Skip to Content

WoW Insider has the latest on the Mists of Pandaria!
  • Muntwagon
  • Member Since Oct 29th, 2008

Are you Muntwagon? If So, Login Here.

BlogComments
WoW15 Comments

Recent Comments:

The Colosseum: Ickmon of Executus {WoW}

Jul 5th 2009 8:27PM Should have mentioned the name of his 3s team. I approve.

Encrypted Text: Everything but Vanish {WoW}

Jun 17th 2009 7:41PM I think people aren't being 100% honest with themselves if they think rogues are "fine" right now. Can't really blame them tho. It's pretty hard to remain objectionable when you are talking about changes that will directly decrease/increase your enjoyment of the class.

If you dont quite understand let me explain it this way:
When rogues were bottom of the barrel pre 3.1 there was only one way to go, up. Now as Chase wrote we're top dogs when it comes to PVP and PVE (I'm sure there are people that will dispute this but numbers don't lie). Guess which is the only direction we can go now?

Disclaimer: above post was made by a mostly PVE oriented rogue with some PVP experience

Encrypted Text: Rogue tips for raiding Ulduar, part 1 {WoW}

May 20th 2009 8:00PM I like how you put "Role: DPS" under every fight. Because you know, rogues are so well known for their offtanking and healing abilities...nah I'm just teasing.

But I do think you were a bit vague on some of the fights. Fights like Ignis are pretty much tank and spank for rogues (you can eat a health stone/pot while in the pot btw) but you made no mention of Light/Gravity Bombs on XT (which can be cloaked out of as someone mentioned above). Another thing is that a rogue can single handedly control the small adds on one of the corners for XT 10 man. 3FoKs is enough to kill all the adds. Should have also mentioned back to back hearth phases and how to back off if you are about start hard mode.

On Kologarn I think his eye lasers deserve a mention and how to "kite" them away safely. This fight really is easy to tunnel vision but requires at least some knowledge of your general surroundings.

Ulduar is very unforgiving on mistakes. 1 mistake usually leads to death which often means a wipe. Should put more emphasis on how to stay alive rather than "here is how to smash face". Like the saying goes "can't dps if you're dead"

The Colosseum: a Grave matter {WoW}

May 17th 2009 10:33PM "I personally would like to see Blizzard make the game 100% PvP based"

What a tool. WoW is and always will be a PVE game with PVP strapped on as an afterthought. WAR is that way ->

Also good to know that hes arenaed with a Warrior, Rogue and now a DK. All of which have had their limelight moreso than any other class through out the various seasons.

Another great interview WI...

Encrypted Text: Weapons make the Rogue {WoW}

Apr 8th 2009 8:59PM so the other day I get into a partially cleared naxx25 pug. Before we start I get kicked from the raid because I'm "undergeared"

I'm running 2pcT7.5 and 2pcT7 with epics in just about all my slots. Best gems/enchants etc.

reason I was kicked is because the other rogue in the raid told the RL my 2xLPCs just werent good enough. The other rogue was combat with KTs Reach and a Hatestrike.

....I have a KTs Reach and a Hailstorm in my bags but I just prefer Mut.

Camped their raid instance for the next hour after that

Observations from running a Naxx-25 PuG, part II {WoW}

Apr 8th 2009 8:32PM I'm the raid leader of a 10man guild that organizes 25man pugs occasionally. After being in too many sarth25 pugs where 5Flights would go to a ret paladin pulling 1200dps I had enough.

Now I make the raids and here are my loot rules:

*****If you dont out DPS the tank, you get no loot*****
*****If you dont break 2k DPS you get no loot*****
*****If you dont out DPS the Offtank you get no loot*****
*****If you get hit by 3 or more flame walls you get no loot*****
*****If you do something incredibly stupid that causes us to wipe, you get no loot*****
*****If you dont agree with any of these you are free to leave the raid*****

These rules get stated at the start of the run and there are usually 2 or 3 people that leave the raid instantly. There are also still some people that dont understand this and proceed to /roll on loot after they pulled a whoping 800dps but I get the satisfaction of seeing them all buthurt when I give the loot to someone more deserving.

