Oct 12th 2010 11:53AM Mumbles rocks.
Jul 6th 2010 2:29PM We pugged a few people in an alt Halion10 guild run. Spent about 15 minutes going over the fight in vent to the people who had not done it yet. We were on attempt number 4 so and a dps warrior who failed a few times on fiery combustion already gets the twilight version of this, soul consumption. He then proceeds to backpedal out of melee range all the way to the back wall. I can sympathize with some peoples addiction to keyboard turning, but backpedaling? Really? Stuff like this and the insanely complex mechanic, "Avoid the moving beam" makes me think I will never be able to alt pug this like we all do with Sarth.
Jun 4th 2010 1:08AM You didn't really compare Naxx to what it should have been compared to: Burning Crusade starter raids. Karazhan, Gruul, and Magtheridon.
I can't be certain but I also believe that SSC was available at launch, even though it took guilds months to get through that content.
To me, WotLK paled in comparison to TBC at launch. Ulduar was a challenge if you were doing HMs. ToC was a slap in the face and a complete joke of an instance in terms of originality, design, and difficulty.
Overall WotLK was time well spent but I don't think they will ever capture the epicness of Kael'Thas, Illidan, Archimonde, etc. ever again.
Jun 2nd 2010 10:01PM Position 737...looking good! See you at Blizzcon!
Apr 29th 2010 12:35AM I really hate this change and really love this change.
There have been several times in my WoW 'career' where I have been an insanely hard core raider. Getting less than 5 hours of sleep on a weekday in order to get a few more attempts on Archimonde. Six to seven days a week of raiding and doing 10 mans after I've finished my 25 man raid. Adjusting my real life schedule to accommodate an end game guild's raiding times. This part of me hates this change in every way.
Between these periods have been a casual calm. A steady stream of WoW playing which meant I participated in two to three raids a week for, at most, four hours at a time. I didn't achieve much but then again I didn't expect to. I don't plan on downing the Lich King before Cataclysm is release, and I don't really care. During these periods I focus more on real life virtual experiences (playing with in real life friends in WoW). We're all very skilled players but are limited by our real life obligations. Nothing wrong with that. And this part of me loves this change immensely.
So to me, it depends what sort of state my life is in whether I like the change or not. If I'm dorking it out hardcore during a long real life break then I'd rather be able to show my skills in the best of the best 25 mans guilds. But when real life calls I still want to be able to experience the newest content available and not be the weakest link.
I'm really torn on this change, but I think my real life commitments will win out. I also think that the 'competitiveness' of the guild ranking system has all but died out completely. Ever since ToC, world/server firsts have meant less and less. Hell, you could even say ever since WotLK came out they meant less and less. Naxx was a joke, half the bosses in Ulduar were a joke, ToC was a joke, and ICC isn't anything special (although it's a huge step up from everything else I've seen in WotLK). Personally, I think this stems simply from the Normal/Heroic setting. This really shouldn't exist. There should be 1 difficulty for every encounter period dot. Which is why TBC was the highlight of WoW and I don't think it will ever return to that level again.
Jul 14th 2009 7:28PM this is a joke without hard modes.
May 14th 2009 4:47AM rofl@ that harpie chick. i thought it was a dude at first.
Apr 13th 2009 8:21AM paladin. all the 1hsword/1hmace drops I've seen listed in wowhead so far are garbage for us. LFcrit/haste weapon k thx.
Jan 17th 2009 5:24PM I bought this mouse and will not use it. The buttons 'stick' just like the review states which makes my 'Clique' healing style completely ineffective. After a few days I switched back to my Logitech G5.
Oct 28th 2008 12:38PM I was in a guild that went from a group of friends just just getting into Kara (not even listed in the guild progression thread on the realm forum) to surpassing the biggest and furthest guild on the server in 3 months. The bigger guild never caught up once we passed them. We had 30 players who were committed to progression (which was our entire guild roster) and they had 5 (with about 70 free loaders).
No other guild on the server had the mentality we did about clearing content. And it showed. So I think there is more to progression than just 'sticking to it' and having the assumption that everything will come in due time.
If I ever planned on raiding more than twice a week (which is where my casual cutoff lies) I would not do it with anyone who wasn't serious. I show up prepared to down bosses and expect everyone to do everything in their power to maximize our chances.
Skill is not equal to gear 'and nothing more'. There is a lot more that factors in to obtaining that gear (a lot of it not so obvious but none the less very important).