Dec 8th 2010 11:39AM WoW Insider is doing a great job at keeping people interested in reading the articles eaven as the expansion is rolling in.
Jun 2nd 2010 4:58PM This pet is one of the "not obtainable in the game" pets that a pet colector of 120 pets drools over (me) and his little mutating bottle he sells comes as a added bonus to pet fun!
May 21st 2010 5:40PM As a proud owner of an Insane title (completed the feat in ~5 months of on and off farming and extensive AH manipulation) I have to disagree with Insane in the Membrane being the only one on the pedestal of the most evil achievements.
I have a couple of friends in my guild that are PVP fanatics (to say the least) one of which has the Battlemaster title and one having the Arena Master achievement and after long discussions between us we all came to the conclusion that all 3 are equally "evil" in their own right.
Arena requires the most synergy and a mastery of all brackets of arena... a feat I still have not managed to even remotely reach; the Battlemaster requires a lot of tenacity on your part (wining 100 BGs of every BG is not something I can really stomach on my battle group and I am Insane...) and a hell of a lot of luck; while the Insane requires a huge time commitment, excellent AH management (or if you have kids that can do the almost impossibly long farming for you) and the will to stick to it to the end... I know I almost gave up several times.
So Allison Robert I must respectfully disagree with your choice of Insane in the Membrane being alone on that pedestal of #1 most evil achievement and believe that Battlemaster and Arena Master are deserving siblings of the evilness that is Insane in the Membrane.
Dec 5th 2009 11:24AM I usualy don't post comments but I had to this time. Michael Gray I apreciate your colum and like to read it but I could not help but see how biast you where towards alchemy. I have a alch/herb toon along with 9 other alts that are sporting all other profesions in diferent combinations for the heck of trying them all out.
When it comes to caster benifits from profesions tailoring outright beats everything else as the cloak enchant is a mini trinket proc that IS reliable and procs often (I use it on a afliction warlock and in his shamefull gear I embares ppl who have 1.5 times my gearscore on the lock as DoTs tick for the SP they where cast at)
For Alchemy vs. JC vs. Blacksmithing vs. Enchanting for caster benifits are well balanced and all provide ~+46 SP along with profesion specifit secondary benifits. When it comes to Alchemy I get to not spent ridiculous amounts of money on AH on flasks as my flask lasts 2 hr which accounts for most of my raiding time in a single night and reduces flask consumption by 1/2, also flask of the north lets alchemy be competative in arena profesions.
In addition you did not mention the 3 alch trinkets, which while not as good as the JC ones, are still good for any 75+ player and new lvl80s and I personaly could not find a replacement untill I got lucky enough to snag some raiding trinkets from Naxx 25 and Ulduar...
Not trying to be a dick or troll but if you want to advise people a neutral aproach towards the subject will help people decide by themselfs based on the quality information provided. Just because I love fire mage dosen't mean I will advocate it to anyone who asks me what spec they should go...
Dec 9th 2008 9:09AM as a devote fire mage and future elemental mage (fire build) I must say that I am insulted w/ the friking saturation of haste and mana/5 gear
I guess its not such a change to class as much as it is a change to drops/gear for mage class. Frost/arcane are satisfied w/ +haste but fire is more concintrated for crits. I hit lvl80 while holding onto 1/2 of my lvl70 epics just to keep my crit above 25% for fire. Added to that I only had 124 hit. I had to get glyphs just to help me get to 30% and ran heroics day and night to get me some T7 to get me some decent crit and spellpower.
To get to the point and skip all the ranting I am pissed off because I need to clear specific heroic for 1 drop that probably won't drop just so I can justify not friking skiping geting ignite, hot streak and burnout and put them in something else (why would 2nd to last tier in fire talents be +50% to crit calculation if you base your damage on 0.2-0.4 sec faster non-crit fireballs?!)
