Feb 8th 2012 8:21AM I'm not a member of this guild and so I'm not shilling for them, but as far as fan videos go, I've watched this one dozens of times and it always has me on the edge of my seat.
Feb 4th 2012 7:41PM Good-bye Rubi. You really made the upcoming GW2 (and even GW1) come alive for me. I will miss your voice on my favorite podcasts!
Feb 2nd 2012 9:26AM I'm never going to play SWTOR. It's just not for me.
That said, I've been pleased to hear it's retained so many subscribers. I was cheering for its success, mainly because I want GW2 to survive and thrive later this year. It is very encouraging to see any new MMO (read: any MMO that isn't WoW) take off in a big way and gain a serious chunk of the MMO pie, instead of the usual "take off, flame out" thing we got with Rift, Aion, LotRO, and so many others.
So yeah, from a very selfish (and admittedly, pro-GW2 perspective), good on ya, Bioware.
Jan 23rd 2012 9:26AM This is the happiest I will feel all day.
Jan 20th 2012 11:08AM @KvanCetre
Any new MMO in 2011 SHOULD launch with guild banks. Rift did not, and got a lot of criticism for it (as they should have). Saying WoW did not, seven years ago, is a silly excuse. Players are not wrong to expect it on day one - it's as basic a feature as individual banks to the modern player.
Jan 19th 2012 7:50AM What a load of crock. Anyone who has spent any time crafting in LotRO will already know that TURBINE limits the availability of crit-crafted gear at lower levels, by controlling the drop rate of crit components like flax fibres, etc (which THEY made difficult to obtain). All they'd have to do is increase the drop rate of crit components, and BAM, there'd be more crit gear on the AH, with the price falling accordingly.
It's insulting to both blame crafters for a situation THEY created, and then ask us to swallow their ridiculous explanation for why they are breaking their promise regarding selling stat gear.
Jan 15th 2012 12:43PM Cataclysm did a lot of things right. The Worgen and Goblin starting zones, for example, were amazing, and some of the most fun I've had playing any MMO, ever. I have nothing but good things to say about a game that held me spellbound for 5 years, when other MMOs begin to seriously annoy/bore me after 8 or 9 months.
So in general, I'd say WoW is a fantastic game, and way ahead of its competition. But there just comes a point when you've done everything. And everything there is left, feels like just a rehash of what you've done before. I give WoW credit for trying to stay ahead of our enuii. The drop in sub numbers indicates they might need to try a little harder.
Frankly though, I'm not sure Blizzard can do anything at this point to keep me after GW2 hits.
Jan 15th 2012 12:32PM @AlienFanatic
I agree with this post so much, I read it to my spouse.
Jan 13th 2012 7:26PM @Lenn
The simplest solution of all would have been to increase the drop rate of crit components.
Jan 13th 2012 7:13PM Sapience's statement is 100% BS.
People like me, who LOVED crafting on LOTRO, would have been thrilled to flood the AH with low-level crit crafted gear. We were dying to. But TURBINE limits the drop rate on the crit components so low that it was impossible to do so. If there "isn't a lot" of great low-level gear, it's Turbine's fault, and they are already perfectly aware of it.
If they really just wanted to make good gear available to low-level players, there are a hundred ways to do it IN GAME. Like every other game already does. Quest rewards. Boss drops. Raising the drop rate for crit components so they are easier for crafters to obtain.
But to first lower crit component drop rates, then create STORE ONLY items with run speed bonuses and competitive stats to what crafters can offer? Disgusting.