Jan 19th 2012 11:32AM As an Alliance player I've always wondered why the term brings about a "good guy" image? I realize that the "Alliance" has always stood for the "western powers" in the World Wars and any of us who live in those Alliance countries percieve that we are right and we must be good. Okay, I get that. But in reality, an Alliance does not mean "Good"...it means a bunch of factions that have aligned themselves with a common goal in mind.
I do believe the Alliance in WoW is perceived as being the "good guys" more because we've been in self defense mode since the game started and have been forced into fighting back. The underdogs, if you will. We would appear to be the warm and fuzzies, maybe the goodie-two-shoes, of the game because of the position that we are in within the game. However, I can assure you that if you keep backing up a strong-willed society of people who enjoy their freedoms and "rights" to live their lives you will see a backlash, and a violent one at that.
"Wake up the sleeping giants"...wasn't that how it was phrased? I, for one, would like to just play my game in peace....enjoy my questing....help kill big bad monsters and leave the rest of the world of Azeroth to itself. But I will tell you this, if the Horde continues to impede on my homelands, kill my bretheren, and force me to do things I think is backing me into a corner, I will respond with complete and utter violence and I know many Alliance players that will do the same. We're willing to let the world go by without getting involved, but if the Horde wants us involved, then they may get more then they bargained for.
Good luck. Leave our lands alone. Or suffer at the hands of the Alliance.
Dec 22nd 2011 2:02PM How about a "Home Cooking" Valor Point reward? When you log out from your toons home city for 6 hours you log back in and earn 5 valor points for doing it.
That would at least keep people at Exodar, Darnassus, Ironforge, Undercity, etc. for a short time. Have portals to the major faction centers, Storm and Org, so that folks can head there if they want to.
However, I'd park my dwarf at IF all the time and use the AH, banks and professions there if there was a reason. And then after hanging around for awhile I might head to Stormwind for some reason. I'm only there now because everyone else is!
As I say, a large percentage would still log in and portal to the two "main"cities. But some won't...some will be like me and just use their home city as a hearth and utilize the city instead of camping at SW\Org.
Just a thought...maybe 2 Valor points is better? 14 per week? Whatever, you get my drift. :)
Dec 20th 2011 9:31AM I love weapons and have about 100+ rare and interesting weapons in my bank. I keep the BOE items that are relatively cool on my bank alt and had to start using Void Storage on my weapon collector to free up some room. I'm working on some Legendary weapons as well which is a pain due to drop rates (Eye of Rags, you are the devil!)
My current weapons of choice using Transmog is dual wielding Angerforges Battleaxes with Landslide....looks cool. :) I like having options.
Dec 5th 2011 12:11PM Nice article and thought provoking. You've got some interesting possibilities in your tinfoil hat theories. Here's an idea I've had for some time now and I guess I'd like to try to finally explain it.
The Titans must know that the true threat to Azeroth is Sargeras. He was one of them and holds many of the same powers any of them would hold. They, I think, would be very interested in finding a way to rid the universe of his touch and influence. With his power he must have travelled the cosmos (twisting nether, etc.) and taken over many many worlds. Why would he want Azeroth so badly? He can have any other world, possibly, if he tried but he seems to want Azeroth. The planet itself (Old Gods, Chaos, Wells of Power, etc.) must be inherently unique that he would be interested in it and the Titans would remain interested in it. I don't know why...is there enough power in this one planet (of Chaos...see prior TFH by Anne) to use Azeroth as a weapon against the Titans? Does Sargeras want the power of Azeroth as his own to fight against the Titans? Do the Titans want the planet defended so it cannot be used against them? The planet was powerful enough to keep the Titans from destroying the Old Gods...it was powerful enough to keep from being originated...it was powerful enough to force the Titans own protectors (the Aspects) to lose their powers.
There is something about this planet that is unique...and the Titans and Sargeras both want it as their own.
I see Deathwing's treachery all those years ago and his battling with the other aspects as a direct correlation to Sargeras and his treachery with the other Titans. Now, the Titans have watched from afar as Mortals, basically the children of Azeroth, have actually thwarted (not defeated!) the Old Gods, fought back Sargeras (original Well of Eternity), and taken down Deathwing.
Might the Titan's use the power of this planet of Azeroth (the combined forces created by the Old Gods, the Chaos, and the emerging power of the Mortal races) to eradicate Sargeras himself?
Probably not well written or explained, but I just really get the impression that this planet and those beings and powers that inhabit it are here for the final impending battle between the Titans and Sargeras. THAT is the fight that has been raging for eons and needs a solution.
Nov 15th 2011 8:53AM How about a dungeon that is setup as role specific training? I know in the Hyjal dailies some of the Hyjal Defenders join you to take down those large demons at Serethia (sp?) Roost.
