Aug 27th 2007 8:45PM It's low-budget compared to what people are used to in sci-fi action, especially when a lot of the money went into special effects and creating working scale replicas of things that never existed outside of a video game. It's intended to be a gritty, tense, and realistic interpretation of the war between humans and Covenant forces, not a summer blockbuster with one-liners, forced romantic subplots, and a cast of hundreds.
They're making these to prove there's enough interest to go ahead and make that movie down the line. This is a joint effort between Niel Blomkamp, Peter Jackson, Bungie, and Microsoft to prove that not only will people watch a Halo movie, but that it deserves enough of a budget to keep it out of the hands of a certain German director.
Jul 3rd 2007 10:44AM "24. You know its funny. Rare threw multiplayer in to Goldeneye at the last minute with little polish, and it changed the face of console multiplayer (esp FPS).
Yet they don't have time....
We're way beyond Nintendo just being cautious and entering "behind the times" territory."
First, expectations have risen, and an unpolished multiplayer would be looked down upon by everyone. Please, do dig up your N64 and play with a friend. Enjoy your poor frame rate, imbalanced weapons, and "shoot through the door" glitches.
Second, web code is complex enough to necessitate extra staff, time, and game design changes that effect the whole game. That means money, and if Retro's past work is any indication, that money is better spent making the Metroid game more robust, and not more like Halo 2.
Finally, Metroid is single player. Every great Metroid game has been single player at it's root, focused on exploration and puzzle solving. Games that turn into great multiplayer experiences are designed from the ground up as kill-fests with emphasis on gun play, variety in weapon function (shotgun, sniper, midrange, etc), and these choices favor highly linear level design in single player. That is not what Metroid is about.
That said, MPH was plagued with so-so level design and felt very little like a Metroid game. It was built, from the start, with multiplayer in mind, and it still didn't shape up quite right. Expectations are high for multiplayer these days, and the incompatibility of Metroid's style with frag-fest play would do both a disservice.
May 7th 2007 11:54AM Every time Nintendo tried something new, people didn't buy it. Remember that gardening RTS, Pikmin? Or, hey, how about that game about taking care of dogs? Or the one about the little robot that cleaned around the house. How about that pinball strategy game! But people just flip out over new Zelda games like they're the cure to cancer, and fret over what the new Mario platformer will bring (or leave behind, water jet pack).
Miyamoto is not all of Nintendo. Metroid Prime games were all farmed out to Retro, many Mario sport titles are contracted work, and Super Smash Bros is the fruit of a a guy who became a freelance designer that Iwata had to personally approach to get Brawl started.
And cheers to people who can't get enough of FPS games and simultaneously poo-poo Nintendo for riding their highly recognizable and profitable licenses.
May 7th 2007 11:23AM Too often it comes down to just keeping the kid happy so he or she won't mope around the house over not getting what she wants. I remember feeling left out as a kid because I couldn't watch R rated movies when I had many friends who had seen them and sang praises to their gory glory.
Two things need to happen: there need to be more non-violent games that are just as well thought out, funded, executed, and marketed as any GTA or Halo game, and "Society" needs to just get used to the fact that many popular games are packed with mature content making them just as "harmful" as any R rated movie (if not worse, by body count). One or the other is fine, but both will lead to a healthier industry.
May 7th 2007 10:56AM Emerson College actually invited him to speak about GAM3R TH3ORY, and he's done experimental writing before. Besides working to tie gaming into "more respected" arts, the book was about how it was written in the first place through it's commentable "notecard" interface, used as an alternative to the argumentative blog format or the cooperative wiki system.
So, in a sense, it was only about games because they were the content of concern. To the author, the book was really about method.
Apr 24th 2007 5:10PM @Geo: your posts do read like press releases. At least you've got a clear career path open to you, if your not already working in PR or marketing.
I've never had a problem with my ATI card, and this old X800 Pro has run undisturbed for a couple years. I use Omega drivers, though, so everyone's bad times could be a result of sticking with the stock drivers.
Man... the graphics card war is the strangest thing to see. With the console war, one sees dramatic shifts thanks to killer apps and disparate feature sets, but until this GPSP development it seemed to be a lot of hooting and hollering over a few frames per second. I'm so impressed by how far things have come since VooDoo cards, however, so I don't care who's going to give me a extra frame or two each second.
Mar 30th 2007 2:41PM The Boston T had entire cars plastered with Bacardi ads, there are regularly alocohol posters around, advertising for The Sopranos, and they had those posters for the skin lotion featuring plus-size models in their underwear. The GTA:VCS posters were the usual "faces of characters" fare people are used to from film and TV posters. If it were obscene advertisments, that'd make sense. As much as I hate to admit it, my fair city is full of ignorant "censor-crats" who still remember Grand Theft Auto's name from Hot Coffee. In their minds, it's all pornography. People are still getting a grip on what it means that games let people "do" these things instead of just watching them. I understand the concern, but the double standard is clear. Too much west-coast "parents shouldn't have to parent" madness dripping in through Cambridge. It's enough to make me vote independant.
Not that this isn't a paranoid, puritanical, suit-happy "Christian" nation in the first place, or anything.
Feb 11th 2007 5:13PM I know we're not the first. Like I said, I was shocked that, of all the schools with similar organizations, that we'd get picked up.
And to be paired with such a lovely sight. Indeed, a delightful surprise in many ways.
Feb 10th 2007 4:46PM Oh wow. I'm the Jeff Edwards of the story above, and I really didn't expect it to get picked up outside of the club's site and the linked-to article. This first game is more about learning the process and figuring out how to use the unusual resources of Emerson College, and is thus going to be pretty short and simple. There is no game development program here, so we're really on our own to figure this out. We're planning much more ambitious stuff for once we have a process to follow.
Jul 14th 2006 8:38PM Or rather, Pikachu has always been a bit moogle-ish. Or they just come from a long line of rodent-like Cute Anime Creatures.
This and Solid Snake agree: this bodes well for Final Fantasy characters appearing in Super Smash Bros Brawl. I'm sure there are all kinds of warring fan groups praying for this spikey haired fellow, or that 16-bit guy, or for the 8-bit characters, but Square's hand in a game means Square's glorious special effects style and graphics more so than their IPs. That is what excites me more.