Dec 7th 2010 4:22PM ooooh
Nov 22nd 2010 2:49AM As a roleplayer, I've always had a penchant for switching the languages constantly. So I've always found addons like Babel
really useful. That's the latest version of these type of addons. Hasn't been updated since Jan 2010, but 4.0 hasn't broken it either. Was using BabelFu before it and LanguageCycle before that.
Anyway Babel has two important features. First, you can switch languages with one button push instead of having to find it by leafing through the chat window menu. And the second is the ability to choose which channels will change the language when you do it and which won't. So basically, I can switch to speak in Taurahe in /say and /guild while at the same time always speak in the common Orc in /raid without having to switch back or apologizing and repeating myself in Orc because I forgot to switch.
There's another addon I use, which also hasn't been updated since it came out, but still works called Storyteller.
We have Storytelling Circles, so this one is useful when you stand in front of a crowd and have a whole story to tell. You can write out your whole story out, line by line, in Microsoft Word, copy/paste it into the Storyteller window in game and then each line will be told in succession with each click of the button.
Oct 8th 2010 1:41AM Technically, these aren't NEW rules. They're the OLD rules of instancing before Wrath came out. For those of us who levelled through 1-70 in Vanilla and BC, all this stuff of marking and LoSing and waiting and not breaking CC and knowing how not to pull aggro so you don't stress out the healer and listening and being aware of the capabilities and needs of the group is old hat. It's how it used to be. You had to watch for those patrols in Strat, you had to CC dragonkin in UBRS. Half the reason people get so frustrated and fail while levelling now through instances 1-70 is because they don't use all these tactics that instance like SM and UBRS and Sethekk Halls actually require.
I'm very excited, personally. Will be going through with friends and acquaintances from my server and guild alone as much as possible in the beginning to avoid some of the bad habits created both by Wrath and cross-server PuG anonymity. Most of my friends have been gaming with me since Vanilla, so they'll all know what to do. It will be like riding a bicycle. And I will enjoy taking other acquaintances from my server who have never seen pre-Wrath and teaching them the ropes.
Sep 1st 2010 12:36PM I have no idea where I would fall in this whole "scientific classification" ranks of players. I am a guild leader of a small RP guild that stresses very much the importance of balancing real life and the game. On occasion I plan RP events. Everyday, I randomly walk around the game looking to be social in character and out of character. I don't necessarily come in game everyday with a goal. I hate doing dailies, but I do a random heroic almost everyday. I don't go after achievements or rare objects unless it has some little prize I want. I have very few 'prizes'. I only have 2 80s and one alt that has actually levelled above 60. I only play on one server and have never left it in these nearly 6 years.
Then I also raid/raid lead. My guild has raided every raid since BC came out. I used to raid 40 man Vanilla, but never AQ or Naxx40. We do 10 man raids as a guild, twice a week, now. I care about progress, but we're not uber progressive. I don't reach for the top end game, I reach for moving forward. Working on regular LK right now. I take pride in the fact that we do this stuff still in 90% 10 man gear. I expect focus from my raiders and improvement over time, I expect them to know their class, but don't push them to min/max. I enjoy the challenge of working with what we got and making it work, so having 'class imbalances' in our raids doesn't phase me. I live by the philosophy of "bring the player, not the class". I research my classes when I feel I can't figure out something myself. I stay up to date on changes pertaining to my classes reading forums and websites like WoW.com and MMO-champ. The test dummy is my friend. While I keep up to date on the specifics of my favorite classes, I don't keep up to date on other classes, dungeons/quests and other news like Cataclysm stuff because I don't want to take the time and I like it all to be a surprise.
As a player and a guild, we ride the fine line between what makes us RPers and what makes us a raiders. Depending on who you ask, you'll get different answers about us.
So what does that make me?
Jul 20th 2010 11:47AM This is actually one of the biggest reasons among RPers that they don't consistantly RP. RPing using the world they are given. You know why this is? There is no GM/DM to guide them and for lack of a better word 'force' them to react to the world and quests they are given in character. It's very free for all, and because of this it's easy to separate the RP from the world and just abandon it altogether.
WoW has a rich world and lore, but unless you are very self-motivated to actually include that world into your RP, or there isn't some charismatic player acting as a Storymaker to help keep most RPers in it, then they stray all over the place.
Jun 26th 2010 10:30AM Back in Vanilla, during MC raiding, I learned a very important lesson. This was before ZG and AQ. You see, there was this hammer, the Aurastone Hammer, that one of our resto shamans really, really wanted. (Yes, we actually had non-healing shamans in our raids back then.) Months and months without it dropping and because she wanted it so badly it was pretty much a given that when it finally did drop it would automatically go to her. We were a good group, why not. And at this point she probably had the highest DKP of anyone to get it anyway. Then came the one day she couldn't go to raid. Guess what dropped. Yep. And by default, having the next highest DKP, it went to me. I didn't really care for it. Healing wasn't my main spec. But no one else wanted it, and anyone who remembers those days knows if you could heal, even if it wasn't your spec, you were sometimes required to for certain fights. So having a second set ready to go was appropriate.