You only train by yourself and you select your role as you enter the dungeon, just like Dungeon Finder. If I select "Tank" then I enter as the tank and 3 NPC DPSers (1 of which will have a CC utility) and 1 Healer accompany me. There could be 3-4 different encounters in the dungeon: The first would be a typical "trash" pull in which CC is done to one mob and the tank holds aggro on the other, it is burned down, and then learns to pick up the other.
The second encounter might be a 3 mob encounter. One is CC'd and the tank learns to tab between the other two mobs to maintain aggro. Or, the tank could choose to AOE aggro. Whatever. Some encounter that teaches how to maintain aggro\threat and how to save healers, DPSers, etc. if they ever take threat from you.
Then the final two encounters could be other scenarios like boss fights that use different skills of tanking.
Obviously, if you chose the Healer role you'd learn how to heal and CC, but not too much to take aggro or DPS you'd learn how to DPS, Stun, etc. and not steal aggro.
I know there are a lot of possible scenarios, but I know I would use this type of tool to train myself how to tank better and try out various moves to see how they work without embarrassing myself in a group or causing constant wipes. I'd probably tank more if I could practice on my own more. I'd then move into guild runs with a little confidence and then possibly into PUGs once I got the hang of it.
Hell, I'd probably try healing if I could experience what it is like through a training dungeon.
Make it small reward system: a few gold for repairs and a small satchel of goods to reward you with appropriate dungeon level gear for the role you chose. In other words, my main only rolls on DPS gear but the training dungeon would offer me some tanking gear if I chose to train on tanking.
It seems with all of the various mechanics and fairly intelligent NPC's Blizzard has created that a training dungeon would be easily created, could scale with your characters level, and would generate much more confident players for the LFD's.
Jan 5th 2010 8:39AM I think if they offered (2) Emblems of Conquest for every non-heroic (after the first one) then maybe more new 80's, in level 187-200 (maybe) would run the non-heroics more often to get the 219-226 gear before jumping into heroics and hoping they get pulled through.
Or, if that's too harsh, maybe (1) Emblem of Triumph after the first one in non-heroics?
In Heroic UK I saw a hunter pulling 500 DPS, a Shammy at 600 DPS, and a mage at 1300 DPS. I commented on it as I was topping the meter at 1600 DPS as the tank. We had a great healer and I'm geared for heroics...but it took a long time to burn down the first boss in there and I didn't feel like doing all of the work. I could understand in a non-heroic that folks don't have gear, but why are they queueing for Heroics??? Well, because there's no incentive to running more than one non-heroic.
Feb 17th 2009 11:29AM For my rogue: PVE spec (mut or combat depending on the upcoming combat buffs)\PVP sub spec
I'm a melee DPSer all the way. I have no propensity for healing and I respect my guildmates so will only take gear that I feel befits what my "mains" still are...DPS. I'll be the last "tank" to take anything...leftovers if you will.
The rogue is a little more complicated as I like both mutilate and combat specs. Not many rogues in my guild so I'll have a chance to get whatever gear I want over time, I'm sure.
Feb 17th 2009 8:03AM I'd think some common sense would prevail here (a portal to the underworld may have just opened!) but I'd think that once you are able to max any of the talent trees to 51 pts...ie. level 60...you should be able to dual spec.
Making people respec up to that point with the current system isn't a huge deal to, but once you can max out in a tree and start learning how to properly use that 51 point talent, it would make sense that you should be able to keep it for awhile without respeccing...but have a chance to try another tree at the same time.
Feb 16th 2009 8:08AM With my main at 80 and probably 50% tier 7 equivalent and raiding a couple of times a week I'v spent my "off" time questing with my warrior alt. The only difference is that I'm trying to follow the quests how they are supposed to be completed and create the actual "true" timeline.
No skipping to Zul'Drak for Lights Breach before I'm done in Grizzly Hills. No going to Sholozar for Nesingwary even though I can. It' s been a bit of a challenge to follow the NPC prompts and only go where I'm supposed to...but it's been very linear and laying the story out much better.
It's not a grind...but it's kind of mindless and fun. On my main I seemed to have skipped ahead about 6-7 times and going back to some of the earlier zones after completing Icecrown seemed anti-climactic.
Just a suggestion if you are looking for something along the lines of a story that makes sense and very easy to do. See if you can do it without jumping ahead.
Jan 23rd 2009 8:58AM They should simply add a floating platform about 30 feet below Naxx that is 100' x 100' (with similar design etc.), and the stone right in the middle of it. Within 20' of the stone you get dismounted. Plenty of room to hang out, re-mount if you need to, and after summoning your party you fly up to the entrance.
Still meets the requirements for needing to fly and keeps people from grouping at the stone. Of course, this would entail some design\time for programming.