Apr 11th 2010 11:31PM Heh, I've actually posted something very similar in some comment thread at some point (I'll reply with a link once I manage to log in). Paladins have largely usurped the Priest role in the game. Paladins even have exorcism and librams... books for crying out loud! The studious Priest should be using books, not the macho jock Paladin that probably made fun of the Priest in Holy School, or whatever...
Anyway, I wholeheartedly agree. Priests are kind of like Paladins, instead of Paladins being a kind of priest... we're the also-rans. We're kind of like Paladins, with some Warlock flavor for the Shadow, and a few inexplicable abilities (I love doing it, but why can Priests levitate, again?) We're there because they thought they needed a Priest, but they don't, really. All our abilities and lore exist much more robustly in other classes (I mean, no combat rez? Still?).
Sorry, you hit on a sore point with me for a while. I wish they'd make Priests really unique, or just stop taunting us and get rid of them (er... us...). Depressing...
Apr 9th 2010 8:30AM Instead of having so many different healing spells that basically do the same darn thing (Flash, Lesser, heal, and greater heal) why not just make it channeled where healing increases the longer it's on?
My other comment is - I thought they were going to change healing away from whack-a-mole. Not that I don't like whack-a-mole, I'm just not entirely sure I need yet another finely tuned hammer with which to whack... that and I was really just curious what they were going to come up with :)
All in all, I guess I'm not really seeing all that much change either in healing or in the Holy Priest. That's either good or bad depending on how much you currently like it.
Apr 9th 2010 8:18AM Instead of having so many different healing spells that basically do the same darn thing (Flash, Lesser, heal, and greater heal) why not just make it chaneled where healing increases the longer it's on?
Mar 17th 2010 5:43PM So, in other words, the social researcher would get access to all the things a social researcher would want to know? Why would anyone who wants to participate have a problem with this? Won't you basically be providing most of that through the surveys, anyway?
I'm confused as to the actual issue...
Mar 17th 2010 5:27PM I've never used Facebook, but what's so onerous about installing an app for research? Is it particularly difficult to do, or are they notoriously buggy or something?
Mar 4th 2010 2:19PM I'd rather have an in game newsletter distributed by Courier Hammerfall... that guy hasn't had any new news in, like, forever! It's like he doesn't even know what's going on in the World, and never even has news about the offensive up north, or the reports of tremmors. Yes, in game news delivered in game would be much better...
Feb 4th 2010 7:50PM You know, I was just thinking "Man, I live way too long in PvP. I wish there was a way that I could shorten my already abbreviated lifespan in Battlegrounds." Thanks, Bliz! There's nothing I love more than continuous cycles of CRs.
My last BG I literally spent more time dead than alive, so I fail to see the point here. Are they trying to get everyone to play Deathknights or Rogues exclusively?
Feb 2nd 2010 11:46AM I think Blizard's running into a wall related to skill/knowledge/planning. Basically, the people who game the system, taking advantage of every possible synergy to create PvP monsters who are amazingly sucessful (and, like a previous poster noted, there winds up being something like 5 or 6 really viable builds that can compete at this level) and the normal, casual schlubs like me who don't perfectly understand everyone's abilities and skills (including my own) play for fun and don't tend to have different specs or gear sets between PvP and PvE. We run a dungeon, pop into a battleground for a round or 2 of PvP, then head off to collect herbs and do some questing.
The casuals can never, ever compete with the, for lack of a better term, let's call them pros. I personally have been killed so quickly I don't realize I'm under attack until it's too late. I also play a Holy, Healing Priest so I spend most of my time dead or making a CR - try to heal a few people who are killed so quickly my Greater Heal doesn't even have time to finish - then am unceremoniously slaughtered by opponents against whom I have no chance to survive or escape. This cycle again and again. It's pretty frustrating.
I think what I'd like to see most from PvP is an option to head into a 'pro' or a 'casual' PvP setting where people can play against opponents of their aproximate skill level. I think these recent changes really make PvP far more difficult for us casual guys (especially, with this change, to healers) if for no other reason than it's different from PvE where we spend most of our time so we're even more confused than ever before.
These changes might make a lot of sense for the 'pro' guys with specific PvP specs and items, but I really have to doubt their value for those of us who just occasionally like to PvP for fun.
Nov 24th 2009 2:15PM I was just thinking that I needed a new mouse... how fortuitous!