Anyway, it finally dropped one more time after that. After ZG had opened and other healing weapons were readily available and acquired.
Lesson is, never put your hopes on the RNG. As much as you want something, it doesn't make it any easier to get it and over the long haul the feelings of want just cause heartbreak and frustration. Plus, we have this karmic theory now that the more you want it, the longer it takes to get it. So if you want it, you have to stop wanting it! We've even given it a name and call it a 'syndrome'. Heh.
Jun 7th 2010 10:28AM I've always been jealous of some of many of the druid teir sets. As a Tauren shaman, I've always imagined their gear would be more tribal/primeval look to them, which the druid sets in general carry more than the shaman ones. Having said that, when they came out with the shaman sets in Zul'Aman and the current Frost Witch's t10, I glee'd. Wood and bone, skulls and feathers, that's the stuff I imagined a shaman would wear. I do understand the elemental 'rocks' look most shaman teir gear has had in game, but it's just not what I imagine my Tauren wearing. So sufficeth to say, the ZA and t10 gear have a permanent spot in my bank to wear just for fun whenever I wish. Heh.
Also, I think my favorite staff design is the Twin's Pact. Once again, that awesome bones and skull tribal thing going on there. I wish I could go into a 25 man ToC to get it for my shaman just for looks to match the t10 gear. Hehe. It woudl look awesome!
May 22nd 2010 9:44AM Our best guild engineer, aware that the rancorous fumes spit out by the ordinary everyday mechanical mounts are potentially poisonous and dangerous to the health of people, beasts and our good green lands, have devised engines for our fleet of mechanohogs that use the natural opposing properties of Eternal Fire and Water to create a clean 'burning' fuel source that lasts for years. You are guaranteed that when our gang of bikes comes roaring through your village or city, we leave no odorous reminder, just the memory of a herd of Cows cruising on the finest custom made choppers ever created in Azeroth.
May 18th 2010 5:04PM Cenarion Circle is my home. Being one of the elder RPers on the server, I've seen the ebb and flow of the server over the years. It's had its high and low moments as an RP server. Yes, it is like all the other RP servers nowadays in that there are several thousand players and maybe only a few hundred active roleplayers. And there are non-RPers who don't care at all about roleplaying, and may even grief. But among those 'non-RPers' are also a good number of former ones who respect the space and let those of us who still carry the banner do our thing. And the RP community, no matter what its size, has always remained tight knit and tenacious and has always been welcoming and friendly. We have a few old RP guilds that hold onto the server's history and have seen the formation of a few new guilds as well that have stuck around and thrive. And that's been nice, seeing new and eager faces looking confused while some of us sit on our squeaky rocking chairs recounting the storied 5 year history of the RP on the server. And still making stories of their own. :)
Ehlina's vid shows how much he believes and loves our server and its community, and I'm glad for it. I feel the same way.
Okay, squishiness done. :)
May 10th 2010 10:29AM There are several factors we know of in Cataclysm that will effect how gear is distributed. One, more than one raid instance going at a time. Locked out of one, you can go to the other that week. Gear is the same. Two, gear mastery. This will help encourage people and groups to stick to their intended armor type. Not prevent 100% stop people from choosing other armor, but, minimalize it some. Three, stat changes to gear which will also encourage sticking to primary armor type. Four, changes to talents of specs which will also encourage specific armor choices. Five, reforging. Six, more drops from 25 man boss kills. Gear will be dropping at relatively the same ratio in 25 mans that they are in 10 mans.
So I think it wil balance out the gearing some for offspec hybrids. I also think there are factors that may not be open to public consideration yet. Which means we all have to take a 'wait and see' attitude about it.
I am a hybrid myself. Shaman. And honestly, until ICC came out, I didn't worry so much about keeping both specs decently geared. My offspec would be a little behind, but through random gear drops and the quantity of badges I could acquire before, it at least did not stagnate. Since ICC came out, while I've been able to gear up my main spec just fine, the offspec has fallen behind. We only do 10 man raids. That is a factor, but not the major one. We've always just done 10 mans, and my offspec gear never suffered previously. Because of the way that ICC was designed to start out 'tougher' making the progress of gear and badge drops slower than before, the high cost of badge gear and the type of loot that drops off the bosses, those are the major reasons that my offspec has fallen behind.
Those are the things I'm not sure about come Cataclysm. The cost of getting gear is what's keeping me from upgrading my offspec right now. Not so much who gets the priority for a drop and who doesn't.