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  • moth
  • Member Since Nov 1st, 2008

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Raid Rx: Settling the over healing question {WoW}

Jul 19th 2009 4:39PM As someone who plays a resto shaman as main, I'm baffled by this post. Trying to defend overhealing is simply ridiculous. Yes, there are certain situations where it is impossible to nuke heal someone through massive damage intake is necessary to be safe.

But saying that since many fights now have short enrage timers we won't have time to run out of mana is just downright wrong and silly. You know why? Because the fights have so short enrage timers, it is necessary to bring MORE dps and thus LESS healers to be able to make that enrage timer. That means that you will have the minimum amount of healers. Who have to heal a lot of people through a lot of damage. It is precisely because of the short enrage timers that healers have to be even more efficient.

I've seen way too many fights end in a wipe because some healers went crazy with their heal button and ran out of mana to even take this article seriously. I'm sorry.

Tuesday Morning Post: Racial Roulette edition {WoW}

Jun 30th 2009 6:15AM Actually, to think of it, there are a couple of issues with mounts (warlock and pally class mounts) and items (armour and weapon proficiencies, tier items). But the mounts can just be removed and the armour and weapons removed from the character. I know that a lot of people would be very happy to change their useless alts or characters they no longer enjoy to something else they'd like to play more or that their guild would need for raiding.

For example, I'm tired of my protection warrior. I never tank anymore, I've played the game too much and I'm burned out and tired. I used to enjoy the organizing and the responsibility, but not anymore. I would love to have a ranged dps instead so I can relax a bit more and have a bit more fun. But I work and study and it's summer outside so I'm not going to level a new alt. Hell, I'd even take a -10 level deduction penalty.

Tuesday Morning Post: Racial Roulette edition {WoW}

Jun 30th 2009 5:52AM I highly doubt they will ever make faction change completely free of charge. It still remains to be seen how this process is implemented, but chances are that it will take up loads of server processing power. There's another reason why, say, character transfers cost quite a bit besides making a bit of extra money for the company - to ensure that people don't start wildly transferring because that would create a huge load for the servers.

Personally, to be honest, I always thought that the possibility to switch classes would be implemented before the faction change. After all, when switching classes, you just remove all the old abilities and talents, and set the new ones to level 0 so the person has to learn all the spells/abilities and can allocate all the talent points. No issues with mounts, pets, quests, reputations, items, etc. Set the cost to something like 30 euros/dollars to ensure that people don't too it too often, or that leveling a hunter to 80 and then switching to shadow priest doesn't become the norm, or set the cooldown to 30 days per ACCOUNT, not character.. Those of us who have little time to play but who's guild, say, needs a resto shammy, can change our existing character without having to go through the leveling process with yet another alt.. Blizzard gets the money from the class change service.. everybody wins, no?

Emblems to be easier to loot in 3.1 {WoW}

Mar 16th 2009 3:16AM Wait.. the other party members simply have to be in the instance at the time when the badge gets looted? Doesn't that mean that it's possible to log out one level 80 alt outside the instance, use your level 80 main to kill the boss, log out the main, log in the alt, join the group, enter instance, and have someone loot the corpse?

Or, even more simply, start to "sell badges" - have your 4 other party members temporarily leave party, /invite the "buyers", have them enter the instance, and loot the corpse.

I might be wrong, but didn't it used to be so that for a party member to get the loot (including badge), he/she had to be present and active when killing the boss as well?

More clarifications, please? :)

EoHs (not) exchangeable for EoVs at 10:1 on the PTR {WoW}

Jan 9th 2009 9:24AM Yeah, where are you getting this? The link that you're claiming to be the source says something completely different, namely that:

"You can now exchange 1 Emblem of Valor (25 Man) for 1 Emblem of Heroism (10 Man) from the Emblems of Valor Quartermaster. Obviously, it doesn't work the other way. "

Tips for new Death Knights from a fellow tank, part 2 {WoW}

Nov 17th 2008 5:07AM There's also a line in the movie Dazed and Confused, which goes something like: "I only came here to do two things, kick some ass and drink some beer. And it looks like we're almost outta beer." :)

Ask a Beta Tester: Icecrown, quest rewards, and scary monsters {WoW}

Nov 1st 2008 2:11PM Now I'm quite sure that the name 'Thrym' is lifted directly from the Norse mythology. The leader of giants of some sort, wasn't he?