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  • Twystid
  • Member Since Nov 3rd, 2008

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Officers' Quarters: Raiding "blind" {WoW}

Dec 8th 2008 4:40PM Re: add-ons that record debuffs

Check out

For the tooltip on Intense Cold:

Basically, you should be able to type in the name of the mob, and click the "abilities" tab, and it'll list the abilities a mob has.

This can be used as selectively as you choose, obviously, and can easily substitute for a mod. If I knew of a mod that could satisfy your query, I'd suggest it, but since I don't, all I can offer is this second-best option.

Wrath Dailies: Cheese for Glowergold {WoW}

Dec 8th 2008 4:22PM Re: changing your password.

If you click on your name in the comment you just left, you should be routed to a page that shows your Account's recent comments and such.

On the right side of the page is a dark grey box with your avatar and, underneath, a link that says "Are you ------- ? If so, click here!"

If you "click here!" then you will be brought to an account management page, where you can change your password.

It is indeed one of the worst things about this site (which is otherwise very good!) that it's so hard to manage your account. Luckily, there's really not much to manage aside from your password.

Officers' Quarters: Raiding "blind" {WoW}

Dec 8th 2008 1:23PM Back in the day when BWL was the king, I was in a casual guild that raided MC, and we'd been raiding MC for probably a year or so before we finally downed Rag.

We prided ourselves on being the casualest raiding guild ever!

Anyways, when AQ was released and finally opened, I spearheaded an attempt to do AQ20 "blind" as well. There were a bunch of people who wanted to get in there are wipe it clean as quickly as possible, but I wanted to experience LEARNING how to raid the instance, instead of just following the recipes put forth by the guys on the Test Realms.

I just wanted to try it, and there were enough of us interested in raiding blind that we were able to schedule a raid the day after the gates opened (after the lag had died down enough to actually log into the server). We went in there, and wiped to the ridiculously hard-hitting trash before we were like, "Hmm... maybe two tanks?" and we went on to get all the way to Kurinaxx.

There, we found out ourselves about the mortal strike, and the exploding sand, and all sorts of fun, neat things, and we didn't read the strats; we found out about them. We spent 5 minutes discussing what we saw, what happened to us, and it felt like we were raiding uncharted territory, and we were making progress. After 2 wipes, we downed Kurinaxx and felt overjoyed that we'd done so without any guidance whatsoever.

Then we got to the event =P

We wiped probably 5 times without progressing much, and I got tells from some raidmembers who were complaining that other raidmembers were giving out "hints" and explaining the abilities. I sent a tell to the offenders, re-explaining the nature of the raid, and asked them to keep their "hints" and ideas to themselves (since any publicly offered "ideas" would undoubtably be tainted by their prior knowledge).

I had already realized that, sooner or later, everyone was going to see videos and read strats and whatnot - it's tough to keep away from new content. I, and much of the raid, just wanted 1 day to try it out as if it were totally new content that no one had seen before. We didn't get through the event in AQ20, but many of us had a fun time learning it anyways. After that first raid, we had all agreed that we'd read up on the strats, because otherwise interest would decline too quickly.

We did something similar for when ZG came out: a group of us dived into the content as soon as it came out, and we raided with no one knowing the strats beforehand.

From this experience, I concluded that, as a 1-time deal for brand new instances, raiding blind can be a lot of fun. But the reality of the situation is that it loses its charm very quickly for many raiders. Progress is more important than idealistic "blind raiding" for a majority of people. With raids, one of the biggest challenges is actually GETTING enough people in the group to raid in the first place. Trying to get over that first hurdle once for a chance at blind raiding was tough enough for me... I can't imagine trying to jump it once a week (or more!).

Personally, I'd encourage the GM to suck it up and let people read the strats. Chances are they already do, anyways. If he refuses to listen to reason (the reason, of course, being the majority's wants/desires), then you may be better off somewhere else, where the guild leader cares more about what's good for the guild than his own personal idealism.

The Care and Feeding of Warriors: Heavy {WoW}

Nov 21st 2008 5:01PM This is fallacious advice, and almost BAD advice.

it's fallacious, becase specialization does not impart any kind of special skill as you seem to imply; if you're a good tank, you won't become a WORSE tank by speccing into Arms or Fury. To conclude this would be to similarly conclude that any Prot-warrior who rolls an alt becomes a worse tank, simply because they play a different character. This is flat out wrong, as evidenced by many end-game Warriors who specced for PVP or grinding while they raided Kil'jaeden in TBC, as well as every MT in a raiding guild who has an alt.

