Nov 5th 2010 10:21PM Knowing Blizzard scaling will get completely out of control leading to that exact scenario and in the later dungeons we'll get a Radiant Chill of the DragonThrone debuff decreasing all mana regen by 50% or something.
Jun 4th 2010 9:47AM @rob: apparently you were in the only casual guild in the world that didn't use the corner exploit on heigan.
Apr 11th 2010 7:20PM "Flame Orb will be our first new spell, learned at level 81, and is an undeniably intriguing concept. New mechanics are always chancy propositions, and this one seems exceptionally difficult to balance. A powerful DPS spell that's tuned for single-target damage, but can also damage multiple targets if aimed properly? That seems easily exploited. If Blizzard's stated aim is to make the spell a useful part of the rotation on bosses, how can it possibly do AoE damage as well? "
Uh, there are lots of abilities like that... whirlwind (right now anyway), consecrate, divine storm, heart strike to name a few. Most classes have ways to do aoe damage without sacrificing much dps on their primary target.
Apr 10th 2010 4:58PM Unless Blizzard does something drastic like not putting more intellect and spirit on higher tiers of healing gear from raid instances, I predict that mana management will be an issue for the first raid instance of Cataclysm and then be ignored completely for the rest of the expansion, once people are running around in their ilvl 300 epics with 80k mana pools, just like in BC and Wrath. The current design where each tier of gear gives you more mana then the last one is fatally flawed and Blizzard seems completely unwilling to address this issue.
Apr 5th 2010 9:48AM If Blizzard didn't fully support the idea of boss mods and intend for every serious raider to use them than they wouldn't put every boss ability on a very precise timer.
Mar 17th 2010 7:04PM A correction: Mind Flay does not work on kinetic orbs. Only mind blast, shadow word: death, and probably devouring plague do.
Mar 5th 2010 6:00AM As a shadow priest you should never, ever move during the Festergut fight unless you get targetted by a spore. Hitting dispersion for a second or two just as pungent blight goes off is far less of a dps loss.
Feb 17th 2010 4:26AM A few favourites:
Nefarian's commentary during the Rend encounter in UBRS
Umi's mechanical yeti
Tormenting the softknuckles
Oct 8th 2009 12:23PM I've never heard of stack overflow, but this site sounds exactly like yahoo answers to me, and that's not a good thing.