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  • wattles
  • Member Since Oct 23rd, 2008

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Farewell and thank you, WoW.com {WoW}

Dec 18th 2009 7:37PM Mike,
Thank you, This sight keeps me sane during the day at work! I have read many of your posts (i even think i have given you hell at one point about an incorrect fact - not that you are ever wrong).
It has been a pleasure and you will be missed. Funny thing is - you are one of the only names on the website that i remember unprompted.

So farewell for now
/salute

Drama Mamas: That Guy {WoW}

Dec 4th 2009 2:32PM I had a similar problem in a guild that i was a co-gm. I was designated raid leader comming into Wrath. We began pugging Naxx25 on a weekly basis with about 15 regular guildies. The nice part was that about 5 to 8 of the puggs became somewhat regulars in the runds leaving only 2-5 "real-pugs." This allowed us to quickly get through fights with little or no explanations. On occasion we would have to pug more poeple. Enevitably those weeks were more difficult with more wipes on bosses like Thaddius or four horsemen because people didnt know what they were doing or because of lack or experience. As the weeks progressed and we became more geared and accustomed to the fights these "new" pugs became more and more annoying when they wiped the raid.
I became more and more aggrivated during raid times often chewing people out for repeaded mistakes while trying to keep the raid together. For instance, one time we brought a paladin healer into the raid on a reccomendation from another pug. The paladin was sitting at the bottom of the healing charts all the way up to four horsemen. We assigned him to keep a tank up who would be tanking the horsemen that we were not "burning down" right away. For some reason the tank died 3x in a row wiping the raid. When i confronted him as to why he could not keep the tank up (especially since paladins are by far best tank healers) he could not say. Then another guild member inspected his talents and he was healing in Tank Spec. At this point i went off. I didn't swear at him or anything, but i told him I had never seen anything like it! how can you expect to effectively heal a 25-man raid in tank spec? he replied "I heal 5-man's all the time in tank spec." At this point i told him to go respec NOW or he would be removed from the raid and replaced. He chose to go respec and after about 10 min he came back we defeated 4-horsemen.
This happened several times with silly mistakes and noob-ish players causing the raid to take far longer than it should. The guild began to start running alts and lower geared players through naxx10. We currently were clearing it with ease with the core group. Unfortunately that left out a good 5-10 others that didnt get good experience in Naxx. As we began to pull them along in Naxx they too made all of the "first time" mistakes. I had lost most of the patience that I once had for wipes in Naxx and began being rude / bulligerant to the lesser geared players. This went on for a few weeks before my co-guild leader pulled me aside and talked to me. He said that i should stop raid leading because It was making me mean. I agreed with him. I really enjoyed playing the game and for the most part was a very friendly person and fun to play with. That had changed in raids. My patience was gone and I was not a positive motivator for raids.
I chose to step down as raid leader and let another person lead the raids. I missed the ability to direct the raids and often will chime in with strategy, but it is nice to not have to discipline those who are slacking and can even slack off myself sometimes :)
Ultimately I left the guild about 6 months later for a more progression oriented 25-man guild running ulduar and now enjoy sitting back while the raid leader directs everyone.
In summary - if the game makes you a worse person, change the part that is making you that way. (the guild, the raids, even the game if neccesary).
side note: My wife even noticed that i was more on edge when i was raid leading - don't let the game negatively effect your rl relationships.

WoW 5th Anniversary Giveaway: 2 Tuskarr Kite loot codes {WoW}

Nov 24th 2009 12:51PM want me a pet - woot!

WoW 5th Anniversary Giveaway: 5 Razer Naga gaming mice {WoW}

Nov 24th 2009 12:49PM Woot,
I want one of those - soo l337, pro, epic and all those other wtfpwn words!

Multiboxing.tv lets you watch multiboxing as it happens {WoW}

Jun 26th 2009 4:58PM Awesome Stream Tim. Was a blast to watch at work lol.
Makes me wanna spend the extra 15/mo and go for it!

The Light and How to Swing It: Patch 3.2 and the Paladin II {WoW}

Jun 26th 2009 1:42PM I am not happy with the new changes to Holy Paladins. The article talks about the "massive buff" to Beacon of Light (“BoL”) & Flash of Light (“FoL”) Heal over Time (“HOT”) making up for the nerfs to total Intellect (thus crit and spellpower) and mana regen. What a bad evaluation!

- FIRST, Pally healers are know for being able to keep the tanks up with sustained "big heals" when the time is needed. With lower crit and intel the "big heals" will be smaller and not be sustained as long - you will go oom if you ever pre-heal at all. Having a big mana pool is key for those hard hitting spurts on boss fights, plus Blizard is already forcing us to take lower Intel gear from Ulduar for MP5.

- SECOND, with this "buff" to FoL you need to cast directly on the Sacred shield target to get the HOT. Now that Blizzard is pushing us toward "more group healing" with the changes to BoL (overheals included on the beacon target); when will you ever casting on the beacon target (tank)? All that "buff" is hot air! (not increased healing at all).
In Ulduar/other Raids you are normally assigned to raid heal or tank heal, not both. (a) you can’t be casting big heals on ranged/mele to keep up the tank cause you will go oom, (b) and you can’t keep the tank up with FoL's that you throw on ranged/mele and miss out on the HOT. Where is the benefit of that?

- THIRD, good Pally healers were already putting Beacon and Sacred Shield on the tank and either off healing the Off-tank or other raid members. The range increase (60yds) is nice, but not if you go oom, (all the range in the world won’t help).

- Conclusion
I am disappointed with the "initial changes" that are planned for Holy Paladins. I see Paladin total healing going down not up (overhealing will certainly go up). It’s not worth the changes to BoL if we go oom trying to keep the tank up. Blizzard needs to focus on getting the mana regen equation right (not nerfing mana pools crit and spellpower) in order to tune what they consider “endless mana”.

- My suggestions:
(a) Keep Divine Intellect where it is (3/6/9/12/15%) so spellpower, crit and total intellect remain the same (keeping our “big heals” big).
(b) “tune”/nerf Illumination to 45% (or some other number that reduces regen to an “acceptable” level - according to Blizzard)
(c) keep the BoL changes - total healing done (including over-healing). This will be mitigated by the reduction to regen allowing us to still tank heal, but not just spam Holy Light on everyone.
(d) “If” we get a HOT from FoL make it automatic on every cast (not only on Sacred Shield target – we will never be casting on tank with the BoL changes now anyway), or just remove it altogether.

Countdown to Wrath Giveaway: Day 7 - 60-day game time card {WoW}

Nov 6th 2008 5:54PM show me the game cards!