Furthermore, it's almost BAD advice because, with the Dual-Spec mechanic coming sometime on the horizon, it is a better idea for Prot-spec warriors to become familiar with DPS specs, as that will increase their usefulness in raids. If your guild has 4 MTs, but only 2 MTs are needed for a given Boss, then the raidleader will bench two people if they can't swap roles. If you're both a good tank AND a good DPSer, then you're far less likely to get benched in a progression guild.

Encrypted Text: On our way to the top, part 1 {WoW}

Nov 19th 2008 11:31AM Re: dealing with runners:
That's what Deadly Throw is for =P Crippling is usually superfluous.

Breakfast Topic: Is the ring worth it? {WoW}

Nov 19th 2008 8:39AM Cool your jets. He never said the ring wasn't awesome. Look at the stats!

He's just wondering if it'll become useless very quickly. Just like you refer to when you say it [i]was[/i] awesome. It may have been great during its lifetime, but we're long past that point now.

Ask WoW Insider: Nodes and ninjas {WoW}

Nov 17th 2008 4:34PM This seems like a pretty good idea. The only issue is that to do so would probably be data-intense. Every mob would need an extra field in the database that could hold up to N more playerIDs to represent who has put a secondary tag on it.

When dealing with the thousands of mobs per zone, that can add up pretty significantly.

That's one of the reasons they took so long to boost the number of debuffs a mob could have on it past the original 12 (or whatever tiny number) it was back in Vanilla WoW. Just increasing the data by a tiny amount fluffed the data any single mob had to store by a huge amount, and most of the time (like on regular mobs not in dungeons) all of that data wouldn't be used, so it wasn't exactly worthwhile to strain the databases with new functionality when that functionality would only be situationally useful.

I imagine this falls under a similar scenario... realistically, a secondary tagging feature would really only be used on a few mobs in a small timeframe. When the novelty of WotLK wears off, there will be far fewer people competing to tag mobs for quests, and it will be much less of an issue... after all, after the rush to 70, questing in TBC was just fine. Heck, it was pretty easy once most people had leveled past 65, since they were all in different zones by then.

It's probably just simply not worth the hassle.

Ask WoW Insider: Nodes and ninjas {WoW}

Nov 17th 2008 4:25PM While I was in the Coldarra, doing the "Flare for Keristrasz" quest, there were about 8 people standing in the area. Evidently, when you use your flare, it has a 2-minute cooldown. Keristrasz then lands for the person who used the flare, does a little cutscene, then disappears with the person on her back, to go flying around. This flight takes about 5 minutes.

As soon as she disappears, the next person can use the Flare.

This quest has a similar "tagging" problem, because someone could show up, use their flare at the right time, and beat anyone else. Since the cutscene takes approximately 45 seconds, if you use your flare but DON'T "tag" Keristrasz that time, you have to wait for 3 more people to to the quest before you can attempt again.

I'm sure you can see how this can be frustrating.

FURTHERMORE, the quest is somewhat buggy, in that unless you run STRAIGHT to Keristrasz after the flight, you'll be out of range to complete the quest. This means you have to run BACK to the initial flare point, and wait to use your flare again (of course, competing with 8 new people, this time).

So perhaps I deserve a little bit of forgiveness when I waited in line the first time around and then, due to the buggy quest, had to run back and use my flare again. I didn't wait in line the second time around though; I figured that since I'd already waited in line once, I deserved a little slack to be cut.

15-year-old collapses after playing Wrath for hours on no sleep or food {WoW}

Nov 17th 2008 3:59PM In similar news, a 15-year-old wannabe athlete trains so hard he dehydrates himself and passes out. After diagnosis in the ER, doctors say he should expect a full recovery after behing rehydrated and taking some rest, with a warning that the human body does have limits.

Unlike this story, however, the sensationalist parts of the media failed to pick up on it.

Countdown to Wrath Giveaway: Day 0 - BlizzCon loot bag with Polar Bear Mount {WoW}

Nov 14th 2008 10:31AM All your prizes must belong to me!