Jul 17th 2009 12:17AM Dk tank here. All I can say is that there are more dk tanks around mainly due to the current state of prot warriors. Its rare I see a warrior tank around lately and frankly, I think it sucks too. I've seen druid tanks picked over warrior tanks in raids. Lately it seems warriors have a choice of threat or survival, no real big in between like dk's, pallies, and druids. Its sad because some encounters seem like they have a niche for a warrior to tank. With intervene some hardmodes would have to be easier than they are for me now spamming heart strike 6x in a row and hoping the rogues are tricking often.
I would say they should adopt a rage model similar to runic power. It works loads better than rage mechanics and it isn't like they don't have an existing model to work off of. Sure it would need testing as the rune/runic power system is quite different than rage being the only power source.
As for shield block, I have no answer for fixing that now broken mechanic. Maybe just make it a flat % based on strength that amounts to just plain mitigation maybe? Then have the shield block gear add a % on top of that. So you could choose mitigation over avoidance rather easily.
In either case i'm leveling my warrior as prot as the current state can't last forever (can it?). And charge is just too fun, as is death grip too but I can't help but just laugh while I charge at mobs.
I'd rather all tanks be on equal footing than the current state. I'll back up any tank class on that matter. Dpswise I don't know what to say, I pretty much only tank so don't even know what dps my dk can do. :)
Nov 4th 2008 1:12PM From http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
Titan’s Grip: Changed to 12% penalty instead of 15%.
I don't think your 10% is correct, looks like they changed it from beta to the release.