Mar 19th 2009 1:35PM I am a little confused as to way you chose the 7/7/57 spec. And as well as to why not add the corruption cast into your rotation? But to each their own, you had to start somewhere. I find corruption to be the better cast over COA and instead use COE since your dmg is all element based the straight percent boost would be larger than the COA cast.
I feel there is a primary component that wasn’t touched on so much which is the value of your imp. This build is very pet dependant, unlike the pervious build where one would sacrifice the imp. This build adds the annoyance of A: keeping him alive and, B: timing chaos bolt to go with the improved Imp proc. I notice the imp does a little more than 15% of my total dps, but that can drop in fights where movement is needed and your pet dies due to standing in various colored holes of death. I choose to go further down the demo tree to get demonic aegis (which I saw was note you made), as well as SL for survivability, fel dominance to quick bring back the imp when he dies, and Unholy power to up the dps of the imp.
I’ve been Destro for a long time, and tend to prefer it mainly because I have more control of my dps and aggro. I’ve always been weary of the whole once you DOT it there’s no going back but times have changed. I’m very glad to see you writing this column and have been greatly enjoying your writing. It’s nice to see a somewhat taste of what the other Lock specs are like and it is noted that each spec has a style that one cannot simply learn in a few days worth of playing.
The question that I’ve been wondering is what is more important to this spec, Crit or haste? Or spell power and haste? How much of one should we have before we move to the next? Since it’s possible to almost have 30% cast boost is haste really as important as Crit or spell power? Questions I wish where easier to test than others, but it simple requires too much gear to get. Thanks again for writing this column and keep up the good work.
Jan 8th 2009 10:42AM In my opinion I vote yes, so long as she doesn't become the "Pikachu Companion" meaning being able to play separately within the game. I have a friend who has issues trying to raid because the g/f wants to come and he doesn't want to upset her. It's like they come as a pair all the time or not at all. Now from what you've wrote it doesn't sound like you'll be having this issue.
In reality, ultimately the decision is hers in whether she wants to play because WOW is just a game, would you stop her from playing any other game she would want to try? Would you tell her what she can and cannot play, who she can and cannot hangout with? I doubt that. WOW is small enough for everyone to play together and have fun yet at the same time big enough for everyone to have their own space.
Also on a side note let us not forget the famous incident on the WOW forums where a friend got his g/f into WOW and thought he was happy about it until she started liking his Guild Master more and left to go be with him. Most likely not a true story but an entertaining one nonetheless, sorry I couldn’t track it down in the forums it was years ago.
Jan 7th 2009 2:16PM I remember back when I first started playing wow, which was a month or two after release, there was a guild on the Silvermoon server that was called "45 and older", Kinda struck me as cool to think that WOW really does reach out to all types and ages of people.
Dec 24th 2008 8:44AM I would like to extend this tread to also include Warlock summoning as well. Like Robin I do not mine handing out summons and I’ve been experiencing a greater number of people asking me to help summon lower levels to instances where the stone there will not summon. This usually involves summing me there via the stone then using my summoning spell to get the lower lv there. A little kindness definitely goes a long way in this game.
Dec 23rd 2008 9:04AM 40mans were the worst. I've played wow from it's birth and I remember co-leading 40man MC runs. It took nearly an hour and a half to get people together in and going. But, I think Bliz got rid of 40mans, not only because of logistic and casual gamer issues, but because Bliz wanted to involve more strategy in their raids. Imagine trying to do a 40 man High King and Gruul or Mag, it's just too many people with too many things to go wrong. The fewer the people the more you can focus on a movement strategy fight than your standard tank and spanks.
Oct 27th 2008 11:21AM Here's something I don't understand about the new demonology tree. Why is it that demonic sacrifice requires 6 prerequisite points that are concentrated on improving your demon’s alive status??? If I’m just going to sacrifice my demon why would I care about Soul Link and a boost to my pet’s power? It’s 6 completely wasted points in my opinion.