Aug 20th 2009 2:30AM In instances I do, when there's an enchanter, we let him need on everything no one needs as un upgrade. At the end, we share among us the dez loots. Usually one or two items per player. I often give one as tip to the enchanter.
Aug 19th 2009 6:32AM I would make sure I can contact some Wow friends outside of the game.
To play with them to other games. But I would not move to another MMO.
I would just use the oportunity to.. have a social life again :)
Aug 5th 2009 6:27AM Very good article, good work collecting all this information.
Jul 25th 2009 8:55AM Duke Nukem is just a game ripoff of Bruce Campbell.
He kicks ass. Zombies. Anyone that has two legs or more.
HAIL TO THE KING BABY !
Jul 17th 2009 12:03PM Yes but the warrior should be a definition of the complete ultimate tank.
Or Blizzard should clean its class description texts. The druid can be both tank/dps with a single talent template, but it will never be the same as a feral going deep into tanking or into dps. A feral going deep into tanking in both talents and stuff, should be very close to the warrior but feel different. To the player, to the healers but I agree that both should be able to tank any boss or having raid leaders mandatory assignements of "tank class X for boss Y and nothing else".
Sometimes I'm asked why I roll a druid. I don't really know. I did not knew the game that much a few years ago, and that tanking would be my favorite thing to do (that's not enough of course. If I was utterly bad at tanking I would have stopped long ago). If it was possible, I would even pay to have my druid changed to a warrior because today I know what I like in the game: to tank. To be right in the front of the boss that tries to kill you while the raid is kicking his/her ass :)
The warrior seems more complex, which is something I welcome.
In raids as druid I have very few buttons. I select the boss, then rapidly do faerie fire and taunt.
I avoid charge as it can send me out of healer's range (I did charge Vezax in Ulduar 25 a few days ago instead of running to him as usual. The healers, out of reach, could not heal me for the first few seconds and "charge me" and I got pwned very fast and hard...).
Once engage, I Maul non-stop (I don't have the warrior's rage problem obviously, as from the first second of the fight to the last, I hit Maul 100 % of the time and it burns rage pretty fast but represents 50 to 60 % of my total TPS on a fight). While I keep Maul in the queue all the time, I mangle, lacerate (I only swipe if someone is getting close to my TPS, but I don't bother and I lacerare all the time with Maul and Mangle when it's up).
That's it. Three keys for the combat : Maul, Mangle, Lacerate.
I refresh the Demo Road from time to time (usually I don't, since the warrior puts a -20 % devastate armor on the boss).
And when things get tough, I use the Heart of Iron + +30 % life CD
It's a bit boring to be pressing Maul all the time and use two keys for a whole 10 min fight.
It gets the job done but that's it.
The warrior I'm levelling has much more buttons : disarm, vengeance, fulgurance, and various strikes I can do. What I like in the warrior is some buttons only become available if the boss/mob dodges or parries or blocks. So the fight is more dynamic: you have to keep an eye on buttons, you immediatly know when a boss has dodged or parried something, and you can hit him with a special key for revenge. It's a bit harder than having five buttons but much more fun.
I'd like to see the druid have some keys that only are available when the boss does something like that (or perhaps this should be kept only to the warrior so it's more fun to play ?)
With the warrior I can have fun with caster's and interrupts I can do. Something the druid does not have except a 1 min bash interrupt..
Anyway. Blizzard are the ones in control. We know that complaining even for years is not always heared (check the Tauren cat form and how long they kept it as is.. Most druids think they're doing something because a developper or graphist is playing a druid and has decided to take matters in hand. Otherwise, why would they do something for druids after years of ignoring the class problems ?)
I'm having a hell of a fun with the warrior I'm levelling.
And I'll spec him tank as the druid.
Jul 17th 2009 5:36AM Strange to read your comments.
I play a druid. I have MT all Ulduar 10 and 25 bosses.
We have a warrior tank, myself as druid. We also have a DK.
So in Raid we have almost every tank available (we don't see the paladin tank that much)
When we started doing Ulduar, I was the tank of choice. Not because I would be better for fights but because with Naxx25 stuff, I was able to be kept alive, where the warrior tank could not because either he would require too much healer mana, or die so fast the healers could not compensate. Now, with stuff having come to me (I got all T8 pieces) and the warrior, the warrior can handle every boss in 10 and 25 modes. But a difference remains: the Hard Modes. While the warrior is able to tank in 10-HM, in 25-HM I am often used. For fights like Vezax but it's not really because the warrior would not handle it : it's because interrupts are required. As a druid, I can interrupt once per minute, no more. So the warrior, that would like to tank Vezax, is used in combination with a Thief to do the interrupts on the boss... So the warrior is not tanking Vezax-25 or in Hard Modes because.. of my lack of interrupt, and because you can only have so many tanks in a Roster for a raid, the warrior gets the interrupt role. And I know he would like to tank Vezax too...
