Dec 23rd 2011 5:36AM The damage reduction when you have two pets active could be called [Pet Rivalry]
Dec 20th 2011 5:16AM Do both in one night: Kill first Boss in DS (shouldnt take you more then 20-30 minutes) then Switch to Rag for the rest of the night.
Have an alt ready at the fireland location for quick summoning (Have group will travel)
Dec 19th 2011 7:48AM check
Dec 19th 2011 7:28AM :-) I'd like one.....
Dec 19th 2011 7:22AM Yes please :-)
Oct 3rd 2011 8:27AM how about being able to repair your gear by using the trade skill (BS, LW, Tailoring) + appropriate mats (Ore, Leather, Cloth)?
Sep 30th 2011 8:57AM "2P -- The duration of your Doomguard and Infernal summons is increased by [20|30] sec and the cooldown of of those spells is reduced by 4 min. (20 for Demonology, 30 for non-Demonology.)"
So being specialized in controlling Demons means you get a shorter duration on your Demon?
Sep 29th 2011 5:57AM The red hood with a single horn and the bat/dragonlike wing on the shoulder reminds me of a mirrored version of "Venger" from the animated D&D series:
Really like this one of the tier one...thanks for T-Moggin' in patch 4.3 :-)
Sep 28th 2011 5:59AM "Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds."
This was one of the additions to Holy Pals in Cata I really liked: AoE Heal which forces the Paladin to get into the (melee)range of the fight to be effective. It gave the Pally a AoE heal that still felt unique from other Healing Classes.
This change fits in the Blizz homogenization strategy of healers, but in doing so, takes away the flavor and fun of HR for me :-(