Ps. I've seen one of these rules backfire. Started a raid with 10guildies on sarth25 and was using our regular DK OT. He made it his mission to gather up every single add and aoe it down. Ended up pulling 4.5k deeps (especially at the end where there are 10+ adds up) and being no1 DPS. Yeah we let that rule slide that day...

Ready Check: Ulduar and Burnout {WoW}

Mar 30th 2009 12:58AM I think blizzard is aware that raiding is dying out in WoW. They have the internal numbers to work with but I reckon they predicted WotLK would suffer from less interest moreso than at any other time. Think about it, they reused Naxx and listed the reason for doing so that less than 2% of their player base had seen the inside of naxx. While that is probably true enough, that 2% would have made up a fairly large chunk of the hard core raider circle. Knowing that their most dedicated raiders would have gone "phht, old news" blizz lowered the difficulty of the place to counter this drop in numbers. Replace the hardcores with super-scrubs. Great short term solution but not so much longterm.

I think you will find that raiding will plateau after Icecrown has been released and conquered. I mean Arthas is the big bad after all and unless they plan to make him the new Kael'Thas where he just happens to jump through a nearby window quoting "Icecrown was merely a set back..." people will feel their WoW experience is complete.

The main reason why I believe all this is because Blizz has announced (not sure if they have done so officially) that they are working on a new un-named MMO. WotLK will be the last big expansion and blizz already knows this so they are using it to buy time while they develop their next cash-cow MMO. And hell, I know I'll be playing whatever it is they release to replace WoW.

Encrypted Text: Guide to Rogue stats for new raiders {WoW}

Jan 21st 2009 6:59PM heh, one thing I've noticed about the rogue community is that most people think they know more than someone else and have to let them know in such a manner that makes the other person feel like shit. Nice work you e-warriors.

This article's exact numbers will not apply to everyone in the same way. Being poison hit capped for Mut is essential but not so much for Combat/HAT which don't rely so heavily on poison damage. Same as expertise is not as valuable to Combat (due to Surprise Attacks/Weapon Expertise) as it is to Mut/HAT.

Thing is that those are solid numbers to aim for and you won't go wrong by achieving them. Sure you may do 1%dps less than if you had the perfect setup for your current gear/spec but with numbers like that to aim for you will see less rogues running around doing 900dps in heroics because they have +hit rating gems in every socket.

Personally I change specs at least a few times a week to try something else or to find what spec does the most dps in a specific instance/group setup. So I have left my hit rating 315 and leave my gems as they are because having to replace 600g worth of gems on every respec is just not worth that extra 1% damage.

Encrypted Text: From brute to assassin, 2008 in review {WoW}

Jan 1st 2009 6:08PM Sol, FoK is terrible. Doesn't matter what cooldowns you blow before it, the ability is almost not worth the GCD.

Yes rogues to crap DPS right now. Someone said that they can get their rogue to do 2.3k DPS. Let me guess, single target thats very melee friendly? Thing is that while you are happy with your 2.3k DPS Mages/Hunters/Fury Warriors are all pumping out over 3k on the same fight but unlike a rogue those classes have something else to offer.

The only way rogues are going to see the top of the DPS charts right now is by speccing HAT and having a stacked group preferably with another HAT rogue in it.

And yes my rogue is pretty much rolling in full epics and I'm topping out at around 3.5k DPS on a single target with perfect rotations as Mut

Do you care about PvP anymore? {WoW}

Dec 16th 2008 7:44PM I'll tell you what, you definitely hit a soft spot with some of the readers here Matthew. Not often you see 10+ pages worth of comments/flaming each other.

Just goes to show how segregated PVPers and PVEers have become. Both calling the other unskilled super-scrubs and while there may be some (even quite a lot) truth to that at the end of the day people are still hitting the same 3 or 4 buttons to accomplish 2 distinctively different goals.

Personally I'm mainly into the whole PVE thing. I tried arena and did ok, nothing great but better than average. What I found is that arena is really hard to enjoy when you have things at stake. You mis-play against a team and instead of progressing up the ladder you regress down it. When you have that sort of pressure to preform how can you enjoy it especially if you lose.

I'm the raid leader for my guild and sometimes people annoy me to all hell with their selfishness/stupidity/douchebaggery but at no point while raiding have I ever been so annoyed at others for messing up as I have been at my arena team mates when they misplay. And this is why I will stay well clear of arena.