Jan 27th 2009 2:37PM I admit it was a poor choice of words, and I apologize.
However, it is not quite the overstatement to claim that a large portion of players are lacking in skill. But, if they are having fun, as most of them are - who am I or any other to judge?
I've seen seen rogues use SS as their ONLY abilty, and restodruids use unglyphed, untalented HT as their ONLY heal - but having a blast and great fun while doing so. I wouldnt have the heart, to be honest, to start trodding on them - and as you correctly state, helping is the way to go.
All I am trying to say is that I am in the firm belief of a game where both the hardcore elitists, the common casual player, and the attention deficit 12 year old trying out his first MMO can have fun and see cool stuff on the way.
And again, sorry for the poor choice of words in the prev. post.
Jan 27th 2009 2:12PM Blizzard needs to cater to BOTH the hardcore and "casual" part of the community.
Right now that is not happening, with gameplay simplyfied to a point where skill is factored out of the end game content.
I play in a extremely casual guild, with raids two days a week and no requirements besides being able to attend and Knowing Your Class.
Quickly we cleared all available content, in a very relaxed manner.
So what if Blizzard makes Sunwell-esque instance that is inaccesible for the majority for a couple of months? How will this bother "the casuals" - who anyways will get shiny epics from Naxx/OBS/Maly etc?
It is not a Human Right to be able to compete on all levels, regardless of skill or commitment in a MMO.
It is not a Human Right to get access to the best rewards, or be able to pug the top tier raid in pvp gear while drunk.
It is not a Human Right to only communicate in CAPS and 1337, and still be eligible for First Prize.
It is, however, a MMO Right to win if you have the right amount of skill and knowledge.
The game is shit boring at the moment, and I have no faith that Ulduar will be harder or be able to single out terribad players - with the turn the game has taken the last couple of months, even years.
Instances for both the hardcore minority and the hapless majority - how hard can it be?
And bring back skill in end game!
Jan 27th 2009 12:06AM Use Nourish (yeah, it's actually good for one thing, this) or Regrowth if you react fast enough.
Never use hots - they do little to none in this situation.
Also, as I mentioned above, configure your raid frames to show who gets hit by Frost Blast. It does a world of difference, reaction time wise.
This way you won't have any problems healing up two melee-tards alone, and if your healing buddy is competent - and a priest - half the raid can get hit and healed without them ever knowing or fearing for their lives :).
Jan 26th 2009 10:21PM Be sure to force your healers to include Frost Blast in the debuff section of their Grid/healbot/whatever so it immediately shows who is affected. Makes it all sooo much easier.
Jan 16th 2009 3:11PM I'd feel great if I could park my regular-Joe-drood for something more useful, *crosses fingers for OP-intahealgibclass-like-DK*
Dec 28th 2008 9:09AM As a resto druid the dailies really can be a pain in the a**. So, after I learned you can buy BoE Relics for Sons of Hodir rep, I quit doing those quests and only do the JC one - if I have time and get inspired (I've got the recipies I need, and dragon's eyes are readily available on ah).
Gief dual spec!
Nov 8th 2008 10:08AM Gogo ToL with Illy footprints!
Nov 4th 2008 5:31PM Im thinking about levelling as balance.
I recently dinged 70 on my new rerolled druid, and already Im in a full ZA/MH/BT-restosuit (3.0.2-nerf kek!).
Been playing around as a moonkin in the restogear, and it works out quite well with imbeh dmg and manaregen.
So Im hoping the gear will give me a good boost atleast to the mid-70ies as a bird, and faster than a cat in blue pvp rep gear.
Nov 4th 2008 5:24PM Good. Now fix resto.
Now that Lifebloom is useless, give us a unique ability to bring in a raid.
While the new Wild Growth in theory could be sweet, it does not match up agains the CH and CoH-spams.
Admittedly, even GC has said it is not meant to be used in groups 5+, and I find it sad that the top talent of the resto tree even in Blizzards eyes is useless in raids.
Dont let us stay as a sugar free light version of shammys, preists and pallys, and give us something that makes us welcome and irreplaceable in raids.
As the situation is at the moment, there is no reason not to bring one of the aforementioned classes instead of a druid, as out hots - our signature heals - just cant compete compared to the other healing classes.
One could certainly argue that the new talents, spells and abilities are balanced for level 80; not post nerf 70 content.
But still, I cant see how it will shape up and give us the edge at Wrath's end game content.
And dont even get me started on the broken Living Seed..