Mar 30th 2011 11:08PM It's worth mentioning the /saveequip n and /loadequip n commands to save and load currently equipped items.
This can be handy if you have 2 sets of gear. For example, Clerics may have a defensive set for Justicar, favouring Wisdom and Endurance, and also may have offensive set, favouring Intellect and Wisdom for offensive Inquisitors.
I match the set number per role. i..e I use /saveequip 1, when switching away from my first role, and /loadequip 1 when I move back to it.
When addon development is allowed, I can see this being used to provide WoW style Outfitter functionality, complete with usage in the tooltip.
Dec 9th 2010 11:51PM You can make Pitbull do that too, though it might take a little setting up, with regards to positioning. I used to have it set up fine pre-Shattering, but my party targets template ended up just targetting itself (i.e. First Party member is always targetting the first party member), and I haven't bothered to clean it up yet. Will probably do so before hitting my first Cata instance.
Sep 29th 2010 7:32PM If you're going to tell someone they're wrong, at least back it up with some facts, or an opinion with substance.
What constitutes a must have end game / competitive play item? Which games with cash shops did you have in mind? And do those items really account for 51% of available cash shop items? And can you really not craft / earn those items in game?
Sep 20th 2010 7:01PM Not any more, baby! Not any more. *tinge of Costanza glee*
Sep 16th 2010 12:50AM I feel kinda sad that this has happened. I'm from the other side of the fence.. the WoW subscriber who has come to check out LoTRO. Fortunately, I'm not trade chat goon, but still, the move to F2P seems to have ruined the game for you, and that doesn't seem right. Afterall, I've come to check out a game that many folks have been paying a subscription, except I'm not likely to play it as much as a subber. When I eventually get to a point where I need to purchase a quest pack to progress, I'll be likely to do that, and not have a good moan in chat about it.
But yeah, you'll see alot less WoWers around when Cataclysm hits, except on WoW maintenance night. Maybe GW2 will see a reduction in part timers like me, encroaching on Middle-Earth.
I tried Battle of the Immortals for about 50 levels or so, and bought some extra bag space. In the end, a lack of full 3D was enough to not bother to reinstall when I moved to Win7 on my PC.
I like the F2P model, since it allows me to take on other games at a pay as you use rate, instead of the sub. However, the subscription model has it's place, and it's a sad thing that Turbine have ruined the immersion experience by advertising to VIPs in game.
Sep 9th 2010 9:30PM Oh yeah. I did a double take the first time I saw NFSW in the article, and then just an eye twitch for each instance afterwards.
Maybe NFS:W. Something to break up my brain from switching the letters around. Though with this one, I'm thinking of Network File Systems, but at least that is safe for work in my line of employment.
Sep 9th 2010 7:39PM In TBC, I was all about Healbot and clicking for pally healing Kara. In Wrath, I switched to Lifebloomer, mouseover and keyboard for Resto Druid healing.
For the most part I'm a clicker when soloing, but the keymappings are there when I need them. In Wrath, I've made an effort to have my tanking toons use the keyboard. For my DPS, it's not so important, since I usually arrange the abilities in priority order, but the keyboard is still there as an option for when I'm feeling lazy.
Sep 8th 2010 11:40PM I think there's definitely damage being done with early trials. The early days of a new game going online, there are going to be issues not found from the beta (or maybe they were, and still made it through). With an early trial available, you've got a mix of people who have actually invested some dollars in the game, and then a bunch of people who are thinking about it, but as yet, having committed nothing. If the game launch isn't as smooth as silk, then you're going to scare them away.
It would be better to have a stable game for 6 months, and work with those that have made an investment, and then release a free bug-free trial, where the gamer can make a decision on the merits of game player, rather than the stability of the game.
The open beta is a little trickier. If you're doing a new game, it's probably less work to declare an open beta. However, with a bit of marketing, PR and a sign up process, the game company might be better off with a close beta. At least with a close beta, you are more likely to get a better quality of tester, and can eject those that are just there to free load (and who doesn't do that from time to time).
Of course, I know diddly about what goes on in a beta program. There could be all sorts of logging going on that helps the game company just by having someone log in, from an open beta. Tracking server load, time popularity, internal bug reports and failed assertions, etc.
Early trials, not so good. Free trials after 6 months of release, better.
Open betas, not recommended. Close betas, preferred for quality of feedback.
Sep 1st 2010 7:18PM That's awesome. I'll definitely keep that one in mind, should I ever some across it.