On some Hard Modes, the warrior has trouble. And I don't know if it's really because I can take it he can't. In fact, I believe it to be false. I believe that my healers have spent too much time with me, a druid, as MT when gearing up the raid, and they are used to how I take damage : I avoid a LOT of hits, and I take one, sometimes two bigs hits they have to heal. The warrior takes much more its, and it's really spikey: small, big, small, big, big... so it's more stressful.
When I check our values, they're quite close. The DK has more hit points than I do. I got about 47K almost 48K full buff, and the warrior too. I got around 30K armor, and my total avoidance is smaller than the warrior's one (I only got dodge, the druid shield only blocks about 1.8K, but I have a 90 to 99 % proc rate because of my lacerate crits so each time the druid shield can be up, I have over 90 % probability it will be).
Since I am almost full Ulduar-25 geared, I have removed some agility to beef up stamina, and I also increased hit rating and expertise (none of my hits can be dodge, and I got around 0.1 % mitigate).
But I do think the warrior can tank anything I can tank. It's just that it's easier for healers. Last time we did Vezax 25 (in normal mode) I was not even kitting around while the boss did enrage. I just aggro the boss, and tank/spank the boss until he dies. I _never_ move. I take the enrages of the boss and the healer was saying that for the last 30 seconds, and the full duration of the enrage, I did not take even a single hit (I used the +30 % life and the Heart of Iron) and that he was going to AFK to do a coffee while the enrage was going on. The warrior would have been able to tank the boss, without kitting, and taking the enrage, but the healers would have been under more stress. And I think that because of the difference in warrior/druid mechanics, it's less stress when it's a druid than a warrior.
Because most of you play warriors, you think Blizzard is not really concerned or taking good care of the warrior as tank. But the grass is always greener at the neighbour's. I do think the warrior is a very interesting tank. So much that I have started levelling a warrior as tank that I intend to use as main character once 80 and properly geared rather than my druid. The druid has a lot of problems but I know them because I've been playing it for years and I still got the BC and Sunwell nerf bat scars all over. I remember spending 3 sometimes 4 hours in Shattrah looking for a group and no one would accept to use me, a Druid tank, for any heroic. I saw people look for tanks for hours, while I was there with other Druid tanks, and they only wanted warriors tank and nothing else... Sometimes I did connect for a full week, and watched films on the laptop while LFG for heroics in Shattrah. Things have changed now and for the better. But I really think I would like a warrior as main, and tank. And that I would be able to tank anything I tank right now even hard modes where sometimes, I'm prefered as druid.
The warrior should be on the top but not too much. Because when this happens, no one will let a DK, or Druid or Paladin tank in raids, except as OT. The warrior would be the ever default tank for any boss in Raids. Before WOTLK that was my daily life in Wow. Always OT. Never MT. Because there was a warrior in the Raid and "I could morph to cat while the warrior as tank has no DPS at all". I do not want to go back to a world where I want to tank, and I'm always OT and never allowed to MT anything just because the warrior would have nothing to do...
I almost gave up tanking because the forever OT spot was not what I wanted. And warriors I talked about it did not really care. They have the MT badge and would not yield it down for any fight or let me try.
Warriors, Druids, DK, Paladins as tanks should be interchangeable. Some would require more heals but smaller ones (warriors) and others would require less heals but bigger ones (druids) so the difference should be on how you heal them but not end up in situatino where boss X is tanked by class Y and only Y while boss Z is tankied by class W and only W. Or a situation like pre-WOTLK where every damn boss would be tanked by the warrior, and then you would distribute OT roles to the other tanks, that spend as much time TheoryCrafting and optimizing their stuff and never allowed to MT anything. No thanks.
Jul 9th 2009 11:22AM This is why I like wow. I got a few friends with disabilities, and when we play Wow, it's all gone. I have a good friend in wheelchair since he's born. Been friends since College. In the game, he walks, runs like I do. He plays a rogue and he really kicks ass. He has now a good feeling of how to move, get behind and sneak attack someone, and he often does some crazy moves around people he's tearing to pieces, it's freaky :)
The more people with disabilities play the game, the more universal it becomes. And with the great many roles you can fill, even if the disability makes you a little slow, there's always a role you can fit and find and have fun as everyone else.
Sometimes it's good to put IRL life by the side and have fun in a world where we're all equals. Well. There's the skill but that's only your wits !
Jun 26th 2009 6:42AM No, they do not.
I play the game in French. I can recall HOURS lost because of translation mistakes in quest texts.
I can also recall over ten quests where the PNJ name do give back the quest is not present. When you have 25 quests and have one with absolutely no indication of where you have to give it back, no fun at all.
I welcome those changes.
Jun 25th 2009 7:10AM I don't find the druid bonuses very interesting for a bear tank.
I only tank so I don't have a DPS gear and I'm almost never in cat form, except when farming food for exemple. The growl bonus is of no use. The barskin is nice, but that's all. It seems to be mostly for druids that spend most of their time as cat, and the T9 actual bonuses are of no interest for me as a tank.
The idol is very nice.