Nov 4th 2009 11:41AM Hirelings may be limited, but they were never designed to be as good as players. They're just an extra pair of hands if you need it - a hireling cleric for instance, can help you beat that difficult encounter where before you were a bit lacking in the healing department. Or, you can just use a hireling to use a switch which you fear might spring a trap.. Plenty of opportunities to put them to good use I say! In short: I really enjoy having a hireling in our group, as I regularly play as part of a group of four friends, and sometimes that's not enough to pull through. With a hireling in tow however, we've been able to cope with situations more comfortably than before.
Furthremore, there's a lot more to D&DO than Hirelings. It's just one feature. Dismissing this game just because one of those features does not sit well with you, might be a bit hasty, don't you think?
Sep 19th 2009 3:49AM I look forward to boldly going where no other MMO has gone before.
May 5th 2009 3:01AM It's a Role Playing game at heart, not a Shooter. Killing things is a byproduct.
Dec 4th 2008 8:35AM "Some guilds can role their face over the keyboard and kill something."
"role their face"? Huzzah for taking the time to re-read what you typed before posting.
And to stay on-topic; I don't raid myself, so I do not really care about guild 'progress' - there's more to a guild than raiding.
Nov 30th 2008 8:13AM I started playing during the Open US Betas, then the Open EU Betas, then bought the game on release day.
Nov 25th 2008 8:22AM I think more web-based MMOs would be a good thing as, amongst other things, it would mean platform independence.