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  • DarkWalker
  • Member Since Oct 28th, 2008

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Recent Comments:

The Queue: That one drop {WoW}

Apr 2nd 2012 12:55PM I'm with you regarding reducing randomness in gearing.

I'm a quite extreme case, and I do recognize it, but I don't feel any excitement when a wanted piece of loot drops. I feel, at best, relief.

Also, I most likely couldn't remember anything about the run where each of my pieces of gear dropped even if my life depended on it; I can't even remember if it was a guild run or a PUG. It quickly slips from my mind. But I remember, oh so keenly, the amount of frustrating runs where nothing dropped.

In the end, in order to still be able to do group instances while preserving my sanity, I ended up pretending dropped loot does not even exist. I never look at loot tables, I never farm an instance for a specific drop. Instead, I look at instances as if the gold and JP/VP were the only rewards. Also, I never farm for anything with a random drop chance. I play the game as if random loot didn't exist, and Blizzard just left a huge gapping hole in the rewards.

BTW, if Blizzard actually goes ahead with it's plan to remove VP gear, it will most likely mean I won't enter another WoW instance again. If gearing for heroics and raids becomes completely dependent on random drops, I would rather stop playing the game altogether than put up with a gearing system I despise.

Why I Play: EVE Online {Massively}

Apr 1st 2012 6:11PM @halfcaptain

The problem, for me, is that while I love to jump head first into danger in most games, in real life I'm not daring. I don't take risks if I can avoid them. And this actually carries over games where there are harsh death penalties.

Heck, I got 9 Undying characters in LotRO by just feeding them with task items and leveling them purely through tasks. They didn't even leave the cities until they were over level 20. It was one of the most boring things I've ever done in a MMO (and took a few months), but I simply couldn't stand the idea of permanently losing a title, with no way to get it afterwards apart from deleting the character and starting anew.
(just as a comparison, when playing LotRO normally, in level-appropriate content, I usually die at least a couple times per day. Not that I'm a bad player; it's just that I jump at every challenge to see if I can beat it, even if it seems somewhat helpless. I take great joy in hunting hard signature mobs, and I have defeated a fair number of NPCs that everyone says to avoid at my current level.)

This makes EVE absolutely boring for me. When I did the trial, I wouldn't do anything where there was even a remote chance of me losing my ship. I flat out refused to enter any system with a security level below 0.9. When I lost a ship despite all of this, I decided EVE was just not for me.

Not saying EVE is a bad game. Instead, it's a game for players that like to take risks. Which is completely opposite to how I am.

The Road to Mordor: Will the instance finder take off? {Massively}

Apr 1st 2012 12:13AM A few tidbits:

- More players, by itself, won't help queue times if the main issue is lack of one role. It's why Blizzard instituted a kind of "bribe" for in-demand roles in their LFD (if a role is desperately needed, players queuing for that role get an extra bag of loot for finishing the dungeon, with a chance to get pets, mounts, gems, etc). It's also why DCUO decided to implement a buff system that lets groups without one or more roles actually tackle the easier content.

- Cross-server tools are bad for the community when players that meet through them can't intentionally play together again (similar to WoW, specially just after the LFD was implemented); this basically makes those players from other servers into faceless strangers. If players from different servers can actually change servers for free to meet and play together again, though, a cross-server grouping tool might become a fantastic way to find new friends, scout players for guilds, look for a guild, etc.

The Daily Grind: What originally got you into MMOs? {Massively}

Mar 31st 2012 9:16AM Three things:

- Open ended gameplay. I was always keen on games I could play on my own schedule, and keep playing with the same character after I "finished" the storyline.

- Character permanence; that feeling that the effort I put on my character won't be "wasted". This, incidentally, is why I only started with WoW; I wasn't going to try an MMO where I could very well end up worse than I started due to failure penalties.

