Dec 22nd 2010 5:14PM comment!
Apr 28th 2010 10:47PM I have mixed feelings about the change. Blizzard talks about accessiblity and I think the idea is noble, but I think everyone's missing out on the fact that when a player decides to persue 10 or 25 man content, they should be choosing whether they want to play more casually or more hardcore.
While I like the idea of a shared lockout for the simple fact that I won't have to raid as many nights a week to remain competetive, I think that the fact that the 10 and 25 man raid options will share loot and achievements will completely kill 25 man progressive. There will be absolutely no incentive for anyone to go through the added time, stress, and coordination required to successfully conduct a 25 man raid.
Keep the restricted lockouts, I like the idea that a toon can only participate in one size raid a lockout period, but make the rewards so that you maintain accessiblity while still providing the option of a challenge.
Players should have to make a chioce with their toon(s); are they going to raid casually or hardcore? and reward them accordingly.
Jul 17th 2009 8:52AM I've always thought woodworking could be made into a decent profession. Of course you'd be able to make bows, staves, and off-hands, but you could also make figurines (trinkets similar to JC), perhaps relic-slot items like totems or idols. As for their 'buff,' they could carve beads that act as wards that could be added to a neck piece.
Jun 27th 2009 10:55AM I'd really like to see a title availible to each class based on their current talent spec. Not only would it be cool, but it would allow other players to tell at a glace what your primary spec (the tree with at least 50 talent points) was. Most would be pretty self explanatory. For example:
!name the Defender
!name the Pious
Beast Master !name
!name the Earthmender
!name the Lifegiver
Iname the Feral
!name the Flamebender
!name the Devout
!name the Mindrender
!name of the Shadows
!name the Tormentor
!name the Blighted
!name of the North
Or something like that anyways ;-)
Nov 4th 2008 9:42AM As a dedicated prot pally, I've gotta say I really love the changes. I rarely have an issue with mana with the new Blessing of Sanc. The only time that isn't giving me enough mana is on single mob boss fights where I am usually getting plenty of mana via Spiritual Attunement. In addition to this, my dps in actually high enough that I can go out and quest without it taking me all day.
Sure, I tried ret while it was OP. And frankly, it was OP. Did they over-nerf it? Maybe. But it's a trial and error process. In my mind, Ret should be in line with other hybird classes' dps (think cat druid, shadow priest, etc). They shouldn't be topping the meters, but rather be bring other useful things to the party/raid.
In regards to the holy spec, I haven't healed in a raid environment, but I've been impressed with some of the new stuff in instances. A little tweaking here and there and maybe a little damage buff for soloing reasons and you're fine.