Mar 1st 2011 6:34PM Maybe the article was updated, but leaden despair is on that list.
Mar 1st 2011 1:35AM You mean like the 5 or 6 other mounts that are being added to the game with this very same content patch? Oh right...you just wanted to whine about "back in the old days".
I'm sure you will argue, "but some of those are just throw backs to the ZG mounts"...so they are still adding 2 completely new mounts this patch, along with 4 other brand new skins for mounts for mount collectors to collect. In the mean time they have made one soul crushingly horrible grind a million times easier and in doing so upset a relatively small portion of the player base.
Jan 13th 2011 5:45PM It will be pulling tanks and healers out, but it will also be pulling DPS out. That will then drop the time again. Assuming a some what balanced set of roles moving to guild groups, there shouldn't be a huge change. Partial guild groups still need to be filled with puggers too.
Jan 13th 2011 5:21PM This was my thought when I read that criticism. Unless this pulls significantly higher numbers of tanks and healers than dos, which statistically it shouldn't really, more guild runs shouldn't drastically affect queue times.
If anything, I would warrant a guess that it would pull higher numbers of DOS out of the pool which would actually drop queue times, but I doubt that would even be a significant change.
Dec 22nd 2010 9:37AM That will require a client side patch, and the change was already in the files for 4.0.3a. The next time the client side is patched, so probably 4.0.4/5, you will see the change made. That kind of change is not one of the things that can be hot fixed in.
Dec 16th 2010 10:13PM Or they have different people working on different fixes and some are faster/easier than others. But we'll go with lazy/incompetent instead!
Nov 18th 2010 1:40PM 4.0.3 was launched this week. 4.0.3a is the shattering. I would assume the reset would be the shattering, not Cats, but I am not in beta. Just wanted to clarify the 4.0.3/4.0.3a thing.
Jun 14th 2010 11:49AM Your value for heroic Saurfang is off because the mark heals for 20% on heroic rather than 5%. Not trying to sound rude, just wanted to point out the minor discrepancy :)
Jun 3rd 2010 9:35AM He meant 10% more dodge as in 200 dodge up to 219 dodge. 19 is almost 10% of 200.
May 27th 2010 11:24PM After the 3rd time stop he hits the DR and is immune to a 4th for 15 seconds, or something around there. It's possible they removed this for some reason, but that's the way it was when my group was working on it. As you said though, Draelen, if he hasn't been pushed to the astral phase by that point then someone is doing their rotation wrong so it's really more of a non issue now that there is gear scaling on the drakes. Even before the gear scaling you could push him to astral before the 4th time stop would be needed, but there was less wiggle room.