- The chance to play with other players without having to first look for them and ask for a place in a formal group. Which, unfortunately for me, didn't really happen in the MMOs I play until instance queues and, with DCUO, objective sharing without a need to be grouped were introduced. It's also why I'm eagerly waiting for GW2, with it's commitment to let players enjoy all benefits of group play without having to formally join groups.

The Soapbox: Mechanical buildup {Massively}

Mar 30th 2012 5:22PM @Space Cobra

I don't remember where I saw it first, but a number of RPGs I've played had an absolute "Golden Rule".

It basically says that any other rule that gets in the way of having fun should be either bent or scrapped.

The Daily Grind: What MMO would you bring to the proverbial desert island? {Massively}

Mar 30th 2012 9:00AM @(Unverified)

If I could download the mods and development tools, Minecraft too. I find it fun even when playing solo.

Otherwise, GW2 for me.

DC Universe Online makes Legendary members even more legendary {Massively}

Mar 29th 2012 9:55PM Good thing I got a lifetime sub. 500 SC per month, for "free" :)

Why I Play: EVE Online {Massively}

Mar 28th 2012 10:14AM My single problem with the game is the fact players lose their ships, and everything inside, when they are "killed". I can't stand to play a MMO with this kind of mechanic (and, while I actually play single player games that work like this, I only do so because I can usually abuse savegames to basically "opt out" of the whole gear loss on death concept).

Apart from that, I loved EVE. I don't think I'm ever going to return, though; losing my ship once was frustrating enough. The only way I would ever go back is if players didn't lose their gear on death, and I don't think CCP is ever going to do that.

Breakfast Topic: What are you just not that excited about in Mists? {WoW}

Mar 28th 2012 10:03AM What I outright dislike:

- VP used to upgrade gear instead of purchasing it. I'm almost the opposite of a compulsive gambler, in that I don't go after luck based rewards, and this change makes obtaining most gear needed for raids purely luck based. If this change really happens, I'm likely to give up on raiding, even LFR raiding.

- Blizzard seems intent on keeping travel time high, given their explanation about why "Have Group, Will Travel" is being removed. I'm not really willing to spend a few minutes traveling in order to find something to do.

- Blizzard's intent to rekindle World PvP. It shouldn't affect me, though; when free character migrations to an imbalanced realm became available, I used them to join the strongest faction without a second thought, which basically means the opposite faction won't be a concern for me. Besides, with the change to how world bosses looting works, being in the winning faction of an imbalanced realm should basically turn the world bosses into free loot; 40-man raids against (at best) half a dozen enemy players and a boss that most likely will be beatable by 5-10 good players, anyone?

- Tied to the above, Blizzard has hinted about "bold" plans to deal with low population realms and faction imbalance. If those plans actually make manage to make my realm into a balanced one, I won't like it in the least; as I said above, I intentionally joined an imbalanced realm so I didn't had to worry about most of Blizzard's ideas for player competition.

What I don't care:

- Pet battles. Given how Blizzard just love throwing RNG into rewards, I believe collecting all pets will be even more frustrating than in the Pokemon games. I will most likely give this minigame a wide berth.

- Farming. It really depends on the implementation, but I'm not keen on another set of daily quests, the way it appears this minigame will work.

The Daily Grind: What game would you play were it not for the community? {Massively}

Mar 27th 2012 2:05PM I only spend money in a game (as in, purchase a copy, purchase anything in an item shop, or pay a subscription) if I'm fairly certain that I can still have some fun even if half the community is dead set on harassing me. I'm too pessimist when it comes to trusting the community, and too shy about asking for help.

Besides, if I don't like a game's world PvP - which is the case in most MMOs - I never ask for help when attacked by the opposite faction. In this case, I want the fighting to die off around me and the attacker to leave bored, even if this means not rezzing for an hour or two. I have a couple dozen books close to my computer for just this occasion.

That being said, no game I've ever tried had the community chase me away (though it was a close call with WoW).