Jan 27th 2009 2:05AM Don't over-stress about KT. It's something of a gimmick fight - get a couple of trigger-happy healers for the frost blast, as they are the only ones with a real challenge before them.
We had a hard time besting Sapphiron (8 tries to get it right), but when wetried KT right after that (without any strat besides me explaining the fight before the start) we got him to 35%. First try, no one knew the fight.
When you'll get saphiron down, you can consider you're good to go for KT. Stay sharp, and he'll go down hard and fast.
Jan 26th 2009 2:10AM Perhaps a little counter-point to the while shadow-dancer concept of the rogue, do not forget that combat rogues can be very un-subtle, which leads to another character archetype that falls right under the rogue class:
Light armor and counting on his agaility to compensate, two light weapons and an uncanny tendency to use just about anything that's even remotely useful (like a good 'ole sneak attack) to win a fight.
It's very far from the usual "layered" rogue in that it starts with a very "showoff" attitude. On the other hand, the character can be just as layered as another rogue. After all, being over-the-top can be just as efficient a camouflage as being unobnoxious.
Jan 15th 2009 2:18AM +1. WTB Battle of the Undercity re-match. And re-re-match. Ad nauseum.
Jan 13th 2009 2:10AM A good start would be a PvP-oriented GC to supplement the original, apparently more PvE-focused one.
It's not an easy investement, but it just might be worth it.
Dec 12th 2008 4:14AM This lady isn't very wrong at the onset: video games is one of the potential expression of addiction.
Now there are a couple of threats inherent in that assessment:
1) It is EXTREMELY easy to jump the gap from "expression" to cause, when you are not "in the know", by accident. How easy is it then, to make the jump voluntarily because of some interest in blaming video games? How easy is it then, to use such words as a stepping stone for fearmongering?
2) It is just as easy to jump to the "personal responsibility" counter-argument. Problem is that it is flawed in its basis: people are not naturally responsible. Fact. It's a learned skill, and like all learned skills, it can be harder for some, to the point of quasi-impossible. And common sense says those people cannot be left to fend for themselves (see: remedial classes).
The question, then, is a balance: video games are not bad per se. That much is a given. But some people ought to be protected against potential pitfalls. THIS is were the great danger lies for gamers: where is the line drawn?
Nov 27th 2008 2:16AM The best bet around know is probably making it like Glyphs requiring the tome of wathever -
you need to be in specific places to activate the switch.
Also, inns mayhap?
Nov 21st 2008 2:26AM This is precisely what I tought when I arrived in Agmar's Hammer.
The dichotomy of the orcs has been put in the limelight, I mean, I feel like there are two Orc factions in Northrend, each one trying to show the other "their" path is right.
And what's worse
Seeing how Saurfang's tactics will fare at the Wrathgate, it seems Blizz is trying to make Hellsream's style rise in power.
On the other side of the coin, Wrynn is already showing the Humans in a less savory light - self-righteous, belligerent.
It seems this storyline is going to keep going darker. After all, to quote the Lich King himself in his first trailer:
"Only then will you realize, you've been walking in my footsteps all along..."
Nov 14th 2008 9:41AM *taps on Luke's shoulder*
Ya'know, unlike the yanks, many people are at least fluent with one other language.
And as a french-native (not French, just next to it, wathever), I can tell you, English is a godsend to gather WoW data...