames).
Healers have to be aware of friendly targets (5 frames).
Tanks have to be aware of both friendly and kill targets (5+ frames).
I play a healer (druid), which I find challenging but not overwhelming - I sometimes get tunnelvision and forget to watch where I'm standing (Hodir I hate you!) but as a rule it just requires good reaction skills and a lot of experience - you often only have 0.1 second to decide what spell you need to cast YESTERDAY, and only experience will teach you to make that call successfully most of the time. You also have to keep an eye out for environmental stuff which is extra tricky as your focus tends to be on your raidframes and not in the middle of the screen where dps/tanks have their attention. Healers have the most *numeric* information to process of the three - who is missing health and how much, how fast is damage incoming, is anyone debuffed, how much mana do I have left, how much hpm does that spell do relative to this one, can I get away with a cheaper spell or do I need higher hps, etc..
My offspec is dps (tried both cat and now moonkin) and it's very, very easy by comparison - hardest thing is ignoring friendly healthbars and just focusing on killing stuff, and occasionally using a pot/oh-crap ability when you eff up. Being top dps requires a lot more concentration and preparation (gear/pots), but even if you can only achieve mediocre dps you will rarely wipe the raid - so there's not that much pressure on you. Being bad dps - I simply don't get how it's possible to be as bad as some people out there! O.o I mean, I can't figure out how to dps as a warrior, but that also means I don't go anywhere near an instance as arms/fury, and that won't change until I l2play. In any case, DPS have a lot of *visual* information to react to - getting top dps requires you to watch target buffs/debuffs, be quick to use your procs, and move early out of the fire, use kiting time efficiently.
I have also offtanked, and while it's enjoyable I find it requires a higher level of multitasking to do well, or at least as perfectly as my perfectionist self would approve of. You have to watch friendly targets' health and mana, be on top of tactics (if you don't know them, create them!), make decisions on group pace and CC needs (can the healer cope with me taking on the full group, or do we cc one? What cc do we have?), call breaks (or not), etc. OTing is easy, but MTing requires leadership skills. It is probably the more *strategic* of the three roles, and definitely the one I find most stressful.
May 31st 2009 8:06AM I still think WoW would gain from a built-in reputation system. Something simple, like being able to give a +/- to a player based on your experience with them, and only one vote per player per week (example).
Sure, you'd get abuse of it and e-bullying at the start, but that cuts both ways. It would encourage people to be more courteous. Being rude to someone who's behind you on progression may come back to bite you in a few weeks/months when said person, who's got good reviews from fellow PUGers, suddenly find themselves in competition for your spot. Similarly, people dissing raiders (happens a lot on a roleplaying server) might be a bit more cautious about exploding into a nerdrage when we can't reply to your whispers because we're busy having a wipenight on Yogg-Saron.
It would certainly do away with 90% of trolling on the forums, and that alone would be a good thing.
May 29th 2009 5:39AM Awesome read, I especially enjoyed the first 3 paragraphs - I don't play a Ret and my main spec is healer, but your writing caught my attention. Now to read the rest of the article...
May 28th 2009 7:02AM I play a tree, but I'm quite happy with these new forms - they are a big upgrade on the original. Also, it will be easier to spot at a glance who is feral-tank and who is feral-kitty, as people will tend to pick the skin/hair that suits their favourite form most. So really cool looking cats will most likely be feral, really cool looking bears will most likely be tanks - and the most wishy-washy of the new feral forms will likely be moonkin/trees as they prefer to pick what looks coolest in human-form.
Awaiting the new and improved cat forms!
May 28th 2009 6:54AM Would love to read the winning stories - what's the point of a writing contest if you can't view/read the winners?
May 26th 2009 1:33PM Trying to PvP without a dedicated group as a healer is like trying to solo a heroic instance as a tank in green quest rewards. It just ain't happening.
I used to do BGs on my Holy priest, and after a few weeks of pain and suffering I got the gear needed to stay alive through 2-3 stuns. It became a lot of fun after that. Can't comment on the actual state of Holy priest BG-PvP now, but I know that even as a druid I get steamrolled if I go in without support (and by support I don't mean grab 2-3 dps'ers from your raidgroup and go, make sure they are bodyguarding you properly!).