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  • vyx
  • Member Since Oct 27th, 2008

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Recent Comments:

Breakfast Topic: Patch 3.1 after the dust has settled {WoW}

Apr 20th 2009 10:02AM Are you playing the same game as me?

Wrath has brought us meaningful world PVP for the first time, an end to boring rep grinding via the tabard-rep system, vehicle combat, raids that are accessible to casuals but more challenging to hard core players due to hard modes, and now the Argent Tournament.

Of course there are new things that could come along, but you can't say they haven't brought anything new. If you want to wowquit go ahead but you're crazy to say nothing is new here...

Breakfast Topic: Missing features {WoW}

Apr 2nd 2009 10:35AM /agree

I was reading all of these comments asking for housing and I'm like "why?" I would much rather the developers spend time on raids, instances, new BGs, anything that is actual content, than to have them wasting time so I can, uhm, have a house?

The "I want a house" QQ makes me think of the "World of World of Warcraft" parody from The Onion. "Now that I have a WoW house, it's like I'm really sitting in my house doing nothing...."

I don't want to sound like one of those "I don't want it so no one else should have it" people, but I would bet 99% of the people playing the game would prefer one new boss anywhere in the game over a fully customizable house.

Breakfast Topic: What is WoW's biggest mistake? {WoW}

Mar 25th 2009 9:14AM Like a bunch of other people said -- Arena. It is completely different from the main point of the game, and it causes all of the constant nerfing/buffing/removing this ability/"we know XYZ class has poor dps in PVE right now and we're thinking about it" blah blah blah.

PVP is fun, and now that they *finally* came up with successful world PVP in WG it's really fun. BGs and WG in particular really do fit the main game (large groups of people working together as a team) in a way that arena does not.

IMO, remove Arena today, do something to balance WG so the attacking side doesn't win *every* time, and make more WG-like content, with better PVP rewards from BGs and WG, and everyone is happier.

Breakfast Topic: What is WoW's biggest mistake? {WoW}

Mar 25th 2009 9:05AM Did it *really* kill you to use a regular mount for 7 levels? They design an entire continent and they want you to see it the first time. The game is not just about end game -- they put effort into the questing and levelling and want people to really experience that content and not jump past it all.

Blizzard posts early Arena Tourney standings {WoW}

Mar 18th 2009 2:52PM Looking at the numbers above, Holy Pally is preferred (and druid very un-preferred) by the people in these teams. What does that prove? That Holy Pallys have more survivability than others.

So, let's ignore the whole "everybody must be completely equal omg how can one class ever be better at something than another class" bs and think about it.

There are 4 healing classes. One is a clothy. One is poly-morphed into a tree. One wears mail. One wears plate. You would expect, logically, that Pallys would have the highest survivability in an arena setting. You would expect that Shammys would be slightly less survivable but still better than priests and druids. Priests are preferred over druids, but I attribute that to the fact that their class healng mechanic (HOTs) is not well-suited to PVP.

I really don't see a problem with Holy Pallys being better at arena than other healers.

The people who should most QQ about these stats are DPS warriors -- there is no logical reason a DPS warrior can't perform on part with a DK.

Ask a Lore Nerd: Life and Death {WoW}

Mar 16th 2009 4:51PM Ok, so speaking of life and death, this has bugged me for a while -- how do we explain the fact that some characters (Horde and Alliance legends for example) have died, but yet every Priest, Pally, Shammy and Druid can rez people anytime they want?

I realize it's a game and it wouldn't be so much fun if you died and then had to reroll a level 1, but there needs to be some type of Lore explanation as to why people can be rezzed, but also can "really die." Are we supposed to just not worry about this or is there an explanation?

Noblegarden may get delayed {WoW}

Mar 12th 2009 3:32PM The IRL holiday Easter is relgious. Noblegarden has no religious connotation (it doesn't talk about Jesus or any religious fact, it just has bunnies and eggs, which last time I checked are related to Spring, not Christianity).

In other words, you fail.

Spiritual Guidance: PTR loot and hymns that will never be seen in game {WoW}

Mar 9th 2009 11:06AM His comment about the mace favoring Disc priests and Pallys was clearly aimed at the idea that, as one of the commenters said, the shield would be wasted if it procced during a group heal and landed on a DPS that wasn't taking any additional damage.

You would want this proc on a tank, (or a specific DPS in some situations perhaps) but not on just any random player. So, he is right that you'd want this on someone healing the tank.

There are definitely unknowns ( 1. whether the shield is a % of the heal that caused the proc or of future heals on the same target 2. how it might be affected by a Pally's beacon) but he might well be right.

New PTR announcements [Updated] {WoW}

Feb 18th 2009 9:47AM There's a difference between expecting *big news* and expecting *some news.* When we log on we expect to see an article with actual information, or with actual conjecture, or something. This says "uhm, there's gonna be a PTR sometime and uhm, yeah, how about that?" There's nothing new in this.

Breakfast Topic: No ifs or bots. {WoW}

Feb 18th 2009 8:54AM I've never used a bot but really I probably would've given Glider a try if I knew it existed. Blizzard should think about why this program existed and why people would use it and actually make their game more fun. People don't like quests where they need to kill hundreds of a certain mob hoping for it to drop something or farming thousands and thousands of mobs for a certain rep or something.

Make more fun quests (there are a lot of good ones in the game -- the chain leading to Sons of Hodir is great, the DK starting quests are realy great, etc) but take out the boring grinding stuff and let us run instances and raids and PVP, etc, and not grind....