Dec 5th 2008 2:34PM I can get behind the idea that the average player can participate in the average end game experience. For those of us who are not the average player though I wish that something more than achievements were available. Something designed for those of us who wish to have a more serious challenge.
Of course then those children who whined about raiding in the first place will simply consider our harder endgame the real endgame and continue whining.
Dec 5th 2008 4:11AM I am pretty tired, after review the last sentence should be the following.
Simply reducing the difficulty of raiding is a lazy solution to a legitimate issue and its wrong to insinuate that those of us who dislike the solution are playing the game wrong or deserve to be attacked.
Dec 5th 2008 4:06AM What a horrifically insulting article. I disagree with the opinion in this article but that has nothing to do with the laziness of the author. "And if they have beaten all of that and conquered everything, then I suggest they go outside, or find another game" Way to play into the stereotypical crap that plagues our hobby. I would suggest to the author that insinuating that the game must be played by his definition is absurd. Do you feel the game is about everything that Blizzard adds in? Rep grinds, PVP, PVE, Achievements, lore quests etc? Good for you. I dont play the game for all of those things. The game to me and many other people is about raiding. I have no interest in rep grinds, or in the ingame E-peen score. PVP is fun, once a month for an hour or two but has no lasting interest for me. I will not apologize for how I enjoy the game and neither should anyone else.
The organization and accomplishment found in raiding are the only reasons I play WoW and they are perfectly legitimate reasons. The fact that you play for other reasons is irrelevant and I refuse to be held to your standard.
I completely respect that the end game should be more accessible but those of us who enjoy the soul crushing drive to min/max a guild and down that next boss should have the opportunity. I will give you your less than hardcore raiding, if you give me my real challenge. Simply reducing the difficulty of raiding is a lazy solution to a legitimate issue and insinuating that those of us who dislike the solution shouldn't be attacked for it.
Nov 5th 2008 1:58PM As the MTankadin for my guild who is raiding BT and Hyjal I have been in love with the threat generation post 3.0.2. The 3.0.3 patch may lower our threat slightly over the long run but it will be virtually insignificant. Hitting 10k threat inside of 5 seconds of the pull is quite easy to do with our burst abilities even without wings.
Maintaining a lead over DPS is also quite easy right now as every mob in the game dies before all but the very highest TPS can catch you do to the 3.0.2 nerf. As the highest TPS usually seems to be hunters and plate wearing ret pallies they can handle themselves long enough for a tankadin to taunt or burst again. This shouldnt even be to much a problem at 80 as we will have our other threat abilities added to the mix. A T5-T6 geared pally such as myself can hold agro fine on his own, and with a misdirect is uncatchable.
The biggest effect I think we have seen so far is the lowered proc rate and return of wisdom. That one does hurt, and it affects all pally specs. Not sure why in nerfing ret we got caught in the crossfire.
Oct 26th 2008 8:33AM AOE is the wrong way to go to tag the mobs for the most part. My group farmed for 3 cycles of attacks last night. Prot pally, ret pally, warlock, rogue. We would summon all 4 shades and use exorcism. We would always pull away a minimum of two, usually all 4 though if we were quick with the follow-up hammer.
As for the fairness of it, take your queue from Blizzard. If they didnt want it to be an every man for themselves tagging race they had plenty of time to change the mechanic between the launch of naxx and now. The moral of the story is dont try to solo it, find some friends and become much more effective.