Nov 18th 2008 9:16AM P.S. at lvl80 (just guessing at this point) I belive the elemental build of fire/frost will be the most powerful because of frostfire bolt taking on the effects from both frost and fire talent trees combining shatter and ingnite as well as making it posible to get shatter combos eaven if you are more fire than frost
Nov 18th 2008 9:13AM first off this is NOT a guide, its a interesting read but its ranting and boosting arcane mages. I have nothing against you but this sould not be called a guide if you plan to just rant and be biast to one spec
My main is now a lvl72 fire mage (bin fire since lvl10 3 years ago lol) and I am a hardcore fire mage... eaven when it wasen't the popular choice for all the "cool kids".
All 3 mage trees have their up and downs and its al labout personal preferance now. If you are good you can do the DPS, but you have to know your spec and what your weakpoints are. Arcane is the lowest AOE capability spec so AOE lvling is not so much a option here as it is for the other specs. Frost is the easy AOE mode but fire got some awsome new boosts that bring it up there. The biggest diference is that frost has the defencive and slowing effects making the AOE grp controlable trough slowing them and giving the mage a extra armor to negate the damage and pushback. Fire on the other hand now carries its traditional "I kill you before you kill me" burst AOE capability in a splender of a rotation that will force eaven a good pally tank to put on their A game. The addition of Firestarter (100% chance to get intant flamestrike after you damage ANYTHING w/ either dragon's breath or blast wave) must be the single most usefull addition to a hugh-burst damage AOE fire rotation. Run around and gather the mobs w/ arcane explosion, go backwards once you have your group to funnel them in front of you for a dragons breath (aply living bomb when you start gathering your grp w/ arcane explosion). Once the grp is in front of you use your Dragon's Breath which now gives you 5 sec of time to refresh your mana shield if you must, pop a mana gem etc. use the 5 sec to your advantage to get some time off Living Bomb and time your instant flamestrike so that it hits when the bomb explodes or when the stun is about to fade off. Use Blast Wave once the mobs run to you which trows them avay from you and slows them down, just wait for the AOE grp to start going towards you again and they will be in flamestrike radious again so pop it and FN them as they reach you. At this point your Living bomb alredy exploded and you delt over 10k damage to your whole grp... if the mobs are still alive you have a FN grp in front of you so charge another flamestrike on them and spamm arcane explosion for 2-4 sec to get your Dragon's Breath rdy again adn stun the whole grp once more and instant flamestrike.
If the AOE grp is not dead by then then you pulled elites or something and you are gona die lol (after this full rotation you sould have done close to or over 15k damage to al mobs in the AOE grp and since you are using mostly instant spells it takes little time once you actualy start it after you gather up the mobs and there is no spell pushback)
The down side to this is that the little contact you do have w/ the grp and the beating you take while gathering the mobs is heavy on your HP so somethimes if I mess up my own rotation I find myself questioning if I am about to die but it only takes a bit of practice and you can fully controll your AOE grp. Also you are spamming a LOT of instant spells in a short time so if you are sportng a mana shield you might run out of mana depending on your pool but I manage to kill a set of Shoveltusk herd (4-6 mobs on pull) w/ 1/2 of my mana and HP... at full mana/HP I usualy pull 2 bulls and 2 herbs totaling to around 10 mobs and end up w/ 30-40% HP and 60% mana (I avoid mana shield usualy). Etleast after all of that mass genocide upon the poor Shoveltusk my cooking skill jumped up and I made a load of critter bites haha
This AOE farming style is not for everyone but I enjoy it because its so much burst DPS and its a chalenge because you lack the defencive frost talents so it makes it fun and involving (chalenge myself to execute it better and better to have a better Hp/mana outcome and kill more mobs in a AOE pull)
Sorry for ranting only about fire but I gave my 2 cents to give some fire prospective to this "guide"
Nov 13th 2008 7:57AM I am in school at this god forsaked ungodly hour... In economy class no less, just counting down the minutes untill that clock hits 2:45 and I go home to PWN some Howling Fjord quests fire mage style!
Nov 12th 2008 2:20PM coment